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Ejersbo, Lisser Rye; Leron, Uri; Arcavi, Abraham – For the Learning of Mathematics, 2014
The observation that the human mind operates in two distinct thinking modes--intuitive and analytical- have occupied psychological and educational researchers for several decades now. Much of this research has focused on the explanatory power of intuitive thinking as source of errors and misconceptions, but in this article, in contrast, we view…
Descriptors: Intuition, Cognitive Processes, Mathematics Instruction, Workshops
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Fuchigami, Kei; Schrandt, Matthew; Miessler, Gary L. – Journal of Chemical Education, 2016
A hands-on symmetry project is proposed as an innovative way of teaching point groups to undergraduate chemistry students. Traditionally, courses teaching symmetry require students to identify the point group of a given object. This project asks the reverse: students are instructed to identify an object that matches each point group. Doing so…
Descriptors: Creative Teaching, Teaching Methods, Science Instruction, Chemistry
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Merrotsy, Peter – Australian Senior Mathematics Journal, 2015
In the "Australian Curriculum," the concept of mathematical induction is first met in the senior secondary subject Specialist Mathematics. This article details an example, the Tower of Hanoi problem, which provides an enactive introduction to the inductive process before moving to more abstract and cognitively demanding representations.…
Descriptors: Foreign Countries, National Curriculum, Mathematics Instruction, Problem Solving
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Bonner, Euan; Reinders, Hayo – Teaching English with Technology, 2018
This article aims to provide teachers with a practical introduction to the capabilities of augmented and virtual reality (AR/VR) in foreign language education. We first provide an overview of recent developments in this field and review some of the affordances of the technologies. This is followed by detailed outlines of a number of activities…
Descriptors: Computer Simulation, Second Language Learning, Second Language Instruction, English (Second Language)
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Porter, Tenelle; Molina, Diego Catalán; Blackwell, Lisa; Roberts, Sylvia; Quirk, Abigail; Duckworth, Angela L.; Trzesniewski, Kali – Journal of Learning Analytics, 2020
Mastery behaviours -- seeking out challenging tasks and continuing to work on them despite difficulties -- are integral to achievement but difficult to measure with precision. The current study reports on the development and validation of the computer-based persistence, effort, resilience, and challenge-seeking (PERC) task in two demographically…
Descriptors: Mastery Learning, Resilience (Psychology), Difficulty Level, Computer Assisted Instruction
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Jirout, Jamie J.; Newcombe, Nora S. – Mind, Brain, and Education, 2014
Games provide important informal learning activities for young children, and spatial game play (e.g., puzzles and blocks) has been found to relate to the development of spatial skills. This study investigates 4- and 5-year-old children's use of scaled and unscaled maps when solving mazes, asking whether an important aspect of spatial…
Descriptors: Maps, Games, Puzzles, Spatial Ability
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Rodenbaugh, Hanna R.; Lujan, Heidi L.; Rodenbaugh, David W.; DiCarlo, Stephen E. – Advances in Physiology Education, 2014
Because jigsaw puzzles are fun, and challenging, students will endure and discover that persistence and grit are rewarded. Importantly, play and fun have a biological place just like sleep and dreams. Students also feel a sense of accomplishment when they have completed a puzzle. Importantly, the reward of mastering a challenge builds confidence…
Descriptors: Medical Students, Problem Solving, Critical Theory, Spatial Ability
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Xinogalos, Stelios; Satratzemi, Maya; Malliarakis, Christos – Education and Information Technologies, 2017
Teaching and learning programming constitutes a challenge. Although several teaching approaches and programming tools have been proposed, it seems that they have limited impact on classroom practice. This article investigates students' perceptions on five educational programming environments that are widely used and the features that any…
Descriptors: Computer Science Education, Programming, Introductory Courses, Student Attitudes
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Mazzocco, Ketti; Cherubini, Anna Maria; Cherubini, Paolo – Organizational Behavior and Human Decision Processes, 2013
A reasoning strategy is iterative when the initial conclusion suggested by a set of premises is integrated into that set of premises in order to yield additional conclusions. Previous experimental studies on game theory-based strategic games (such as the beauty contest game) observed difficulty in reasoning iteratively, which has been partly…
Descriptors: Logical Thinking, Games, Puzzles, Game Theory
Liu, Zhongxiu – International Educational Data Mining Society, 2015
Data-driven methods have been a successful approach to generating hints for programming problems. However, the majority of previous studies are focused on procedural hints that aim at moving students to the next closest state to the solution. In this paper, I propose a data-driven method to generate remedy hints for BOTS, a game that teaches…
Descriptors: Programming, Educational Games, Puzzles, Problem Solving
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Stansfield, William D. – American Biology Teacher, 2014
The goal of this Quick Fix is to inform biology teachers about the availability of online crossword puzzles that can be used to engage students and help them learn technical biological terms.
Descriptors: Biology, Science Instruction, Learner Engagement, Vocabulary Development
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Merkel, Warren – TESOL Journal, 2016
In an academic environment, teachers utilize crossword puzzles to help students learn or remember terminology. Outside the classroom, typically in daily newspapers, crosswords aid in vocabulary development, used as a learning tool, a leisure activity, or both. However, both the content and the grid structure of the crosswords in these two…
Descriptors: Puzzles, English (Second Language), Second Language Learning, Second Language Instruction
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Wang, Feihong; Algina, James; Snyder, Patricia; Cox, Martha – Merrill-Palmer Quarterly: Journal of Developmental Psychology, 2017
We examined children's task engagement during a challenging puzzle task in the presence of their primary caregivers by using a representative sample of rural children from six high-poverty counties across two states. Weighted longitudinal confirmatory factor analysis and structural equation modeling were used to identify a task engagement factor…
Descriptors: Puzzles, Toddlers, Rural Population, Psychological Patterns
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Yang, Huiyu – Frontiers of Education in China, 2018
The purpose of this quasi-experimental study is to examine whether attention cueing benefits learners of ancient Egyptian culture using mobile-assisted instrumentation. A self-regulatory, mobile phone based set of visualizations depicting ancient Egyptian culture served as the primary instrument. A total of 50 learners of English as a foreign…
Descriptors: Foreign Countries, Attention, Cues, Second Language Learning
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Lanter, Jennifer A.; Basche, Richard A. – First Language, 2014
During the first years of language development, toddlers coordinate multiple cues in order to acquire the plural form. The aim of this study was to manipulate object similarity as well as set size in order to determine whether these variables impact children's comprehension of plurality. One-hundred-and-fifty children ranging in age from 22 to 36…
Descriptors: Toddlers, Language Acquisition, Morphemes, Comprehension
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