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Kodak, Tiffany; Bergmann, Samantha; LeBlanc, Brittany; Harman, Michael J.; Ayazi, Maryam – Analysis of Verbal Behavior, 2018
Although Skinner (1957) provided a behavioral account of verbal thinking, additional research is needed to evaluate stimuli that may influence covert verbal behavior that occurs between the onset of a verbal stimulus and the emission of a response during an episode of verbal thinking. The present investigation examined the effects of auditory…
Descriptors: Auditory Stimuli, Verbal Stimuli, Accuracy, Reaction Time
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Horn, Margaux A. – Advances in Physiology Education, 2023
The current student body will, by and large, seek online resources to supplement their learning. However, resources that are freely available online vary in accuracy and quality, and the vast majority rely on passive learning. Therefore, there is a need for interactive physiology teaching resources that facilitate application of knowledge, that…
Descriptors: Physiology, Science Instruction, Web Sites, Computer Software
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Vrentas, Catherine E.; Zinnen, Thomas M. – Journal of Extension, 2018
Small-scale science activities provide an opportunity for engagement of diverse, large audiences at settings such as 4-H fairs. We present practical information for implementation of small-scale food science experiences in the Extension education context. Our focus is description of a tool for adaptation of activities for inquiry-based learning…
Descriptors: Science Activities, Youth Programs, Food, Inquiry
M. Troy Weathers – ProQuest LLC, 2022
Up to 80% of children diagnosed with ADHD have symptoms that persist into adulthood (Barkley et al., 2007), and up to 8% of college students report having the disorder (DuPaul et al., 2009). COVID-19 has exacerbated ADHD-related difficulties with concentration, academic performance, and emotional distress (Breaux et al., 2021; Pollak et al.,…
Descriptors: Attention Deficit Hyperactivity Disorder, Symptoms (Individual Disorders), Quality of Life, Metacognition
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Chuang, Tsung-Yen; Yeh, Martin K.-C.; Lin, Yu-Lun – Educational Technology & Society, 2021
Students with different cognitive styles benefit from different instructional strategies, including learning through playing video games. Although playing video games can be an effective learning method, we do not know its impact on the reasoning ability of students with different cognitive styles. The purposes of this study are to investigate…
Descriptors: Game Based Learning, Video Games, Computer Games, Puzzles
George Psaras – ProQuest LLC, 2021
This qualitative research explored why older people do not participate in formal and nonformal education. This study focused on older adults who have not participated in formal or nonformal education since their retirement. Recent studies have shown that participation in formal and nonformal educational activities is an effective way to maintain…
Descriptors: Older Adults, Nonformal Education, Lifelong Learning, Adult Education
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Paul, Rik; Ponnam, Abhilash – Decision Sciences Journal of Innovative Education, 2018
Services are intangible in nature. For a marketing educator, it is difficult to illustrate to students the means of creating favorable customer experiences through standard lectures or case studies in a services context, considering this intangibility property. This paper describes a simple role playing game that uses the Chinese puzzle 'Tangram'…
Descriptors: Consumer Education, Retailing, Distributive Education, Business Administration Education
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Levitin, Anany – Journal of Problem Solving, 2017
The paper concerns an important but underappreciated genre of algorithmic puzzles, explaining what these puzzles are, reviewing milestones in their long history, and giving two different ways to classify them. Also covered are major applications of algorithmic puzzles in cognitive science research, with an emphasis on insight problem solving, and…
Descriptors: Problem Solving, Puzzles, Mathematics, Cognitive Science
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Derer, Özgür Kürsad; Berkant, Hasan Güner – Journal of Theoretical Educational Science, 2020
The overall aim of this research was to examine the effectiveness of puzzle-based learning approach on secondary school students' attitudes and their self-efficacy beliefs in English lesson. The research employed the mixed model and quasi-experimental design with pre-test/post-test was applied. The working group was consisted of the 8th grade…
Descriptors: Puzzles, Teaching Methods, Secondary School Students, Student Attitudes
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Mshayisa, Vusi Vincent – Journal of Food Science Education, 2020
In higher education, there are calls to incorporate active learning experiences that place the student at the center of learning, rather than encouraging students to be passive listeners. For students to have a deeper and more meaningful learning experience, educators can use an active learning approach. This approach attempts to engage students…
Descriptors: Student Attitudes, Puzzles, Undergraduate Students, Learning Experience
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de Souza, Renata Torres Mattos P.; Kasseboehmer, Ana Cla´udia – Journal of Chemical Education, 2022
This paper reports the development of a digital escape room for high school students using Genially, a web-based media platform. The escape room was used to aid understanding of basic concepts in chemistry and mostly enhance students' classes participation during the COVID-19 pandemic. The activity entitled "The thalidomide mystery"…
Descriptors: Science Education, Secondary School Science, Educational Games, High School Students
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Crowne, Kerri Anne – Management Teaching Review, 2019
Completing a jigsaw puzzle can be a fun activity, but it can also be a learning experience. Here an exercise is presented that involves student teams completing a simple puzzle while at least one of the members is blindfolded. The blindfolded member is the only member allowed to touch the puzzle pieces, and the other team members have to…
Descriptors: Puzzles, Group Activities, Teamwork, Communication Skills
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Gernsbacher, Morton Ann; Raimond, Adam R.; Stevenson, Jennifer L.; Boston, Jilana S.; Harp, Bev – Autism: The International Journal of Research and Practice, 2018
Puzzle pieces have become ubiquitous symbols for autism. However, puzzle-piece imagery stirs debate between those who support and those who object to its use because they believe puzzle-piece imagery evokes negative associations. Our study empirically investigated whether puzzle pieces evoke negative associations in the general public.…
Descriptors: Autism, Pervasive Developmental Disorders, Puzzles, Visual Aids
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Reed, Stephen K. – Educational Psychology Review, 2016
In his 1973 article "The Structure of ill structured problems", Herbert Simon proposed that solving ill-structured problems could be modeled within the same information-processing framework developed for solving well-structured problems. This claim is reexamined within the context of over 40 years of subsequent research and theoretical…
Descriptors: Problem Solving, Puzzles, Teaching Methods, Cognitive Processes
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Pendlebury, Kate – American Journal of Play, 2016
The author argues that children's books are not, as commonly held, either didactic or entertaining and that successful juvenile literature teaches what Lewis Carroll, who wrote "Alice in Wonderland," termed "mental recreation." Pendlebury contends that learning and play, far from being opposites, can closely resemble one…
Descriptors: Childrens Literature, Children, Play, Recreational Activities
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