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Al Masri, Amaal – International Education Studies, 2019
This study aimed to identify the effect of using brainstorming in the development of creative thinking and achievement in the English language among 10th grade students at King Abdullah II School of Excellence. The study sample consisted of (168) students. The problem of the study was to answer the main question: What is the impact of using…
Descriptors: Brainstorming, Creative Thinking, Academic Achievement, Grade 10
The MOSAICS Model of Educational Approaches for Teaching the Practice of Software Project Management
Boiangiu, Costin-Anton; Stanica, Iulia-Cristina – Education Sciences, 2019
Maybe you heard the line "managing programmers is like herding cats", and if you consider there is some truth behind this, then you should, perhaps, think how it is to teach people to perform this job. As we know from the research literature, there is no such thing as a consensus about the most suitable teaching method of a software…
Descriptors: Models, Teaching Methods, Computer Software, Programming
Ruopp, Amy – International Journal of Education & the Arts, 2019
The following article explores how one researcher blended verbal and visual literacies to disrupt conceptualizations of traditional qualitative research. Engaging visual modalities as a research tool, the author invites readers into an a/r/tographical multimodal post qualitative journey that deeply explores the power and value of visual research.…
Descriptors: Researchers, Visual Literacy, Verbal Ability, Qualitative Research
Silverberg, Mark – LEARNing Landscapes, 2019
"Relief: Observations on Creative Nonfiction as Pedagogy" offers a case study in the possibilities of using creative writing as a pedagogical tool with ESL students. Analyzing the experience, comments, and creative work of a Chinese nursing student named Wei Wan at Ryerson University, the essay explores the benefits of personal writing…
Descriptors: Nonfiction, Teaching Methods, Creativity, Nonstandard Dialects
Fiebrink, Rebecca – ACM Transactions on Computing Education, 2019
This article aims to lay a foundation for the research and practice of machine learning education for creative practitioners. It begins by arguing that it is important to teach machine learning to creative practitioners and to conduct research about this teaching, drawing on related work in creative machine learning, creative computing education,…
Descriptors: Artificial Intelligence, Man Machine Systems, Population Groups, Creativity
Jamali, Um Albaneen Yusuf – Gifted and Talented International, 2019
Fostering creativity as an imperative 21st-century skill has attracted increasing attention by educators and researchers in last decades. Many creative activities have been suggested. The current article describes the findings from a pilot study, which investigated the impact of a LEGO robotics intervention on fostering creativity among a sample…
Descriptors: Creativity, Robotics, Elementary School Students, Web 2.0 Technologies
Yuan, Ting; Grant, Rachel – Journal of Research in Childhood Education, 2023
Disparities in school discipline data indicate that children of color, particularly boys, receive more frequent and harsher disciplinary actions than their white peers, and this begins in early schooling. Within today's print-centered, bodily restricted school curricula, literacy instruction is often reduced to highly controlled, leveled readers…
Descriptors: Males, Behavior Problems, Minority Group Students, Grade 1
Cara Cahalan Laitusis; Elena L. Grigorenko; Patricia H. A. Perez – American Psychological Association, 2023
Psychological science has much to contribute to enhancing teaching and learning in the classroom. Teaching and learning are intricately linked to social and behavioral factors of human development, including cognition, motivation, social interaction, and communication. Psychological science can also provide key insights on effective instruction,…
Descriptors: Students with Disabilities, Preschool Education, Elementary Secondary Education, Special Education
Wanzer, Dana Linnell; McKlin, Tom; Freeman, Jason; Magerko, Brian; Lee, Taneisha – Computer Science Education, 2020
Background and Context: EarSketch was developed as a program to foster persistence in computer science with diverse student populations. Objective: To test the effectiveness of EarSketch in promoting intentions to persist, particularly among female students and under-represented minority students. Method: Meta-analyses, structural equation…
Descriptors: Intention, Student Participation, Persistence, Computer Science Education
Vuopala, Essi; Guzmán Medrano, Diego; Aljabaly, Mariam; Hietavirta, Dora; Malacara, Lourdes; Pan, Chunxiao – Technology, Pedagogy and Education, 2020
This study investigated students' perspectives on working and studying within a maker culture context. Participants were fifth-grade students (n = 18) in a Finnish elementary school who worked on a fabrication project for five days. The data consisted of student questionnaires (n = 18), group presentations (n = 5) and the final fabrication…
Descriptors: Student Attitudes, Grade 5, Elementary School Students, Student Satisfaction
Göktürk, Özlem; Çaliskan, Muhittin; Öztürk, Mustafa Serkan – Journal of Inquiry Based Activities, 2020
The aim of this action research is to examine the effects of creative drama activities used in a 7th grade English course to improve speaking skills. Accordingly, the study sought to answer the following research question: How can the students' speaking skills be improved? The idea that creative drama activities could improve speaking skills, and…
Descriptors: Creativity, Drama, Teaching Methods, Attitude Measures
Song, Min Jeong – International Journal of Technology and Design Education, 2020
In recent 5 years, digital fabrication technologies have not only advanced rapidly but have also become more user-friendly and affordable, especially regarding their educational uses. Due to these technologies' capability to link virtual and physical making, educators have extensively discussed their potential impact on fostering a…
Descriptors: Design, Teaching Methods, Creativity, Textiles Instruction
Jiang, Lina; Kosar Altinyelken, Hülya – European Journal of Higher Education, 2020
This study aims to explore Chinese students' experiences in the Dutch higher education system with a focus on classroom pedagogy. Based on interviews with 28 Chinese students from eight higher education institutions, it analyses Chinese students' understanding and reflections of teaching and learning practices, and the challenges they encounter.…
Descriptors: Foreign Countries, College Students, Student Attitudes, Student Experience
Çulha, Mustafa – International Technology and Education Journal, 2020
This study is conducted to research the effect of creative drama on the student success and speaking skill in foreign language teaching. The study is realized with 20 students, 13 of whom are girls and 10 of whom are boys, who are attending to 9th and 11th grade of Mugla Anatolian High School between 2011 and 2013. Quasi Experimental Pattern,…
Descriptors: Creativity, Drama, Teaching Methods, Second Language Learning
Bolmsten, Johan; Kitada, Momoko – International Journal of Sustainability in Higher Education, 2020
Purpose: The purpose of this paper is to understand the usefulness of an agile social learning method in higher education to build capacity for sustainable development at the community level. Social learning methods intend to empower students (and instructors) to work together in connection with real-life issues -- combined with acquiring a…
Descriptors: Socialization, Higher Education, Capacity Building, Sustainable Development

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