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Mayer, Christian W. F.; Ludwig, Sabrina; Brandt, Steffen – Journal of Research on Technology in Education, 2023
This study investigates the potential of automated classification using prompt-based learning approaches with transformer models (large language models trained in an unsupervised manner) for a domain-specific classification task. Prompt-based learning with zero or few shots has the potential to (1) make use of artificial intelligence without…
Descriptors: Prompting, Classification, Artificial Intelligence, Natural Language Processing
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Sima Özdemir Bülbül; Esra Mindivanli Akdogan – International Journal of Contemporary Educational Research, 2023
Digital games have become more involved in our lives and entertainment culture with the development of technology. Digital games, which individuals of all ages play and derive great enjoyment from at the the same time, have been actively used in educational activities. However, it is seen that the games used in the education process are mostly…
Descriptors: Grade 6, Middle School Students, Educational Games, Computer Games
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Abigail Erskine; Laura Bofferding; Sezai Kocabos; Haoran Tang – North American Chapter of the International Group for the Psychology of Mathematics Education, 2023
As elementary students begin to program using tangible blocks, they must coordinate their use of counting with the movements, directions, and numbers they use to move a character. In our study, we analyzed 13 first graders' first attempts at coordinating these elements when playing a programming game on the iPad that used tangible programming…
Descriptors: Elementary School Students, Elementary School Mathematics, Grade 1, Computation
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Karen Woo; Garry Falloon – Computer Science Education, 2025
Background and context: Coding and computational thinking are often taught through integrated curricula, despite a paucity of classroom-based research on their effectiveness. Objective: To investigate evidence of learning resulting from cross-curricular coding tasks in middle-school classrooms, and the school environment factors that impact upon…
Descriptors: Coding, Computer Science Education, Curriculum Development, Thinking Skills
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Sokratis Tselegkaridis; Theodosios Sapounidis; Serafeim A. Triantafyllou – Discover Education, 2025
Nowadays, the educational process is enriched with technological tools such as Arduino and Micro:bit. These tools offer both tangible and graphical interaction, however, widespread adoption by educators faces limitations. Many educators hesitate to utilize them, primarily due to lacking training. Therefore, this study examines educators'…
Descriptors: Technology Uses in Education, Elementary School Teachers, Secondary School Teachers, Electronic Equipment
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Eman Abdullah AlOmar – ACM Transactions on Computing Education, 2025
Large Language Models (LLMs), such as ChatGPT, have become widely popular for various software engineering tasks, including programming, testing, code review, and program comprehension. However, their impact on improving software quality in educational settings remains uncertain. This article explores our experience teaching the use of Programming…
Descriptors: Coding, Natural Language Processing, Artificial Intelligence, Computer Software
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Hüseyin Çakir – Journal of Learning and Teaching in Digital Age, 2025
This study aims to understand students' views on project development in coding and robotics courses. Focusing on student study groups in this field seeks to provide a broad view using qualitative and quantitative methods. The study group consists of students taking the coding and robotics course. A semi-structured interview form developed by the…
Descriptors: Student Attitudes, Program Development, Coding, Robotics
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Elanur Yilmaz; Hanife Akar – Asia Pacific Education Review, 2024
This study introduces the development of a new, transferable, customizable, authentic, and analytic framework for addressing different dimensions of teacher reflection. Given the emphasis on teacher reflection as a socially situated practice spawned by cognitive and affective aspects, this study covers four dimensions (i.e., breadth, depth,…
Descriptors: Reflection, Teacher Characteristics, Psychological Patterns, Elementary School Teachers
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Rivka Elkoshi – Music Education Research, 2024
The aim of the study encompasses three primary objectives: (1) To examine the capability of children of varying ages to reproduce increasingly complex rhythms through hand-clapping and drumming; (2) To explore the ability of children of different ages to notate increasingly complex rhythms; and (3) To investigate the impact of age on children's…
Descriptors: Music Education, Music, Difficulty Level, Family Environment
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Nevin Kozcu Cakir; Suna Karlidag – International Journal of Technology in Education, 2024
The purpose of the current study is to examine the effect of adapting the engineering design process to robotic coding, STEM, and the nature of science applications on teachers' self-efficacy towards engineering education and attitudes towards robotic coding. A weak experimental design with a single-group pre-test and post-test, one of the…
Descriptors: Engineering Education, Design, Robotics, Coding
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Kazuki Sekine; Manaka Ikuta – Cognitive Research: Principles and Implications, 2024
Emojis have become a ubiquitous part of everyday text communication worldwide. Cohn et al. (Cognit Res Princ Implic 4(1):1-18, 2019) studied the grammatical structure of emoji usage among English speakers and found a correlation between the sequence of emojis used and English word order, tending towards an subject-verb-object (SVO) sequence.…
Descriptors: Grammar, Coding, Text Structure, Japanese
Villamor, Maureen M.; Rodrigo, Ma. Mercedes T. – Research and Practice in Technology Enhanced Learning, 2019
A dual eye tracking experiment was performed on pairs of novice programmers as they traced and debugged fragments of code. These programming pairs were categorized into successful and unsuccessful pairs based on their debugging scores. Cross-recurrence quantification analysis (CRQA), an analysis using cross-recurrence plots (CRP), was used to…
Descriptors: Eye Movements, Programming, Coding, Cooperation
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Jennings, Jay; Muldner, Kasia – International Journal of Artificial Intelligence in Education, 2021
When students are first learning to program, they not only have to learn to write programs, but also how to trace them. Code tracing involves stepping through a program step-by-step, which helps to predict the output of the program and identify bugs. Students routinely struggle with this activity, as evidenced by prior work and our own experiences…
Descriptors: Scaffolding (Teaching Technique), Tutors, Tutoring, Programming
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Price, Heather E.; Smith, Christian – Field Methods, 2021
To identify the dominant cultural models among parents transmitting faith to their children, we find few methodological guidelines to guide coding and analysis of semi-structured interviews. We thus developed a three-phase procedure for our research team. Phase-one follows Campbell et al. by unitizing on meanings rather than words/pages, including…
Descriptors: Semi Structured Interviews, Parents, Religion, Reliability
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Somerville, Margaret; Woods, Annette; Duhn, Iris; Rautio, Pauliina; Powell, Sarah; McConnell-Imbriotis, Alison; Galvez, Sarita – International Journal of Qualitative Studies in Education (QSE), 2021
This paper addresses the entanglements of the earth's becoming in a multi site cross hemisphere study of the infinite moments of young children's world making, recorded in multimodal videos, still images, and children's productions. The postqualitative project was informed by new materialist and posthuman theorising. The researchers conducted…
Descriptors: Foreign Countries, Young Children, Data, Qualitative Research
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