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Ro, Hyun Kyoung; Bergom, Inger – New Directions for Student Services, 2020
Following Mayhew and Simonoff's recent work (2015), we describe effect coding, an alternative to dummy coding, and present an example of its application for research and assessment in higher education and student affairs.
Descriptors: Coding, Higher Education, Student Personnel Services, Statistical Analysis
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Andrew A. Tawfik; Linda Payne; Andrew M. Olney – Technology, Knowledge and Learning, 2024
Theorists and educators increasingly highlight the importance of computational thinking in STEM education. While various scaffolding strategies describe how to best support this skillset (i.e., paired programming, worked examples), less research has focused on the design and development of these digital tools. One way to support computational…
Descriptors: Thinking Skills, Computation, STEM Education, Scaffolding (Teaching Technique)
Editorial Projects in Education, 2024
Hands-on activities help spark student curiosity and deepen understanding for better learning outcomes. This Spotlight will help readers learn more about reducing student ambivalence towards math class; examine proven strategies for reengaging students; examine how coding and social-emotional learning (SEL) can improve engagement and deepen…
Descriptors: Learner Engagement, Experiential Learning, Outcomes of Education, Mathematics Education
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Stéphane Favier; Jean-Luc Dorier – Educational Studies in Mathematics, 2024
In this research, our objective is to characterize the problem-solving procedures of primary and lower secondary students when they solve problems in real class conditions. To do so, we rely first on the concept of heuristics. As this term is very polysemic, we exploit the definition proposed by Rott (2014) to develop a coding manual and thus…
Descriptors: Heuristics, Semantics, Student Evaluation, Mathematics Skills
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Chen Zhong; J. B. Kim – Journal of Information Systems Education, 2024
Data Analytics has emerged as an essential skill for business students, and several tools are available to support their learning in this area. Due to the students' lack of programming skills and the perceived complexity of R, many business analytics courses employ no-code analytical software like IBM SPSS Modeler. Nonetheless, generative…
Descriptors: Business Education, Regression (Statistics), Programming, Artificial Intelligence
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Moonhyun Han; Janghee Uhm – International Journal of Science and Mathematics Education, 2024
This qualitative case study investigated how computational models can help students engage in scientific practice and influence their emotional, epistemic, and conceptual aspects. Twenty-four sixth-graders were guided to conduct scientific practices as they predicted and modified the computational models on food web using StarLogo Nova. Three…
Descriptors: Grade 6, Thinking Skills, Computation, Models
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Jillian Powers; Susannah Brown; Robert Bogle; Ann Musgrove; Susan Wemette – Journal of Interactive Learning Research, 2024
This mixed-methods study explored the impact of science, technology, engineering, art, and mathematics (STEAM) lessons on elementary students' STEAM knowledge, identities, and attitudes toward STEAM education. The study was conducted at an independent school in South Florida, United States, which employs arts integration pedagogy to serve at-risk…
Descriptors: STEM Education, Art Education, Elementary School Students, Knowledge Level
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Andrew Pilsch – Learning, Media and Technology, 2024
This article considers what 'minimal' might mean in the context of using minimal computing tools in the humanities classroom. Specifically, it recounts experiences teaching students to make websites using Jekyll, a popular minimal website generation tool, using different understandings of 'minimal.' In one, students were encouraged to use a Web…
Descriptors: Educational Technology, Technology Uses in Education, Humanities Instruction, Web Sites
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Yifan Li; Anmin Liu; Runming Si; Leyan Liu; Qidong Zhao – Journal of Chemical Education, 2024
The plate and frame filtration experiment is one of the essential experiments performed by undergraduate students during their practical education. While this experiment often relies on the conventional manual recording of data and calculation, there are frequent problems with data collection because capturing transient data of filtrate volume and…
Descriptors: Internet, Automation, Undergraduate Study, College Science
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Thinakon Lakhonmoon; Yaovared Rutanatarntong; Teerachati Noisombut – Journal of Education and Learning (EduLearn), 2025
This research aimed to develop and evaluate a gamified learning game using the Kid-Bright board to teach introductory coding skills for controlling lamps and fans to 12th-grade students. The study employed a mixed-methods approach, involving the design and development of the game based on gamification principles, followed by an evaluation by three…
Descriptors: Game Based Learning, Grade 12, Educational Games, Electronics
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Candace Walkington; Matthew Bernacki; Elizabeth Leyva; Brooke Istas – Journal for Research in Mathematics Education, 2025
Algebra has been identified as a gatekeeper to careers in STEM, but little research exists on how algebra appears for practitioners in the workplace. Surveys and interviews were conducted with 77 STEM practitioners from a variety of fields, examining how they reported using algebraic functions in their work. Survey and interview reports suggest…
Descriptors: Algebra, Mathematics, Computation, Mathematical Formulas
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Xiner Liu; Andres Felipe Zambrano; Ryan S. Baker; Amanda Barany; Jaclyn Ocumpaugh; Jiayi Zhang; Maciej Pankiewicz; Nidhi Nasiar; Zhanlan Wei – Journal of Learning Analytics, 2025
This study explores the potential of the large language model GPT-4 as an automated tool for qualitative data analysis by educational researchers, exploring which techniques are most successful for different types of constructs. Specifically, we assess three different prompt engineering strategies -- Zero-shot, Few-shot, and Fewshot with…
Descriptors: Coding, Artificial Intelligence, Automation, Data Analysis
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Ehean Kim; Emre Dinç – Journal of Educational Technology Systems, 2025
This multiple case study aimed to investigate ESL teachers' practices when they learn and design their ESL lesson activities, with a particular emphasis on the integration of computational thinking through Scratch. Scratch was considered as the computational thinking platform, and teachers were designers of language instruction with/for…
Descriptors: English (Second Language), Language Teachers, Coding, Second Language Instruction
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Mellita Jones; Vince Geiger; Garry Falloon; Sharon Fraser; Kim Beswick; Benjamin Holland-Twining; Vesife Hatisaru – International Journal of Science Education, 2025
STEM education is viewed as being vital for economic prosperity and productivity; and can contribute productively to changing technological, economic, and social demands of the twenty-first Century. However, there is limited consensus on how STEM education is understood and taught, and inadequate discussion around its role in addressing global…
Descriptors: STEM Education, Social Problems, Administrator Attitudes, Principals
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Nikola Luburic; Jelena Slivka; Luka Doric; Simona Prokic; Aleksandar Kovacevic – Education and Information Technologies, 2025
Project-based learning (PBL) is a learning technology praised for its ability to grow domain-specific and domain-general skills and related knowledge and attitudes. However, consistently designing effective PBL experiences is challenging, primarily due to the lack of instructor support and guidance for designing PBL experiences aligned with…
Descriptors: Computer Software, Computer Uses in Education, Engineering Education, Active Learning
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