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Mamat, Ibrahim; Yusoff, Ahmad Shidki Mat; Abdullah, Wan Salihin Wong; Razak, Fahmi Zaidi Abdul – Turkish Online Journal of Educational Technology - TOJET, 2015
Virtual Learning Environment (VLE) has become the main mechanism in supporting on-line education either in primary or secondary school. Although VLE efforts are considered to be a significant corporate investment, many surveys indicate high drop-out rates or failures. This research uses an integrated model in order to assessing the influence of…
Descriptors: Foreign Countries, Educational Technology, Virtual Classrooms, Structural Equation Models
dos Reis, António – Online Submission, 2015
Being a teacher in the 21st century is a great challenge and requires great thought. A big evolution has happened over the last 70 years. From a room computer (the Mark I in 1943) to tiny pocket computers, thousands of times smaller and thousands of times bigger in performance and capacity. E-learning 3.0 is based on synchronous interactivity and…
Descriptors: Blended Learning, Web Based Instruction, Virtual Classrooms, Online Courses
Choi, Jinnie; Walters, Alyssa; Hoge, Pat – Online Learning, 2017
According to recent reports, K-12 full-time virtual school students have shown lower performance in math than their counterparts in brick-and-mortar schools. However, research is lacking in what kind of programmatic interventions virtual schools might be particularly well-suited to provide to improve math performance. Engaging students in…
Descriptors: Online Courses, Reflection, Virtual Classrooms, Educational Technology
Ahn, June; Asbell-Clarke, Jodi; Berland, Matthew; Chase, Catherine; Enyedy, Noel; Fusco, Judith; Gardner, Shari; Grover, Shuchi; Halverson, Erica; Jona, Kemi; Lane, H. Chad; Martin, Wendy; Mercier, Emma; Moher, Tom; Ogan, Amy; Pinkard, Nichole; Polman, Joseph; Roschelle, Jeremy; Schank, Patricia; Taylor, Katie Headrick; Wilkerson, Michelle; Worsley, Marcelo – Grantee Submission, 2017
Cyberlearning researchers envision and investigate the future of learning with technology. As of summer 2017, the Cyberlearning and Future Learning Technologies (CFTL) program of the National Science Foundation (NSF) had made 279 research grant awards. In addition, several hundred other NSF research projects have cyberlearning themes. Many of…
Descriptors: Educational Research, Science Course Improvement Projects, Instructional Design, Research Projects
Panconesi, Gianni, Ed.; Guida, Maria, Ed. – IGI Global, 2017
Modern technology has enhanced many aspects of life, including classroom education. By offering virtual learning experiences, educational systems can become more efficient and effective at teaching the student population. The "Handbook of Research on Collaborative Teaching Practice in Virtual Learning Environments" highlights program…
Descriptors: Guides, Teacher Collaboration, Virtual Classrooms, Cooperative Learning
Fernandez, Heidi; Ferdig, Richard E.; Thompson, Lindsay A.; Schottke, Katherine; Black, Erik W. – Educational Technology & Society, 2016
This study sought to establish a baseline for understanding the epidemiology of online K-12 students with special health care needs, determine the prevalence in K-12 online schooling of students from certain racial/ethnic backgrounds, those with socioeconomic disadvantages, and determine how these students perform in online classes compared to…
Descriptors: Special Needs Students, Health Services, Virtual Classrooms, Elementary Secondary Education
Rice, Mary F.; Carter, Richard Allen, Jr. – Online Learning, 2016
Students with disabilities represent a growing number of learners receiving education in K-12 fully online learning programs. They are, unfortunately, also a large segment of the online learning population who are not experiencing success in these environments. In response, scholars have recommended increasing instruction in self-regulation skills…
Descriptors: Disabilities, Elementary Secondary Education, Self Control, Online Courses
Mavridis, Apostolos; Tsiatsos, Thrasyvoulos; Terzidou, Theodouli – International Journal of Game-Based Learning, 2016
This paper focuses on methodologies of serious games deployment and evaluation. Particularly, this study will present a specific category of serious games that are based on Collaborative Virtual Environments and they aim to support Collaborative Learning. We call these serious games Collaborative Virtual Educational Games (CVEG). The paper aims to…
Descriptors: Virtual Classrooms, Instructional Design, Cooperative Learning, Educational Games
McKenna, Ann F.; Johnson, Amy M.; Yoder, Brian; Chavela Guerra, Rocio C.; Pimmel, Russell – Journal of Faculty Development, 2016
Communities of practice, which enable sustained collaboration among fellow practitioners, have potential for advancement of faculty development, but traditionally employ face-to-face meetings with inherent economic and geographical limitations. Our virtual community of practice (VCP) model exposes engineering instructors from across the country to…
Descriptors: Communities of Practice, Virtual Classrooms, Faculty Development, Engineering Education
Takemura, Atsushi – International Association for Development of the Information Society, 2012
This paper proposes a novel educational support system for technical experiments involving the production of practical electronic circuits for sound processing. To support circuit design and production, each student uses a computer during the experiments, and can learn circuit design, virtual circuit making, and real circuit making. In the…
Descriptors: Foreign Countries, Higher Education, Equipment, Electronics
McGhee, Tomeka W.; Brown, Maranda; Pressley, Felicia; Browning, Brandon; Thomas, Chippewa – Michigan Journal of Counseling: Research, Theory, and Practice, 2012
Virtual world technology is becoming an invaluable tool. Increasingly, institutions of higher learning are using virtual world technology to facilitate education and communication. Second Life (SL) is a three dimension virtual world which demonstrated usefulness for the counseling profession. This article seeks to elucidate the potential of SL for…
Descriptors: Counselor Training, Counseling, Counselors, Virtual Classrooms
von Stulpnagel, Rul; Steffens, Melanie C. – Journal of Experimental Psychology: Applied, 2012
When driving a vehicle, either the driver or a passenger (henceforth: backseat driver) may be responsible for navigation. Research on active navigation, primarily addressed in virtual environments, suggests that controlling navigation is more central for spatial learning than controlling movement. To test this assumption in a real-world scenario,…
Descriptors: Brain Hemisphere Functions, Memory, Virtual Classrooms, Experiments
Bulu, Saniye Tugba – Computers & Education, 2012
This study investigated the relationship among three types of presences, including place presence, social presence, and co-presence in virtual worlds and their relationship with satisfaction and immersive tendencies of students. Students' scores on a subjective questionnaire were analyzed. The results indicated that there was a significant…
Descriptors: Computer Mediated Communication, Computer Simulation, Scores, Questionnaires
Berrett, Dan – Chronicle of Higher Education, 2012
Growing pressure to provide more virtual instruction is spurring efforts to design large courses that balance standardization of content with flexibility for instructors. Each course uses a common template, which sets out lesson objectives, lecture material, practice activities, and assessments. The process results in a single version of each…
Descriptors: Measures (Individuals), Distance Education, Online Courses, Virtual Classrooms
Cowan, Wendy; Gale, Mark – Change: The Magazine of Higher Learning, 2014
Is it possible to build a virtual community for teaching and learning where students have opportunities for instructor and peer interaction? In this article, Wendy Cowan and Mark Gale describe such a community at Athens State University, where the college of education faculty designed a set of courses so that students had multiple choices for…
Descriptors: Distance Education, Interaction, Virtual Classrooms, Participant Satisfaction

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