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Chappell, Kerry; Walsh, Chris; Wren, Heather; Kenny, Karen; Schmoelz, Alexander; Stouraitis, Elias – International Journal of Game-Based Learning, 2017
This article interrogates how a particular conception of creativity: "wise humanising creativity" (WHC) is manifest within a virtual learning environment (VLE) with children and young people. It reports on the outcomes of C[superscript 2]Learn, a three-year European Commission funded project which introduced innovative digital gaming…
Descriptors: Virtual Classrooms, Creativity, Computer Games, Educational Games
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Kim, Heesung; Ke, Fengfeng; Paek, Insu – Technology, Pedagogy and Education, 2017
This experimental study was intended to examine whether game-based learning (GBL) that encompasses four particular game characteristics (challenges, a storyline, immediate rewards and the integration of game-play with learning content) in an OpenSimulator-supported virtual reality learning environment can improve perceived motivational quality of…
Descriptors: Educational Games, Virtual Classrooms, Elementary School Students, Grade 4
Francis, Tiffany – ProQuest LLC, 2017
The purpose of this study was to examine if there is a difference between novice and experienced teachers' perceptions of the working conditions at the K-12 virtual school. This study examined the teachers' total years employed at the school to determine if a difference exists in the groups' perceptions of the teacher working conditions. Teacher…
Descriptors: Teaching Conditions, Teacher Attitudes, Beginning Teachers, Experienced Teachers
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Rowley, William J. – International Dialogues on Education: Past and Present, 2020
This paper suggests changes that are likely to occur in higher education resulting from the coronavirus pandemic from a retired dean's perspective. Global events like the Great Depression and World War II led to significant societal and cultural changes. This global pandemic will have the same impact. Higher education will not be the same in the…
Descriptors: Higher Education, Educational Change, COVID-19, Pandemics
Fisher, Douglas; Frey, Nancy; Almarode, John – ASCD, 2020
Student learning communities (SLCs) are more than just a different way of doing group work. Like the professional learning communities they resemble, SLCs provide students with a structured way to solve problems, share insight, and help one another continually develop new skills and expertise. With the right planning and support, dynamic…
Descriptors: Communities of Practice, Cooperative Learning, Problem Solving, Skill Development
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Haider, Syed Imran; Ali, Muhammad – Pakistan Journal of Distance and Online Learning, 2019
The usage of various media methods in distance education shows its historical development path. It is said that AIOU has been using radio and television broadcasts, special textbooks and reading materials for distance education. To assess the level of technology usage and its role in AIOU model, Non-Random, Purposive Sampling, technique was used…
Descriptors: Barriers, Foreign Countries, Distance Education, Information Technology
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Walton, Jessica – Ethnography and Education, 2019
In Australia, intercultural understanding has been prioritised in education and curriculum documents at both federal and state levels. Alongside this educational priority, schools have also been encouraged to demonstrate 'engagement' with 'Asia', such as through a partnership with another school in the Asia-Pacific region. My research findings are…
Descriptors: Foreign Countries, Intercultural Programs, Partnerships in Education, Multicultural Education
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Shernoff, Elisa; Frazier, Stacy; Lisetti, Christine; Buche, Cedric; Lunn, Stephanie; Brown, Claire; Delmarre, Alban; Chou, Tommy; Gabbard, Joseph; Morgan, Emily – Journal of Technology and Teacher Education, 2018
Early career teachers working in high poverty schools face of overwhelming challenges navigating disruptive behaviors with studies highlighting behavior problems as one of the strongest predictors of turnover (Ingersoll & Smith, 2003). Simulation-based technology leverages important pedagogical strengths (e.g., realistic training context,…
Descriptors: Beginning Teachers, Faculty Development, Computer Simulation, Computer Uses in Education
Obodai, Jennifer Lynne – ProQuest LLC, 2018
The problem presented by this study was reduced synchronous instruction in online learning environments often causes students to disengage by not participating in coursework or completing assignments. Additionally, a reduced amount of synchronous instruction opportunities yielded a reduction in coursework progress, decreased interaction, and…
Descriptors: Online Courses, Web Based Instruction, Synchronous Communication, Computer Mediated Communication
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Elliott, Caroline; Neal, David – Active Learning in Higher Education, 2016
This article discusses the introduction of lecture capture technology on a large undergraduate module with diverse student cohorts. The literature has, so far, relied on surveying students to discover their use of the technology or attempted to quantify the impact of watching lecture recordings on assessment performance. Alternatively, the…
Descriptors: Lecture Method, Technology Uses in Education, Video Technology, Preferences
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Orazalina, Zaure; Zavalko, Nadegda; Yessekeshova, Maral Duiseneevna; Tashkenbayeva, Zhuldyz Muhtarovna; Aldabergenova, Saule – International Journal of Environmental and Science Education, 2016
Present article provides the definition of the concept of "teacher's readiness for using virtual educational environment in credit educational technology". We defined the criterions and development levels of college teacher's readiness for using virtual educational environment, which are represented by three components - motivational,…
Descriptors: Foreign Countries, College Faculty, Readiness, Educational Technology
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Bolldén, Karin – Learning, Media and Technology, 2016
The aim of this article was to analyse relations between online teaching practices and their virtual material arrangements. Two higher education online settings were studied using an online ethnographic approach in which observation of the teaching process was of central importance. The first setting was a course in education carried out on…
Descriptors: Electronic Learning, Teaching Methods, Technological Advancement, Higher Education
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Sclater, Madeleine; Lally, Vic – Interactive Learning Environments, 2016
This paper explores three themes, emerging from the Inter-Life project, an Art and Design education and social skills project set in a virtual world. We argue that they connect with the concerns raised by critical Technology-Enhanced Learning (TEL) researchers at the Alpine Rendezvous workshop entitled "TEL: the Crisis and the Response."…
Descriptors: Art Education, Design, Technology Uses in Education, Interpersonal Competence
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Burnett, Cathy; Merchant, Guy – Journal of Research in Reading, 2014
This article explores theoretical and methodological issues in literacy studies emerging from an investigation of how children and adults make meanings when virtual worlds are embedded in classroom contexts. Drawing on the work of Law and Mol and Kwa's exploration of "baroque complexity", it highlights the importance of recognising…
Descriptors: Multiple Literacies, Adults, Children, Literacy
Zervas, Panagiotis; Fiskilis, Stefanos; Sampson, Demetrios G. – International Association for Development of the Information Society, 2014
Over the past years, Remote and Virtual Labs (RVLs) have gained increased attention for their potential to support technology-enhanced science education by enabling science teachers to improve their day-to-day science teaching. Therefore, many educational institutions and scientific organizations have invested efforts for providing online access…
Descriptors: Science Instruction, Science Laboratories, Virtual Classrooms, Lesson Plans
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