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Boisadan, Andréa; Viazzi, Céline; Bourgognon, Christophe; Blandin, Bernard; Buisine, Stéphanie – Interdisciplinary Journal of Problem-based Learning, 2022
During the first lockdown due to COVID-19 pandemic, project-based learning (PBL) had to be implemented remotely. To gain knowledge on this learning context, we monitored motivation (in Self-Determination Theory framework), flow, social identification and self-rated performance during a 10-day project conducted with 281 engineering students. Final…
Descriptors: Distance Education, Student Projects, Student Motivation, COVID-19
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Sheerah, Hebah Asaad Hamza; Yadav, Meenakshi Sharma; Allah, May Ali Elzein Fadl; Abdin, Ghazwa Jalal – Arab World English Journal, 2022
For ages, teaching and learning face-to-face has been very popular and considered the best way to achieve knowledge and accomplish academic activities. However, during the COVID-19 Pandemic, where on the one side, the whole world was searching for a solution to cope with the situation on the other side online learning demonstrated a substantial…
Descriptors: Foreign Countries, Teacher Attitudes, Student Attitudes, Electronic Learning
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Joshi, Omkar; Chapagain, Binod; Kharel, Gehendra; Poudyal, Neelam C.; Murray, Bryan D.; Mehmood, Sayeed R. – Interactive Learning Environments, 2022
Many land-grant institutions with agriculture and natural resource programs in the United States offer online courses to meet student demand. The goal of this study was to understand how major educational stakeholders, including instructors and students, perceive the benefits and limitations of online teaching and learning in agriculture and…
Descriptors: Online Courses, Distance Education, Electronic Learning, Web Based Instruction
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Meristo, Merilyn; Ljalikova, Aleksandra; Heero, Aigi – International Journal of Computer-Assisted Language Learning and Teaching, 2022
This study investigated foreign language (FL) teachers' experiences of the virtual classroom during COVID-19 lockdown. The sample consisted of 405 FL teachers who participated in the survey which aimed to measure FL teachers' perceptions of TPACK, virtual classroom activities, online self-efficacy, student engagement and encountered obstacles. The…
Descriptors: Foreign Countries, Language Teachers, Second Language Instruction, Teacher Attitudes
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Saqlain, Nadeem; Mulcahy, Dennis; Barbour, Michael K. – Journal on School Educational Technology, 2020
This paper presents an overview of the relevant literature in the field of the K-12 e-Learning. The literature suggests that eLearning at the K-12 level has been growing exponentially. The main focus of this paper is to describe some foundational concepts such as what is K-12 e-learning, how has it grown, how is the technology employed, and what…
Descriptors: Electronic Learning, Elementary Secondary Education, Literature Reviews, Technology Uses in Education
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Lorenzo-Alvarez, Rocio; Rudolphi-Solero, Teodoro; Ruiz-Gomez, Miguel J.; Sendra-Portero, Francisco – Anatomical Sciences Education, 2020
Game-based learning can have a positive impact on medical education, and virtual worlds have great potential for supporting immersive online games. It is necessary to reinforce current medical students' knowledge about radiological anatomy and radiological signs. To meet this need, the objectives of this study were: to design a competition-based…
Descriptors: Game Based Learning, Simulated Environment, Virtual Classrooms, Medical Education
Aviva Bergman Moore – ProQuest LLC, 2020
Students in K-12 online classrooms demonstrate lower levels of achievement in both reading and mathematics than their face-to-face counterparts, and notably low levels of engagement are a contributing factor. The development of the field of K-12 online learning occurred so rapidly that the research and establishment of best practices have been…
Descriptors: Coaching (Performance), Learner Engagement, Electronic Learning, Virtual Classrooms
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Karaoglan Yilmaz, Fatma Gizem – Education and Information Technologies, 2019
Current research aimed to investigate the structural relationships among knowledge sharing behavior, adoption of Facebook and virtual loneliness behavior. The dataset of this study were gathered from Knowledge Sharing Behaviors (KSB) Scale, Facebook Adoption (FA) Scale and Virtual Environment Loneliness (VEL) Scale. Structural equation modelling…
Descriptors: Social Media, Communities of Practice, Sharing Behavior, Information Dissemination
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Kapici, Hasan Ozgur; Akcay, Hakan; de Jong, Ton – Journal of Science Education and Technology, 2019
Although hands-on laboratory experiments are traditionally used in schools, virtual laboratories have entered today's classrooms, due to their specific affordances. In this study, we compared the effect of using hands-on and virtual laboratories in isolation to two different combinations on middle school (7th grade) students' acquisition of…
Descriptors: Laboratory Experiments, Hands on Science, Science Laboratories, Middle School Students
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Park, Sanghoon; Ryu, Jeeheon; McChesney, Kristen – TechTrends: Linking Research and Practice to Improve Learning, 2019
Virtual classroom simulations can offer pre-service teachers unlimited opportunities for teaching practice that help them sensitize to classroom diversity. The purpose of this case study was to describe a collaborative simulation design studio initiated between two universities in South Korea and U.S.A. while American pre-service teachers visited…
Descriptors: Foreign Countries, Preservice Teachers, Virtual Classrooms, Computer Simulation
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Baladoh, S. M.; Elgamal, A. F.; Abas, H. A. – Education and Information Technologies, 2017
This paper aims to report and discuss the use of a virtual lab for developing achievement in electronic circuits for hearing-impaired students. Results from a number of studies have proved that the virtual lab allowed students to build and test a wide variety of electronic circuits. The present study was implemented to investigate the…
Descriptors: Equipment, Hearing Impairments, Foreign Countries, Academic Achievement
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Acosta-Medina, Julieth Katherin; Torres-Barreto, Martha Liliana; Cárdenas-Parga, Andrés Felipe – Australasian Journal of Educational Technology, 2021
Virtual education faces tremendous challenges such as lack of motivation and high dropout rates. However, one solution to this problem is the incorporation of digital pedagogical strategies based on gamification, which promote interest, facilitate the learning process, and contribute to reducing dropout. In this sense, we evaluated the student's…
Descriptors: Student Motivation, Preferences, College Students, Game Based Learning
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Pack, Austin; Barrett, Alex – International Journal of Computer-Assisted Language Learning and Teaching, 2021
Virtual reality (VR) has garnered increasing attention as a pedagogical tool for language learning. Yet, despite the many affordances of using virtual reality learning environments (VRLEs), there remains a paucity of research investigating the use of VRLEs for English for academic purposes (EAP). While BALEAP '19 conference presentations related…
Descriptors: Computer Simulation, Simulated Environment, English for Academic Purposes, Second Language Instruction
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Willermark, Sara – Journal of Educational Computing Research, 2021
The COVID-19 crisis changed the educational landscape. In Sweden, as in many other countries, school leaders, teachers, and students faced a completely new situation, as teaching would immediately be conducted remotely. It offered an opportunity to continue teaching in a crisis, while giving rise to new questions and dilemmas. This study aims to…
Descriptors: Interaction, Virtual Classrooms, Distance Education, COVID-19
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Yap, Wei Hsum; Teoh, Ming Li; Tang, Yin Quan; Goh, Bey-Hing – Biochemistry and Molecular Biology Education, 2021
This study presents an evaluation of integrating virtual laboratory simulations in assessment design of a biotechnology course at Taylor's University in Malaysia before, during and post-COVID recovery phases. The purpose was to investigate how virtual laboratory simulations were integrated as part of the assessments of a practical-embedded…
Descriptors: Virtual Classrooms, Computer Simulation, COVID-19, Pandemics
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