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Qian Fu; Xinyi Zhou; Yafeng Zheng; Zhenyi Wang – Journal of Computer Assisted Learning, 2025
Background: Understanding algorithms is crucial for programming education, yet their abstract nature often challenges students. Algorithm visualisation (AV) has been proven effective in enhancing algorithmic thinking among university students. However, its efficacy for elementary school students and the optimal forms of AV tools remain unclear.…
Descriptors: Algorithms, Visualization, Elementary School Students, Learning Motivation
Ipek Paksoy; Melike Hanedar; Gaye Defne Ceyhan – International Journal of Science Education, Part B: Communication and Public Engagement, 2025
The dissemination and acceptance of misinformation/disinformation and the denial of scientific claims and facts have become increasingly common practices in the post-truth era. The recent global pandemic has reaffirmed the importance of science communication (Sci-Comm) in a dialogical model that supports public engagement with science. Sci-Comm…
Descriptors: Middle School Students, Grade 7, Scientists, Meetings
Ainur Issabek; Wilk Oliveira; Juho Hamari; Andrey Bogdanchikov – Smart Learning Environments, 2025
In recent years, gamification gained widespread adoption in education aiming to increase students' positive experiences (e.g., motivation, engagement, and flow state). However, the results of using gamification in education are still contradictory, challenging the community to comprehend the influence of individual factors on learners' experiences…
Descriptors: Gamification, Tests, Demography, Attention
Saikat Ghosh; Lydia Kleine – Early Childhood Education Journal, 2025
The effect of school entry age on children's later performance is a long-debated topic without any convergence. Besides, existing studies have mostly limited themselves to examining the impact of entry age on children's cognitive achievements. In Germany, where different entry-age regulations exist across federal states and academic tracking takes…
Descriptors: School Entrance Age, Student Motivation, Student Attitudes, Elementary School Students
English Teachers' Gamification Satisfaction and Perception Scale (ETGSPS) Development and Validation
Jakub Helvich; Lukas Novak; Petr Mikoska; Stepan Hubalovsky; Katerina Juklova – Education and Information Technologies, 2025
Over the years, gamification has played an important role in English education. Despite the promising results, there is a scarcity of research on gamified English teaching. Additionally, most studies addressing this topic used tools with problematic validity, posing challenges in interpreting their findings. Therefore, the objectives were to…
Descriptors: English Teachers, Teacher Attitudes, Gamification, English Instruction
Takatoyo Umemoto; Tsutomu Inagaki – Journal of Education and Learning, 2025
This study aimed to examine the reciprocal relationship between motivation and engagement in out-of-class learning among Japanese undergraduates by using a cross-lagged panel model. Two online surveys were conducted with 293 university students in Japan. This study measured motivation and engagement with regard to out-of-class tasks (homework) for…
Descriptors: Learning Motivation, Learner Engagement, Undergraduate Students, Foreign Countries
Kelsey S. Bitting; Jessica A. Merricks – Environmental Education Research, 2025
Undergraduates often express that they feel powerless to help solve important challenges such as climate change and environmental degradation, consistent with the broader phenomena of ecoparalysis. Viewed through value-expectancy frameworks for motivation, value for an outcome and self-efficacy to achieve it lead to goals, which motivate…
Descriptors: Undergraduate Students, Environmental Education, Problem Solving, Climate
Milagros Torrado Cespón; Patricia Bárcena Toyos – Digital Education Review, 2025
Using gamification in teaching practice can be highly effective if educators understand its application. Recognising potential confusion surrounding theoretical approaches to gamification, this paper analyses a specific example of gamification using ICT/ICRT tools for online master's degree students. It details the design steps, encompassing…
Descriptors: Preservice Teachers, Gamification, Electronic Learning, Graduate Study
Jiahui Du; Khe Foon Hew; Long Zhang – Education and Information Technologies, 2025
Self-regulated learning (SRL) is a prerequisite for successful learning. However, studies have reported that many students struggle with self-regulation in online learning, indicating the need to provide students with additional support for SRL. This study adopted a design-based research methodology to iteratively design, implement, and evaluate…
Descriptors: Independent Study, Artificial Intelligence, Electronic Learning, Graduate Students
Ayse Eliüsük Bülbül; Serap Yilmaz Özelçi – Education and Information Technologies, 2025
This study is significant as it seeks to establish the connection between the digital literacy levels of pre-service teachers and their teacher identities while also examining the mediating role of mobile learning in this relationship. Additionally, it explores the impact of pre-service teachers' digital literacy and learning motivations on their…
Descriptors: Mediation Theory, Electronic Learning, Learning Motivation, Preservice Teachers
Huifeng Mu; Christian D. Schunn – International Journal of Educational Technology in Higher Education, 2025
Peer feedback can be highly effective for learning, but only when students give detailed and helpful feedback. Peer feedback systems often support student reviewers through instructor-generated comment prompts that include various scaffolding features. However, there is little research in the context of higher education on which features tend to…
Descriptors: Peer Evaluation, Feedback (Response), Program Effectiveness, College Students
Mats Tegmark; Monika Vinterek; Tarja Alatalo; Mikael Winberg – Reading Research Quarterly, 2025
The purpose of this study is to develop understanding of the relation between instructional practices and students' reading amount. As part of a larger mixed-methods study of reading practices across the curriculum in Swedish compulsory school, a selection of 14 classes from Grades 6 and 9 were observed over a total of 59 lessons. The data…
Descriptors: Teaching Methods, Reading Attitudes, Foreign Countries, Grade 6
Xuanxuan Lin; Rong Tan; Jianwen Chen; Xintong Zheng; Nianqi Liu; Yaojin Li – Social Psychology of Education: An International Journal, 2025
School engagement is crucial for adolescents' academic performance. This study identifies that perceptions of barriers despite schooling significantly influence such engagement. When students in a class share these perceptions, a unique classroom climate emerges, impacting overall school engagement. Specifically, this study explores how…
Descriptors: Adolescents, Student Attitudes, Student Participation, Barriers
Anna E. Jaffe; Alexandra N. Brockdorf; Jennifer C. Duckworth; Jessica A. Blayney; Cynthia A. Stappenbeck – Journal of American College Health, 2025
Objective: Cannabis use in college students has increased over time and is linked to negative consequences. During the COVID-19 pandemic, many students experienced greater stress, which could heighten cannabis use and related consequences. This study was designed to clarify motivations for cannabis use that may link pandemic-related stressors to…
Descriptors: Marijuana, Drug Use, Coping, COVID-19
Chien-Yuan Su; Yuqing Guo; Juncheng Shen – International Journal of Technology in Education, 2025
The incorporation of gamification into online courses has become an increasingly popular approach to enhance students' learning experience, as it has the potential to increase their engagement, motivation, and interest. In this study, we examined the impact of three gamified components--rewards, role-playing, and competition--on students' learning…
Descriptors: Gamification, Online Courses, Learning Motivation, Learner Engagement

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