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Adams, Dennis; Angeles, Rebecca – Educational Technology, 2008
This article takes a "point/counterpoint" approach to considering the educational use of mobile devices. It views the possibilities and problems surrounding the use of small laptops, cellphones, iPhones, etc. Although clear answers to questions regarding the classroom use of digital devices are hard to come by, the authors believe that educators…
Descriptors: Telecommunications, Information Technology, Educational Technology, Technology Uses in Education
Hopkins, Joseph; Gibson, Will; Ros i. Sole, Cristina; Savvides, Nicola; Starkey, Hugh – Open Learning, 2008
This paper reviews research on learner and tutor interaction in asynchronous computer-mediated (ACM) conferences used in distance learning. The authors note claims made for the potential of ACM conferences to promote higher-order critical inquiry and the social construction of knowledge, and argue that there is a general lack of evidence regarding…
Descriptors: Computer Mediated Communication, Distance Education, Interaction, Tutors
Villano, Matt – T.H.E. Journal, 2008
The technology is simple: Mobile technologies such as handheld computers and global positioning systems work in sync to create an alternate, hybrid world that mixes virtual characters with the actual physical environment. The result is a digital simulation that offers powerful game-playing opportunities and allows students to become more engaged…
Descriptors: Educational Technology, College Faculty, Middle School Students, Mathematics Education
Menchaca, Michael P.; Hoffman, Ellen S. – Journal of College Teaching & Learning, 2009
With contemporary requirements for objective measurement, program evaluation is a certain necessity. Most program evaluation is designed in response to external demands for assessment. Moreover, such evaluation is typically developed only after programs already exist. However, the proliferation of online learning provides new opportunities for…
Descriptors: Electronic Learning, Program Evaluation, Evaluation Methods, Institutional Evaluation
Hilbelink, Amy J. – British Journal of Educational Technology, 2009
Results of a study designed to determine the effectiveness of implementing three-dimensional (3D) stereo images of a human skull in an undergraduate human anatomy online laboratory were gathered and analysed. Mental model theory and its applications to 3D relationships are discussed along with the research results. Quantitative results on 62 pairs…
Descriptors: Science Laboratories, Multivariate Analysis, Anatomy, Science Achievement
Gerald, Stephanie; Antonacci, David M. – EDUCAUSE Quarterly, 2009
User-created virtual worlds, such as Second Life, are a hot topic in higher education. Thousands of educators are currently exploring and using Second Life, and hundreds of colleges and universities have purchased and developed their own private islands in Second Life, including the University of Kansas Medical Center (KUMC). Because it is so easy…
Descriptors: Computer Simulation, Virtual Classrooms, Computer Uses in Education, Video Technology
Carle, Adam C.; Jaffee, David; Miller, Deborah – Computers & Education, 2009
Can modern, computer-based technology engage college students and improve their academic achievement in college? Although numerous examples detail technology's classroom uses, few studies empirically examine whether technologically oriented pedagogical changes factually lead to positive outcomes among college students. In this pilot study, we used…
Descriptors: Feedback (Response), College Students, Quasiexperimental Design, Research Methodology
Dunleavy, Matt; Dede, Chris; Mitchell, Rebecca – Journal of Science Education and Technology, 2009
The purpose of this study was to document how teachers and students describe and comprehend the ways in which participating in an augmented reality (AR) simulation aids or hinders teaching and learning. Like the multi-user virtual environment (MUVE) interface that underlies Internet games, AR is a good medium for immersive collaborative…
Descriptors: Middle Schools, Problem Solving, Virtual Classrooms, Grade 7
Huang, Yueh-Min; Jeng, Yu-Lin; Huang, Tien-Chi – Educational Technology & Society, 2009
With the gradual adoption of "Web 2.0" technologies, one of key Web 2.0 technologies, blog, has become a popular and wide-accepted Web application. Although mobile device users can access the Web whenever or wherever the need arises, there is not an easy way to publish their thoughts and experiences via blog articles. In this study, we…
Descriptors: Cooperative Learning, College Students, Foreign Countries, Instructional Effectiveness
Greener, Susan L. – Campus-Wide Information Systems, 2010
Purpose: "I can't do online learning". This is a surprisingly common response from professional postgraduate students who have a narrow view of what online learning might comprise. Images of screen-gazing at mega-bytes of text or childish multi-choice quizzes on CD-ROMs have encouraged strange reactionary responses from many otherwise…
Descriptors: Foreign Countries, Electronic Learning, Cognitive Style, Online Courses
Dittman, Dawn R.; Hawkes, Mark; Deokar, Amit V.; Sarnikar, Surendra – Quarterly Review of Distance Education, 2010
The ability to collaborate in a virtual team is a necessary skill set for today's knowledge workers and students to be effective in their work. Past research indicates that knowledge workers and students need to establish a formal process to perform work, develop clear goals and objectives, and facilitate better communication among team members.…
Descriptors: Teamwork, Job Skills, Cooperation, Employees
Franz, Timothy M.; Vicker, Lauren A. – Teaching of Psychology, 2010
We report about an active learning demonstration designed to use a virtual class to present computer-mediated group communication course concepts to show that students can learn about these concepts in a virtual class. We designated 1 class period as a virtual rather than face-to-face class, when class members "attended" virtually using…
Descriptors: Active Learning, Group Dynamics, Interdisciplinary Approach, Team Teaching
Kirriemuir, John – Educational Research, 2010
Background: Numerous surveys, articles, ephemera and online information sources indicate that "Second Life" has been the predominant virtual world, for educational purposes, in UK universities for the latter half of the 2000s. However, the infrastructure required to operate "Second Life" presents a number of technical concerns…
Descriptors: Educational Trends, Barriers, Foreign Countries, Computer Simulation
Flint, Steve; Stewart, Terry – Journal of Food Science Education, 2010
A web-based virtual laboratory exercise in identifying an unknown microorganism was designed for use with a cohort of 3rd-year university food-technology students. They were presented with a food-contamination case, and then walked through a number of diagnostic steps to identify the microorganism. At each step, the students were asked to select 1…
Descriptors: Feedback (Response), Outcomes of Education, Science Laboratories, Microbiology
Miller, Teresa; Ribble, Michael – Educational Considerations, 2010
Online learning has changed education in many ways. This change was not mandated, but instead filled a need expressed by students. A problem with this shift toward online teaching is that it has happened randomly and irregularly within K-12 systems. Demands from students for online learning at both K-12 and higher education levels have not always…
Descriptors: Educational Change, Teacher Education Programs, Resistance to Change, Barriers

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