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Liestol, Gunnar – 2002
This paper reports on a project where three-dimensional (3D) online gaming environments were exploited for the purpose of academic communication and learning. 3D gaming environments are media and meaning rich and can provide inexpensive solutions for educational purposes. The experiment with teaching and discussions in this setting, however,…
Descriptors: Computer Assisted Instruction, Computer Games, Computer Interfaces, Computer Mediated Communication
Hart, Diane; Alderson, Jan, Ed. – 1998
This interactive curriculum has been developed to teach students about one of their most important rights as citizens, trial by jury. Knowledge about this right is critical since most of today's students will be called to serve on juries at some point in their lives. The curriculum's goal is to help students understand the history and value of…
Descriptors: Citizen Participation, Citizenship Education, Concept Formation, Court Litigation
Berg, Kathleen F., Ed.; Lai, Morris K., Ed. – Pacific Educational Research Journal, 1996
This first issue of the new "Pacific Educational Research Journal" offers articles covering diverse subjects and using diverse research methods. The new journal represents a rejuvenation of a previous publication to address educational issues specific to the Pacific region. Ethnic groups specifically addressed include Hawaiians,…
Descriptors: Adolescents, Behavior Patterns, Bilingual Education, Core Curriculum
Kahn, Ken – 1999
ToonTalk is an animated interactive world inside of which one can construct a very large range of computer programs. These programs are not constructed by typing text or arranging icons, but by taking actions in this world. Robots can be trained, birds can be given messages to deliver, and so on. This paper describes the design and preliminary…
Descriptors: Authoring Aids (Programming), Children, Computer Assisted Instruction, Computer Games
Peer reviewedRisley, John S. – Physics Teacher, 1983
Provided is a review of a high school/college level computer program (for Apple microcomputers) which consists of six simulations designed to introduce students to simple harmonic motion. Includes a discussion of the six simulations and such information as time needed, probable classroom use, source, and current cost. (JM)
Descriptors: Acceleration (Physics), College Science, Computer Assisted Instruction, Computer Programs
Caton, Brian – SASTA Journal, 1981
Outlines some general considerations relating to gaming and simulation for educational purposes. Provides an example of a simulation and some examples of commercially available materials. Includes a short bibliography related to this topic. (DS)
Descriptors: Educational Games, Elementary Schools, Elementary Secondary Education, Environmental Education
Peer reviewedFurno, Orlando F. – Journal of Education Finance, 1981
Discusses the purposes of the Assistance to States for State Equalization Plans Act, recounts its legislative history, describes its equity guidelines, and highlights the state plans and research studies flowing from the act. (Author/JM)
Descriptors: Cost Indexes, Equal Education, Equalization Aid, Federal Aid
Peer reviewedLevine, Michael V.; Rubin, Donald B. – Journal of Educational Statistics, 1979
A student may be so unlike other students that his/her aptitude test score fails to be a completely appropriate measure. We consider the problem of using the student's pattern of multiple-choice aptitude test answers to decide whether his/her score is an appropriate ability measure. (Author/CTM)
Descriptors: Answer Sheets, College Entrance Examinations, Guessing (Tests), Latent Trait Theory
Peer reviewedKourilsky, Marilyn – Journal of Experimental Education, 1979
An empirical investigation of the optimum amount of teacher intervention in experience-based education was conducted. Teachers trained in the Mini-Society Instructional System kept journals of their roles and students' roles. It was concluded that nonintervention was the most effective teaching strategy. (Author/MH)
Descriptors: Concept Formation, Economics Education, Experiential Learning, Intermediate Grades
Peer reviewedBaker, Robert Lee, Jr. – Business Education Forum, 1978
Describes a variety of activities for the basic business classroom, such as having guest speakers, question-and-answer sessions, simulations, role playing, debates, small group work, field trips, games, and individualized instruction. Includes a report of business teachers' knowledge of and attitudes toward these activities. (MF)
Descriptors: Business Education, Class Activities, Classroom Techniques, Educational Games
Peer reviewedLuckey, Sue Young – Business Education Forum, 1979
The author presents teacher preparation guidelines for successful implementation of simulated office occupations experience programs. After listing 20 needed skills, she suggests observation of simulations and the business world, work experience, methods courses, and workshops. (MF)
Descriptors: Business Education Teachers, Guidelines, Inservice Teacher Education, Laboratory Training
Peer reviewedAnd Others; Love, David W. – American Journal of Pharmaceutical Education, 1979
Reported is a project that sought to evaluate the effect of videotaped practice instruction upon the ability of pharmacy students to interview patients and evaluate their drug use. Instructional objectives and a list of five audiovisual aids in the instruction of interviewing skills are appended. (JMD)
Descriptors: Clinical Experience, College Instruction, Course Evaluation, Drug Therapy
Peer reviewedColeman, Frances M. – T.H.E. Journal, 1997
Explains the unique benefits of using simulation software in place of physical experiments testing in high school science. Supplies detailed examples of students' usage. A sidebar presents vendors of simulation packages. (AEF)
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software, Educational Technology
Peer reviewedDe Los Santos Vidal, Oriol; Iskander, Magdy F. – Computer Applications in Engineering Education, 1997
Multimedia technology is an invaluable teaching and learning resource. One advantage of technology based education is the ability to combine practical applications, visualization of complex mathematical and abstract subjects, virtual labs, and guided use of simulation software. This article describes several multimedia tutorials for…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Uses in Education, Educational Resources
A Bootstrap Experiment on the Statistical Properties of Students' Ratings of Teaching Effectiveness.
Peer reviewedChau, Chak-Tong – Research in Higher Education, 1997
A study tested a resampling methodology (bootstrap simulation) by examining the effects of class size and student motivation on students' ratings of teaching effectiveness. Results suggest that evaluations based on student ratings should look at more than class averages, and that class size and student motivation affect overall ratings. Examples…
Descriptors: Class Size, College Instruction, Higher Education, Institutional Research


