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Martín-Pérez, Víctor; Martín-Cruz, Natalia; Pérez-Santana, Pilar – International Journal of Virtual and Personal Learning Environments, 2012
The objective of this paper is to evaluate the effectiveness of strategic management simulations as a learning-by-doing tool so that university students can learn to work in a team, that is, they can enhance their knowledge, skills, and abilities (KSA) for effective teamwork. The authors have carried out an analysis of the effect of strategic…
Descriptors: Teamwork, Program Administration, Experiential Learning, Computer Simulation
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Parry, Zen; Baird, Craig – Journal of Learning Design, 2012
Introducing creative elements into the syllabus and pedagogy of an Entrepreneurship class in a business school can be a risky endeavour for an educator and students alike. Populating the class with students from traditionally risk-averse cultures provides opportunities for everyone involved. Identifying the core behavioural issues for students in…
Descriptors: Foreign Countries, Course Descriptions, Instruction, Entrepreneurship
Dell, Diana F. Abernathy – ProQuest LLC, 2012
Teaching and learning tools such as Moodle and Web 2.0 tools are appearing in K-12 classrooms; however, there is a lack of scholarly research to guide the implementation of these tools. The WebQuest model, a widely adopted inquiry-based model for online instruction, has instructional inadequacies and does not make the most of emerging…
Descriptors: Educational Technology, Web 2.0 Technologies, Technology Uses in Education, Inquiry
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Lally, Vic; Sclater, Madeleine – Research in Comparative and International Education, 2012
The aim of the Inter-Life Project was to investigate the use of virtual worlds and creative practices to support the acquisition of transition skills for young people to enhance their management of important life events. In particular, the authors have been investigating the role of the Inter-Life virtual worlds in supporting the development of…
Descriptors: Foreign Countries, Computer Simulation, Social Systems, Internet
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Megalakaki, Olga; Sotiriou, Sofoklis; Savas, Stavros; Manoussakis, Yannis – Electronic Journal of Research in Educational Psychology, 2012
Introduction: The purpose of the present study was to explore the educational and cognitive aspects of an innovative approach to Internet use within an interdisciplinary, integrated framework for activities set up to enable students to acquire knowledge informally. These activities had the potential to provide real-world results through a model…
Descriptors: Constructivism (Learning), Learning Strategies, Agricultural Production, Experiential Learning
Henning, Teresa Beth – Journal of Asynchronous Learning Networks, 2012
This paper is a study of the author's experiences taking a six-week, asynchronous, online, faculty development class for educators at the secondary and postsecondary levels. Using autoethnography methods, the author details her learning and the ways her experiences support adult learning theories. Implications of this research suggest that adult…
Descriptors: Learning Theories, Adult Learning, Adult Students, Faculty Development
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Kennedy, Kathryn; Archambault, Leanna – Journal of Teacher Education, 2012
Enrollment in K-12 online learning is growing at an exponential rate throughout the United States. Currently, all 50 states offer K-12 online learning opportunities. Some states such as Michigan, Alabama, New Mexico, and Idaho have passed legislative measures requiring K-12 students to complete at least one online learning experience by the time…
Descriptors: Electronic Learning, Preservice Teacher Education, Preservice Teachers, Teacher Education Programs
Light, Daniel – Learning & Leading with Technology, 2012
Many educators know that web 2.0 tools can transform learning and teaching, but teachers need support to make this happen. This article discusses how principals can encourage teachers to learn how to use these powerful tools. Over the past decade, Intel has provided the Center for Children & Technology with funding to conduct numerous studies…
Descriptors: Educational Technology, Principals, Web 2.0 Technologies, Social Networks
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Chow, Meyrick; Herold, David Kurt; Choo, Tat-Ming; Chan, Kitty – Computers & Education, 2012
Learners need to have good reasons to engage and accept e-learning. They need to understand that unless they do, the outcomes will be less favourable. The technology acceptance model (TAM) is the most widely recognized model addressing why users accept or reject technology. This study describes the development and evaluation of a virtual…
Descriptors: Self Efficacy, Nursing Students, Intention, Electronic Learning
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Phelps, Kirstin – New Directions for Student Services, 2012
With an increase of online teaching, social media, and use of classroom technology by both location-bound and distance students, how do educators teach and learn leadership through online tools? The International Leadership Association (ILA, 2009) guidelines, specifically the overarching questions for teaching and learning, provide direction in…
Descriptors: Learner Engagement, Educational Technology, Leadership, Online Courses
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Girvan, C.; Savage, T. – Interactive Learning Environments, 2012
The combination of features in virtual worlds provides an opportunity to implement and research unique learning experiences. With increasing interest and activity from the educational research community, exploring virtual worlds for teaching and learning, there is a need to identify and understand the ethical implications of conducting research in…
Descriptors: Educational Research, Ethics, Virtual Classrooms, Learning Experience
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Fassbender, Eric; Richards, Deborah; Bilgin, Ayse; Thompson, William Forde; Heiden, Wolfgang – Computers & Education, 2012
Game technology has been widely used for educational applications, however, despite the common use of background music in games, its effect on learning has been largely unexplored. This paper discusses how music played in the background of a computer-animated history lesson affected participants' memory for facts. A virtual history lesson was…
Descriptors: Music, Familiarity, Recall (Psychology), History Instruction
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Zieger, Laura; Farber, Matthew – Journal of Interactive Learning Research, 2012
Technological advances on the Internet now enable students to develop participation skills in virtual worlds. Similar to controlling a character in a video game, multi-user virtual environments, or MUVEs, allow participants to interact with others in synchronous, online settings. The authors of this study created a link between MUVEs and…
Descriptors: Virtual Classrooms, Social Studies, Grade 7, Citizen Participation
Qian, Yufeng – Science Educator, 2009
Leveraged by federal support to address the critical crisis in science education, scientists, science education researchers, and school teachers have started to join efforts to explore how to maximize the use of emerging technologies to improve science teaching and learning. There has been a surge of interest in the use of emerging 3 dimensional…
Descriptors: Virtual Classrooms, Science Education, Inquiry, Electronic Learning
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Terry, Krista, Ed.; Cheney, Amy, Ed. – IGI Global, 2016
The integration of emerging technologies in higher education presents a new set of challenges and opportunities for educators. With a growing need for customized lesson plans in online education, educators are rethinking the design and development of their learning environments. "Utilizing Virtual and Personal Learning Environments for…
Descriptors: Virtual Classrooms, Higher Education, Electronic Learning, Technology Uses in Education
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