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Claro, Magdalena; Preiss, David D.; San Martin, Ernesto; Jara, Ignacio; Hinostroza, J. Enrique; Valenzuela, Susana; Cortes, Flavio; Nussbaum, Miguel – Computers & Education, 2012
This paper describes a study that evaluates fifteen-year-old Chilean students Information and Communication Technology (ICT) skills. The paper presents an operational definition of ICT skills, an instrument measuring these skills as well as the students' results in the test. The definition of ICT skills used considers Chile's curricular framework,…
Descriptors: National Curriculum, Information Technology, Foreign Countries, Virtual Classrooms
Coates, Nigel; Dickinson, John – Innovations in Education and Teaching International, 2012
International postgraduate students are important to the higher education sectors of many countries. They arrive from all over the world with diverse cultures and prior experiences. Such students present additional challenges in terms of programme-based learning and teaching support. This action research was undertaken at a large university…
Descriptors: Student Needs, Action Research, Prior Learning, Grouping (Instructional Purposes)
Shea, Peter; Hayes, Suzanne; Smith, Sedef Uzuner; Vickers, Jason; Bidjerano, Temi; Pickett, Alexandra; Gozza-Cohen, Mary; Wilde, Jane; Jian, Shoubang – Internet and Higher Education, 2012
This paper presents an empirical study grounded in the Community of Inquiry framework (Garrison, Anderson Archer, 2000) and employs quantitative content analysis of student discourse and other artifacts of learning in online courses in an effort to enhance and improve the framework and offer practical implications for online education. As a…
Descriptors: Online Courses, Content Analysis, Learner Engagement, Models
Chilton, Michael A. – Journal of Information Systems Education, 2012
The experiential learning process is a method by which students learn from direct exposure to relevant applications within the discipline being taught. One way in which MIS students can benefit from experiential learning occurs when organizations in some way sponsor curricular outcomes. Sponsorship can range from classroom visits during which…
Descriptors: Technological Advancement, Educational Technology, Virtual Classrooms, Experiential Learning
Rebmann, Kristen – Open Learning, 2012
This case study reports on patterns of participation in a virtual collaboratory organised around goals associated with the involvement of graduate students in research and writing projects. Traditionally, distance learning classrooms have been devoted to teaching content matter (in a virtual context) yet this case study reports on the use of…
Descriptors: Graduate Students, Distance Education, Case Studies, Writing (Composition)
Zuiker, Steven J. – British Journal of Educational Technology, 2012
As a global cyberinfrastructure, the Internet makes authentic digital problem spaces like educational virtual environments (EVEs) available to a wide range of classrooms, schools and education systems operating under different circumstantial, practical, social and cultural conditions. And yet, if the makers and users of EVEs both have a hand in…
Descriptors: Foreign Countries, Virtual Classrooms, Educational Research, Research Methodology
Merchant, Zahira; Goetz, Ernest T.; Keeney-Kennicutt, Wendy; Kwok, Oi-man; Cifuentes, Lauren; Davis, Trina J. – Computers & Education, 2012
We examined a model of the impact of a 3D desktop virtual reality environment on the learner characteristics (i.e. perceptual and psychological variables) that can enhance chemistry-related learning achievements in an introductory college chemistry class. The relationships between the 3D virtual reality features and the chemistry learning test as…
Descriptors: Instructional Design, Structural Equation Models, Self Efficacy, Computer Simulation
Borgese, Anthony – Journal of Instructional Pedagogies, 2011
Entrepreneurship education is ripe for utilizing experiential learning methods. Experiential methods are best learned when there is constant immersion into the subject matter. One such transformative learning methodology is Virtual Enterprise (VE). Virtual Enterprise is a multi-faceted, experiential learning methodology disseminated by the City…
Descriptors: College Students, Entrepreneurship, Business Administration Education, Experiential Learning
Friesen, Norm – Peter Lang New York, 2011
This book examines how common e-learning technologies open up compelling, if limited, experiential spaces for users, similar to the imaginary worlds opened up by works of fiction. However, these experiential worlds are markedly different from the "real" world of physical objects and embodied relations. This book shows these differences to be of…
Descriptors: Electronic Learning, Computer Uses in Education, Fiction, Multiple Literacies
Ponti, Marisa – E-Learning and Digital Media, 2011
The aim of this article is to present the findings from a small exploratory case study of an open course on cyberpunk literature conducted at the Peer 2 Peer University (P2PU), an online grass-roots organisation that runs non-accredited courses. Employing actor network theory to inform an ethnographic-inductive approach, the case study sought to…
Descriptors: Web Sites, Electronic Publishing, Educational Technology, Information Technology
Hansson, Lena; Redfors, Andreas; Rosberg, Maria – Journal of Science Education and Technology, 2011
In a European project--CoReflect--researchers in seven countries are developing, implementing and evaluating teaching sequences using a web-based platform (STOCHASMOS). The interactive web-based inquiry materials support collaborative and reflective work. The learning environments will be iteratively tested and refined, during different phases of…
Descriptors: Inquiry, Virtual Classrooms, Electronic Learning, Science Instruction
Mueller, Daniel; Strohmeier, Stefan – Computers & Education, 2011
Virtual learning environments constitute current information systems' category for electronically supported training and development in (higher) education(al) and vocational training settings. Frequently expected advantages of using virtual learning environments refer, for instance, to the efficiency, individuality, ubiquity, timeliness and…
Descriptors: Vocational Education, Instructional Design, Literature Reviews, Educational Research
Leppisaari, Irja; Vainio, Leena; Herrington, Jan; Im, Yeonwook – Educational Media International, 2011
More and more, social technologies and virtual work methods are facilitating new ways of crossing boundaries in professional development and international collaborations. This paper examines the peer development of higher education teachers through the experiences of the IVBM project (International Virtual Benchmarking, 2009-2010). The…
Descriptors: Electronic Learning, Higher Education, Foreign Countries, Benchmarking
Jokinen, Kimmo; Pohjola, Kirsi Anneli – Education 3-13, 2011
The media and the contemporary consumer culture are central categories in modern childhood. They have opened new kinds of experiences and learning situations for children. In this article we are interested in the role of the media and consumption in schoolchildren's daily life. The data consist of writings and drawings of 7-12-year-old…
Descriptors: Children, Virtual Classrooms, Mass Media Role, Sleep
Harrison, Jennifer K.; Lee, Ruth – Journal of Education for Teaching: International Research and Pedagogy, 2011
This study focuses on critical incident analysis in initial teacher education and the part played by the professional learning conversation. A reflection framework was used to identify changes in levels of reflective practice. Conversational skills of the supervising teacher in recognising the "person" in the student teacher, and their…
Descriptors: Student Teachers, Cooperating Teachers, Reflective Teaching, Teacher Education Programs

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