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Azevedo, Roger; Winters, Fielding I.; Moos, Daniel C. – Journal of Educational Computing Research, 2004
This classroom study examined the role of low-achieving students' self-regulated learning (SRL) behaviors and their teacher's scaffolding of SRL while using a Web-based water quality simulation environment to learn about ecological systems. Forty-nine 11th and 12th grade students learned about ecology and the effects of land use on water quality…
Descriptors: Ecology, Secondary Education, High School Students, Web Based Instruction
Kolson, Kenneth – 1994
This research paper presents an analysis of the computer simulation, SimCity, used for an urban city planning class. The data were gathered by actual use of the simulation and an electronic mail network was employed to secure impressions from users of the simulation. SimCity (developed by Maxis) provides the player with rules of human factors,…
Descriptors: City Government, Community Planning, Computer Simulation, Educational Games
Stanford Univ., CA. Stanford Program on International and Cross Cultural Education. – 1994
This simulation activity introduces the concepts of cooperation and competition and exploring positive models for problem solving. The activity can be used with elementary and secondary school participants, as well as with adults. Suggestions for adapting discussion for younger participants are provided. The group task is to form five equal-sized…
Descriptors: Adult Education, Competition, Cooperation, Cooperative Learning
Holloway, William H. – 1973
The need for planning in educational systems may be interpreted as the need to identify, prepare, and devise new or revised procedures through which explicit systemic goals may be realized. Usually such efforts have a specific time orientation. Planning is further related to policy in the sense that policy is a legitimized procedure or course of…
Descriptors: Administrator Education, Computers, Educational Administration, Educational Media
Silber, Kenneth H.; Ewing, Gerald W. – 1971
The authors define environmental simulation as the selection, manipulation and/or modification of any number and combination of the five senses to create an experience which simulates a real or imaginary environment. They see the goal of environmental simulation as producing affective-cognitive-psychomotor outcomes which can be set, modified,…
Descriptors: Audio Equipment, Audiovisual Aids, Demonstration Centers, Facility Requirements
Collet, LeVerne S.; And Others – 1975
The purpose of this project was to evaluate the FEHR (formative evaluation and heuristic research) Practicum training model, a computerized simulation providing practical experience in decision-oriented educational research and evaluation. The report is organized into five chapters. Chapter one contains an introductory discussion of the needs and…
Descriptors: Computer Assisted Instruction, Computer Programs, Educational Research, Educational Technology
Hood, Paul – 1997
This document introduces simulation as a field of endeavor that has great potential for education research, development, and training. Simulation allows education developers to explore, develop, and test new educational programs and practices before communities, educators, and students are asked to participate in them. Simulation technologies…
Descriptors: Computer Software, Educational Practices, Educational Research, Elementary Secondary Education
Kolb, David C. – Camping Magazine, 1989
Suggests staging simulated accidents for emergency planning and training. Describes planning and staging simulated accidents for outdoor programs. Offers tips on role playing and how to create imitation "wounds." Describes implementation of plan, emphasizing value of proper supervision and evaluation upon completion. (TES)
Descriptors: Accidents, Camping, Crisis Management, Emergency Programs
Hall, Brandon – NewMedia, 1996
Describes several corporations' in-house produced interactive multimedia training methods that use video and CD-ROMs to simulate work activities. Reviews each training method's design, computer equipment, costs, benefits, and lessons learned. Lists 10 checkpoints for charting a successful interactive course and a sidebar presents a cost benefit…
Descriptors: Computer Simulation, Computer Software Development, Corporations, Cost Effectiveness
Mukerji, Siran, Ed.; Tripathi, Purnendu, Ed. – Information Science Reference, 2010
Technology holds the key for bridging the gap between access to quality education and the need for enhanced learning experiences. This book contains case studies on divergent themes of personalized learning environments, inclusive learning for social change, innovative learning and assessment techniques, technology and international partnership…
Descriptors: Foreign Countries, Exchange Programs, Educational Quality, Social Change
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Crutsinger, Christy; Forney, Judith C.; Brandon, Lynn; Jackson, Renee S. – Journal of Family and Consumer Sciences, 2006
New career opportunities exist for family and consumer sciences (FCS)professionals as traditional formats for shopping service, and information transition to a virtual environment. The requisite competencies and skills necessary for effective online operations are identified. Interactions with industry personnel and supporting literature revealed…
Descriptors: Program Implementation, Employment Opportunities, Consumer Science, Education Work Relationship
Stark, Edward A.; And Others – 1971
A simulation system capable of supporting human factors experiments in the development of military training devices is described. The first phase of the study consisted of (1) a review of tasks performed by the operators of different types of military simulation systems, (2) an analysis of problems experienced in the development of devices for…
Descriptors: Audiovisual Aids, Computer Assisted Instruction, Computer Programs, Computers
Richmond, George H. – 1975
A microeconomic simulation game, called Micro-Economy, is discussed. The game approach was developed to provide students and educators an opportunity to express the aspirations, values, and principles of the people living in an environment. By following a microeconomic model, Society School, students create microinstitutions for their society at…
Descriptors: Class Activities, Economic Factors, Educational Games, Educational Objectives
University of Southern California, Los Angeles. COMEX Research Project. – 1974
The Game Overall Director's Manual is one of a set of twenty-one manuals used in METRO-APEX 1974, a computerized college and professional level, computer-supported, role-play, simulation exercise of a community with "normal" problems. Stress is placed on environmental quality considerations. APEX 1974 is an expansion of APEX--Air…
Descriptors: Computer Assisted Instruction, Computer Programs, Environmental Education, Environmental Influences
University of Southern California, Los Angeles. COMEX Research Project. – 1974
The Computer Operator's Manual is one of a set of twenty-one manuals used in METRO-APEX 1974, a computerized college and professional level, computer-supported, role-play, simulation exercise of a community with "normal" problems. Stress is placed on environmental quality considerations. APEX 1974 is an expansion of APEX--Air Pollution…
Descriptors: Computer Assisted Instruction, Computer Programs, Environmental Education, Environmental Influences
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