NotesFAQContact Us
Collection
Advanced
Search Tips
What Works Clearinghouse Rating
Showing 1,516 to 1,530 of 1,842 results Save | Export
Fitzgerald, Suzanne – 1974
The teaching module is organized to provide students on the 4-6 grade level with knowledge, skill, and understanding of life roles, settings, and events. Using role-playing and a questionnaire, the five activities in the first of three learning sequences revolve around the awareness of the difference between roles and work, leisure and maintenance…
Descriptors: Career Education, Class Activities, Curriculum Guides, Elementary Education
Schmitt, Neal; Colligan, Michael – 1973
The present study tested the "just world" hypothesis that a socially respectable person is more at fault in a crime in which he or she is the victim. It was assumed that the attitudinal similarity of a hypothetical juror to the victim and the defendant would make both the victim and the defendant more respectable. Employing a 2 (victim…
Descriptors: Adults, Affective Behavior, Attitudes, Comparative Analysis
Twelker, Paul A. – 1970
A short, preliminary discussion of simulation and gaming outlines the various instructional and research techniques which come under the more general heading and lists the properties of each. Six sections of annotated, bibliographic entries serve as a guide to the literature on simulation and gaming. Documents are grouped under the following…
Descriptors: Annotated Bibliographies, Directories, Educational Games, Games
Kersch, Susan F. – 1970
This is one of a series which focuses on innovations in the training and supervision of counselors. It discusses simulation gaming by providing: (1) a definition of the procedure; (2) a description of models of practice; (3) a discussion of the effects of using simulation gaming; (4) suggestions for possible applications of the procedure; and (5)…
Descriptors: Counselor Training, Educational Games, Educational Planning, Innovation
Iversen, Robert W. – 1971
The Maxwell International Development Simulation (MIDSIM) was designed to provide continuity and a realistic laboratory for a series of month-long seminars conducted by Syracuse University for Midcareer officials from the Agency for International Development. The seminars were designed to provide learning in three broad areas: Policy and Issues,…
Descriptors: Game Theory, International Organizations, Interpersonal Competence, Management Games
Kibbee, J.; And Others – 1969
As part of an overall education and training program to instruct Air Force Base Civil Engineering personnel in the concepts and use of the Base Engineer Automated Management System (BEAMS), a simulation of the system was developed, covering a period of one week at a hypothetical Air Force Base. The simulation, which gives students experience in…
Descriptors: Civil Engineering, Management Systems, Military Air Facilities, Military Service
Koeninger, Jimmy G.; Ward, Darrell L. – 1972
This evaluation report encompasses two 3-day leadership development workshops conducted for state department staff and other vocational personnel in order to evaluate a simulation leadership training package. Prior to the workshops, the training package was developed, pilot tested, and revised. During the development phase, consideration was given…
Descriptors: Evaluation, Instructional Materials, Leadership Training, Program Development
Studer, Raymond G – General Systems, 1971
The challenge to biological and extra biological survival comes down to man's ability to organize man-made environments that exhibit the subtle order found in natural living systems. Because of a misapplication of technology, many self regulating mechanisms are absent in contemporary human settings; they must be designed into future efforts…
Descriptors: Behavioral Science Research, Environmental Standards, Human Factors Engineering, Simulated Environment
Industrial Arts and Vocational Education, 1972
Results of a survey to determine what vocational industrial education consider to be the most important qualities of their programs. (GB)
Descriptors: Mass Production, Program Evaluation, Simulated Environment, Student Motivation
Ringeisen, Carolyn – Bus Educ Forum, 1969
Descriptors: Educational Facilities, Educational Objectives, High Schools, Learning Theories
Soc Educ, 1969
Descriptors: Bibliographies, Books, Films, Game Theory
Spring, Marietta – Journal of Business Education, 1981
Discusses the importance of teaching word processing skills in office procedures courses. Elements of such a program include word processing equipment, machine dictation and transcription, keyboarding applications, copy processing, records management, and word processing simulation. (CT)
Descriptors: Business Education, Job Skills, Office Machines, Office Occupations Education
Peer reviewed Peer reviewed
Hugenberg, Lawrence W. – Bulletin of the Association for Business Communication, 1992
Discusses four difficulties in teaching business communication: lack of shared organizational vision; lack of reality; class duration; and lack of direction in textbooks. Presents advantages and disadvantages of using a simulated organization to address these problems and to improve students' communication competence in various situations.…
Descriptors: Business Communication, Class Activities, Higher Education, Management Games
Peer reviewed Peer reviewed
Direct linkDirect link
Morrison, James L.; Dede, Chris – Innovate: Journal of Online Education, 2004
Chris Dede, Wirth Professor of Learning Technologies at the Harvard Graduate School of Education, is a leading authority on learning technologies and the ways in which they shape education. As a teacher, researcher, and policy advocate, he is a visionary whose fascination with technology has been informed by his commitment to serving the highest…
Descriptors: Interviews, Information Technology, Virtual Classrooms, Internet
Peer reviewed Peer reviewed
Direct linkDirect link
Zhang, Li; Gillies, Marco; Dhaliwal, Kulwant; Gower, Amanda; Robertson, Dale; Crabtree, Barry – International Journal of Artificial Intelligence in Education, 2009
This paper describes a multi-user role-playing environment, referred to as "e-drama", which enables groups of people to converse online, in scenario driven virtual environments. The starting point of this research, is an existing application known as "edrama", a 2D graphical environment in which users are represented by static…
Descriptors: Disabilities, Cartoons, Interpersonal Relationship, Interaction
Pages: 1  |  ...  |  98  |  99  |  100  |  101  |  102  |  103  |  104  |  105  |  106  |  ...  |  123