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Paterson, Mark; Glass, Michael R. – Journal of Geography in Higher Education, 2015
Google Glass was deployed in an Urban Studies field course to gather videographic data for team-based student research projects. We evaluate the potential for wearable computing technology such as Glass, in combination with other mobile computing devices, to enhance reflexive research skills, and videography in particular, during field research.…
Descriptors: Video Technology, Interactive Video, Urban Studies, Student Research
Masoumi, Davoud – Contemporary Issues in Early Childhood, 2015
This study aimed to identify the ways in which information and communication technologies (ICT) are integrated in three preschools in south-western Sweden. The case study involved observations of and interviews with preschool teachers. The findings support claims that ICT can enhance preschool practices by providing a variety of complementary…
Descriptors: Preschool Teachers, Information Technology, Computer Uses in Education, Technology Integration
Rowsell, Jennifer; Harwood, Debra – Theory Into Practice, 2015
iPads are increasingly being put in the hands of children in schools and educational contexts, yet there continues to be larger questions about how they fit into the fabric of daily classroom life and what new stories will emerge (de Certeau, 1984, 1984/2000). In this article, we feature vignettes of data from a 2-year government-funded research…
Descriptors: Handheld Devices, Literacy, Early Childhood Education, Ethnography
Brenner, Aimee M.; Hauser, Janel S. – International Association for Development of the Information Society, 2015
Students today share a unique characteristic in that they have all been raised in a digital era. Students from all socioeconomic levels have been impacted by digital media in one way or another, and many yearn to be engaged through the use of digital technologies in the classroom. One such digital project has sought to aid in meeting the need to…
Descriptors: Student Projects, Student Centered Learning, Computer Uses in Education, Computer Oriented Programs
Joo Baek Kim – ProQuest LLC, 2015
With rapid advance of information technology (IT), computer-based gaming has flourished for decades. Gaming becomes a part of modern culture, especially among emerging digital generations. In addition to the entertaining purpose, attempts are made to use games for serious purpose, such as education and training. With the genuine characteristics…
Descriptors: Business Administration Education, Game Based Learning, Computer Uses in Education, Graduate Students
Eunice Eyitayo Olakanmi – Journal of Baltic Science Education, 2015
This study established the effects of a web-based computer simulation on the conceptual understanding of the rate of chemical reaction and attitude of 66 first year secondary school (SS1) students in Niger state, Nigeria towards chemistry. A pretest and post-test experimental design was used during which students were randomly assigned into either…
Descriptors: Foreign Countries, Secondary School Students, Chemistry, Secondary School Science
Wichadee, Saovapa; Pattanapichet, Fasawang – Teaching English with Technology, 2018
The study was conducted to find out what impact a digital game had on students' learning performance and motivation. A quasi-experimental study was performed with two groups of students. The experimental group was taught using the digital game "Kahoot" whereas the control group was taught with the conventional method. Pre-tests,…
Descriptors: English (Second Language), Computer Games, Educational Games, Student Motivation
Mutch-Jones, Karen; Gasca, Santiago; Pallant, Amy; Lee, Hee-Sun – School Science and Mathematics, 2018
The purpose of this descriptive study was to examine teacher instructional dilemmas and opportunities that emerged when students worked with interactive computer-based simulation models during the High-Adventure Science (HAS) project. The intervention included the HAS digital curriculum, designed for grades 7-12. Each curricular unit was framed to…
Descriptors: Computer Simulation, Teaching Models, Instructional Effectiveness, Educational Opportunities
Reychav, Iris; Raban, Daphne Ruth; McHaney, Roger – Journal of Educational Computing Research, 2018
The current empirical study examines relationships between network measures and learning performance from a social network analysis perspective. We collected computerized, networking data to analyze how 401 junior high students connected to classroom peers using text- and video-based material on iPads. Following a period of computerized…
Descriptors: Junior High School Students, Academic Achievement, Computer Uses in Education, Social Media
Taylor, Pamela G. – Art Education, 2014
A software tool is created with the hope of providing a journey into a connective, relevant, and meaningful way of knowing in and through the study of art. In this article, the author describes a research project that resulted from unfettered imagining and visualizing of what could be. The progress of this research is documented, along with the…
Descriptors: Computer Software, Art Education, Visual Arts, Performance Based Assessment
Song, D.; Lee, J. – Journal of Computer Assisted Learning, 2014
Learning is becoming increasingly self-directed and often occurs away from schools and other formal educational settings. The development of a myriad of new technologies for learning has enabled people to learn anywhere and anytime. Web 2.0 technology allows researchers to shed a new light on the importance and prevalence of informal learning.…
Descriptors: Computer Uses in Education, Web 2.0 Technologies, Informal Education, Web Sites
Young, Chase; Stover, Katie – Reading Teacher, 2014
The authors describe a strategy that empowers students to edit and revise their own writing. Students input their writing in to text-to-speech software that rereads the text aloud. While listening, students make necessary revisions and edits.
Descriptors: Writing Instruction, Teaching Methods, Editing, Revision (Written Composition)
Carter, Luke – Primary Science, 2014
It is only in the very recent past that computers have burst into the education world, revolutionising how lessons are planned, taught, and delivered. In an all-consuming maelstrom their importance has increased, with most children now entering school with some form of computer literacy. This means that many seasoned professional teachers have to…
Descriptors: Science Instruction, Computer Uses in Education, Handheld Devices, Educational Technology
Royer, Anne M.; Schultheis, Elizabeth H. – American Biology Teacher, 2014
Evolutionary experiments are usually difficult to perform in the classroom because of the large sizes and long timescales of experiments testing evolutionary hypotheses. Computer applications give students a window to observe evolution in action, allowing them to gain comfort with the process of natural selection and facilitating inquiry…
Descriptors: Evolution, Scientific Concepts, Computer Uses in Education, Science Instruction
Polka, Walter S.; Wolfgang, Jerald I.; Mete, Rosina E.; Ayaga, Augustine; Khokhar, Attique J. – Educational Planning, 2014
The authors of this thematic article present contemporary information about the "high-tech" usage and interests of digital-age students at all levels of the instructional spectrum as well as information about their "high-touch" learning needs in various cultural contexts. The purpose of this article is to guide educators in…
Descriptors: Student Interests, Student Needs, Student Motivation, Educational Planning

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