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Parrish, Danielle E.; Oxhandler, Holly K.; Duron, Jacuelynn F.; Swank, Paul; Bordnick, Patrick – Research on Social Work Practice, 2016
Purpose: This study assessed the feasibility of virtual reality (VR) exposure as an assessment and treatment modality for youth with social anxiety disorder (SAD). Methods: Forty-one adolescents, 20 of which were identified as having SAD, were recruited from a community sample. Youth with and without SAD were exposed to two social virtual…
Descriptors: Feasibility Studies, Computer Simulation, Simulated Environment, Adolescents
Bauerle, Tim; Brnich, Michael J.; Navoyski, Jason – Journal of Workplace Learning, 2016
Purpose: This paper aims to contribute to a general understanding of mental practice by investigating the utility of and participant reaction to a virtual reality maintenance training among underground coal mine first responders. Design/Methodology/Approach: Researchers at the National Institute for Occupational Safety and Health's Office of Mine…
Descriptors: Training, Computer Simulation, Computer Uses in Education, Fuels
Álvarez-Rúa, Carmen; Borge, Javier – Journal of Chemical Education, 2016
Thermodynamic processes are complex phenomena that can be understood as a set of successive stages. When treating processes, classical thermodynamics (and most particularly, the Gibbsian formulation, predominantly used in chemistry) only pays attention to initial and final states. However, reintroducing the notion of process is absolutely…
Descriptors: Undergraduate Study, Science Education, Chemistry, Thermodynamics
Karaman, M. Kemal; Özen, Sevil Orhan – Educational Technology & Society, 2016
In this study, we aimed to design collaborative virtual learning (CVL) activities by using a five-stage model (FSM) and survey of students' experiences. The study group consisted of 14 voluntary students in the Turkish Teaching Department. In this case study, data were collected through observations, recordings in Second Life (SL) and interviews.…
Descriptors: Student Experience, Student Surveys, Cooperative Learning, Electronic Learning
Pellas, Nikolaos – Education and Information Technologies, 2016
The contemporary era provides several challenges which extend from the reconstitution of an innovative knowledge domain and curricula to candidate learning platforms that support online course delivery methods. Educators and scholars on these demands have recently started to rethink alternative ways for the assimilation of the experiential…
Descriptors: Online Courses, Electronic Learning, Experiential Learning, Computer Simulation
Wójcik, Magdalena – Education and Information Technologies, 2016
The subject of this article is the use of augmented reality technology in library and information science education. The aim is to determine the scope and potential uses of augmented reality in the education of information professionals. In order to determine the scope and forms of potential use of AR technology in LIS education a two-step…
Descriptors: Library Education, Computer Simulation, Computer Uses in Education, College Programs
Chen, Baiyun; Wei, Lei; Li, Huihui – Journal of Technology and Science Education, 2016
Building a solid foundation of conceptual knowledge is critical for students in electrical engineering. This mixed-method case study explores the use of simulation videos to illustrate complicated conceptual knowledge in foundational communications and signal processing courses. Students found these videos to be very useful for establishing…
Descriptors: Teaching Methods, Computer Simulation, Video Technology, Engineering Education
Khuzzan, Sharifah Mazlina Syed; Goulding, Jack Steven – International Journal on E-Learning, 2016
Education and training is widely acknowledged as being one of the key factors for leveraging organisational success. However, it is equally acknowledged that skills development and the acquisition of learning through managed cognitive approaches has yet to provide a "perfect" match. Whilst it is argued that an ideal learning scenario…
Descriptors: Cognitive Style, Computer Simulation, Skill Development, Preferences
Wang, Shiyu; Lin, Haiyan; Chang, Hua-Hua; Douglas, Jeff – Journal of Educational Measurement, 2016
Computerized adaptive testing (CAT) and multistage testing (MST) have become two of the most popular modes in large-scale computer-based sequential testing. Though most designs of CAT and MST exhibit strength and weakness in recent large-scale implementations, there is no simple answer to the question of which design is better because different…
Descriptors: Computer Assisted Testing, Adaptive Testing, Test Format, Sequential Approach
Lasby, B.; O'Meara, J. M.; Williams, M. – Physics Teacher, 2014
This is a classic classroom demonstration of resonance, nodes, anti-nodes, and standing waves that has been described elsewhere. The modern age twist that we are advocating is the coupling of this classic demo with free (or relatively inexpensive) sound analysis software, thereby allowing for quantitative analysis of resonance while experimenting…
Descriptors: Acoustics, Class Activities, Science Experiments, Computer Simulation
Orhan, Sevil; Karaman, M. Kemal – International Association for Development of the Information Society, 2014
Specifically Second Life (SL) among virtual worlds draws attention of researchers to form collaborative learning environments (Sutcliffe & Alrayes, 2012) since it could be used as a rich platform to simulate a real environment containing many collaborative learning characteristics and interaction tools within itself. Five Stage Model (FSM)…
Descriptors: Computer Simulation, Simulated Environment, Cooperative Learning, Educational Environment
Lim, Keol; Kim, Mi Hwa – Asia Pacific Education Review, 2015
The use of virtual learning environments (VLEs) has become more common and educators recognized the potential of VLEs as educational environments. The learning community in VLEs can be a mixture of people from all over the world with different cultural backgrounds. However, despite many studies about the use of virtual environments for learning,…
Descriptors: Virtual Classrooms, Case Studies, Teachers, Students
Chivers, Morgan – Journal of International Education and Leadership, 2015
The purpose of this article is to present a few of the innovative techniques used in the execution of Morgan Chivers' sculptural work, not on the content of the work itself. The author's interest has been in merging the methodologies and precise output control of 3D printing with finished objects in nonprintable materials as required by the…
Descriptors: Computer Simulation, Art Products, Sculpture, Art Activities
Crandall, Philip G.; Engler, Robert K.; Beck, Dennis E.; Killian, Susan A.; O'Bryan, Corliss A.; Jarvis, Nathan; Clausen, Ed – Journal of Food Science Education, 2015
One of the most pressing issues for many land grant institutions is the ever increasing cost to build and operate wet chemistry laboratories. A partial solution is to develop computer-based teaching modules that take advantage of animation, web-based or off-campus learning experiences directed at engaging students' creative experiences. We…
Descriptors: Foods Instruction, Chemistry, Computer Assisted Instruction, Computer Simulation
Lau, Kung Wong; Lee, Pui Yuen – Interactive Learning Environments, 2015
This paper discusses the roles of simulation in creativity education and how to apply immersive virtual environments to enhance students' learning experiences in university, through the provision of interactive simulations. An empirical study of a simulated virtual reality was carried out in order to investigate the effectiveness of providing…
Descriptors: Foreign Countries, Computer Simulation, College Students, Creative Thinking

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