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Jaumot-Pascual, Nuria; Ong, Maria; Silva, Christina; Martínez-Gudapakkam, Audrey – Education Sciences, 2021
This paper synthesizes 20 years (1999-2019) of empirical research on women of color (WOC) in computing and tech graduate education. Using complementary theoretical frameworks of social pain and community cultural wealth (CCW), we identify factors in the research literature that affect WOC's experiences, participation, success, and persistence.…
Descriptors: Minority Group Students, Graduate Students, Females, Cultural Capital
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Ofosu-Ampong, Kingsley; Boateng, Richard; Kolog, Emmanuel A.; Anning-Dorson, Thomas – Journal of Information Systems Education, 2021
With a high attrition rate among students in online learning, educators and researchers have introduced gamified social media learning platforms which allow students to share their experiences, co-create knowledge, and collaboratively learn about computing principles. However, only a few studies have examined learners' motivations, antecedents,…
Descriptors: Student Motivation, Game Based Learning, Social Media, Psychological Needs
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Lachney, Michael; Eglash, Ron; Bennett, Audrey; Babbitt, William; Foy, Lakisha; Drazin, Matt; Rich, Kathryn M. – Learning, Media and Technology, 2021
Culturally responsive computing (CRC) frames the localized knowledges and practices of Black, Brown, and Indigenous communities as assets for working toward racial justice in science, technology, engineering, and mathematics (STEM). A key part of CRC is the role that local communities play in designing and/or implementing curricula and…
Descriptors: Community Involvement, Culturally Relevant Education, Computer Science Education, Social Justice
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Neutens, Tom; Barbion, Evelien; Coolsaet, Kris; wyffels, Francis – Journal of Computer Assisted Learning, 2021
In the last few years, programming, computational thinking, and robotics are more frequently integrated into elementary education. This integration can be done in many different ways. However, it is still unclear which teaching methods work in which situations. To provide some clarity in this area, we compared two methods of integrating…
Descriptors: Programming, Computer Science Education, Robotics, Thinking Skills
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Zhang, Abei; Olelewe, Chijioke Jonathan; Orji, Chibueze Tobias; Ibezim, Nnenna Ekpereke; Sunday, Nnadi Hillary; Obichukwu, Peter Uzochukwu; Okanazu, Oliver Okechukwu – SAGE Open, 2020
Recently, global trends in technological development have brought about innovations in educational paradigms, thus giving rise to significant adoption of learner-centered and problem-centered approaches with greater potential to impart the next generation of learners compared to a more dominant teacher-centered approach. In view of this, this…
Descriptors: Foreign Countries, Instructional Innovation, Conventional Instruction, Technical Institutes
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Kynigos, Chronis; Grizioti, Marianthi – British Journal of Educational Technology, 2020
Although there is wide rhetoric that programming should be learnt by all as an element of computational thinking (CT), in practice, it is mostly implemented narrowly as an end in itself consisting of routine practice and traditional testing of the ability to code. This paper discusses a way in which programming could be seen through a wider…
Descriptors: Educational Games, Thinking Skills, Computation, Affordances
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Zali, Masliza Mat; Mohamad, Razita; Setia, Roszainora; Baniamin, Raja Mariam Raja; Razlan, Razifa Mohd – Asian Journal of University Education, 2020
Interactive and interactional metadiscourse are linguistic features used to maintain the coherence in essays. It involved a one-way interaction between the writer and reader, thus a challenge for Second Language (L2) learners to write effectively and comprehensively. A study is done on how the L2 learners produced the metadiscourse features and…
Descriptors: Undergraduate Students, Interaction, Writing (Composition), Second Language Learning
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Rashkovits, Rami; Lavy, Ilana – Journal of Information Technology Education: Innovations in Practice, 2020
Aim/Purpose: Multi-threaded software design is considered to be difficult, especially to novice programmers. In this study, we explored how students cope with a task that its solution requires a multi-threaded architecture to achieve optimal runtime. Background: An efficient exploit of multicore processors architecture requires computer programs…
Descriptors: Computer Software, Novices, Programming, Difficulty Level
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Chang, Chiung-Sui; Chung, Chih-Hung; Chang, Julio Areck – Educational Technology Research and Development, 2020
Gaming is a part of today's society, especially for younger generations. Therefore, game-based approaches are unsurprisingly used for learning achievement. In this study, a game-based learning courseware was implemented using a problem-based strategy. For this purpose, a game known as 'Programmer Adventure Land' was designed and developed. A group…
Descriptors: Problem Based Learning, Game Based Learning, Computer Science Education, Programming
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Scialdone, Michael J.; Connolly, Amy J. – Journal of Information Systems Education, 2020
Given the ubiquity of interfaces on computing devices, it is essential for future Information Systems (IS) professionals to understand the ramifications of good user interface (UI) design. This article provides instructions on how to efficiently and effectively teach IS students about "fit," a Human-Computer Interaction (HCI) concept,…
Descriptors: Computer Science Education, Information Systems, Teaching Methods, Computer Interfaces
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Ullah, A. M. M. Sharif; Tashi; Kubo, Akihiko; Harib, Khalifa H. – Education Sciences, 2020
Three-dimensional (3D) printing can revolutionize the way products have been designed and manufactured. This necessitates engineering graduates equipped with the knowledge and skills of 3D printing. As a result, the educational aspects of 3D printing have earned a great deal of attention. Nevertheless, to teach 3D printing in an undergraduate…
Descriptors: Teaching Methods, Engineering Education, Computer Peripherals, Undergraduate Students
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Kiraly, Sandor; Balla, Tamas – Acta Didactica Napocensia, 2020
Our online programming language courses have been developed for youngsters who are interested in computer programming. The courses were gamified with some common gamification elements: points, badges, incentives, immediate feedback and leaderboard. The developed Learning Management System (LMS) for our learning portal provides the chance to…
Descriptors: Programming, Computer Science Education, Educational Games, Online Courses
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Geerling, Danielle; Butner, Jonathan; Fraughton, Tamra; Sinclair, Sungchoon; Zachary, Joseph; Sansone, Carol – Journal of Experimental Education, 2020
To better understand students' experiences while learning in an online computer-science course, we adopted a dynamical systems analytic framework in which we tested linked patterns of confusion and interest over time and investigated whether and how those patterns might change as a function of students' exposure to a utility value (UV)…
Descriptors: Online Courses, Computer Science Education, Student Interests, Intervention
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Joseph, Anthony; Lawler, James – Information Systems Education Journal, 2020
Colleges are engaging students in collaborative design courses on diverse projects. More of the courses could be focusing on cross-disciplinary entrepreneurship projects including computer science and information systems students with other disciplinary students. The authors of this paper describe a course that is focusing on collaborative design…
Descriptors: Computer Science Education, Entrepreneurship, Student Projects, Cooperative Learning
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Woods, David M. – Information Systems Education Journal, 2020
This paper explores how goal-setting activities in a course were used to promote a growth mindset in students. Research shows many benefits for students with a growth mindset that emphasizes learning and addressing challenges by focusing on effort and process rather than judgments about success or ability. Activities designed to prompt students to…
Descriptors: Goal Orientation, Assignments, Learning Activities, Skill Development
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