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Johnson, James E.; Christie, James F. – Computers in the Schools, 2009
This article examines how play is affected by computers and digital toys. Research indicates that when computer software targeted at children is problem-solving oriented and open-ended, children tend to engage in creative play and interact with peers in a positive manner. On the other hand, drill-and-practice programs can be quite boring and limit…
Descriptors: Play, Early Childhood Education, Toys, Educational Technology
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Gannon-Leary, Pat; Trayhurn, Deborah; Home, Margaret – Journal of Further and Higher Education, 2009
Work at Northumbria University has focussed on activity that extends opportunities for students to engage directly with the skills development necessary for sound academic practice. This has included highly visual campaigns on the "Plagiarism trap", providing access to Turnitin plagiarism detection software, guides and sessions to…
Descriptors: Higher Education, Plagiarism, Study Skills, Information Literacy
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Boustedt, Jonas – Computer Science Education, 2009
The current paper describes an empirical study with the aim of producing insights about how students experience programming and software engineering. The research aims to investigate the students' world, and hence, we have chosen a phenomenographic approach. Our questions focus on the students' experiences of concepts related to a realistic…
Descriptors: Computer Software, Programming, Internet, Student Experience
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Huang, Leesa V. – Journal of Attention Disorders, 2009
This article presents a comprehensive evaluation of the Pediatric Attention Disorders Diagnostic Screener (PADDS). PADDS was developed as a computer-based assessment system to screen for attention and executive function disorders in children aged 6 through 12 years. The evaluation of the PADDS indicated that it can be a useful and efficient…
Descriptors: Computer Assisted Testing, Psychometrics, Attention Deficit Hyperactivity Disorder, Behavior Rating Scales
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Lantz-Andersson, Annika – International Journal of Computer-Supported Collaborative Learning, 2009
Students frame activities in school in specific ways which are fundamental for their learning and problem solving. The introduction of digital technology and multimedia applications leads to additional aspects to consider, creating a need for research on interaction and activities in relation to new tools. The aim of this study is to analyze how…
Descriptors: Educational Technology, Secondary School Students, Mathematics Instruction, Learning Processes
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Goujon, Annabelle; Didierjean, Andre; Marmeche, Evelyne – Journal of Experimental Psychology: Human Perception and Performance, 2009
Since M. M. Chun and Y. Jiang's (1998) original study, a large body of research based on the contextual cuing paradigm has shown that the visuocognitive system is capable of capturing certain regularities in the environment in an implicit way. The present study investigated whether regularities based on the semantic category membership of the…
Descriptors: Models, Semantics, Prompting, Attention
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Cerdan, Raquel; Vidal-Abarca, Eduardo; Martinez, Tomas; Gilabert, Ramiro; Gil, Laura – Learning and Instruction, 2009
This study examined the effect of (a) high- and low-level questions and (b) reading the text before the questions asked on performance, delayed text recall, and deep text comprehension, as well as on specific text-inspection patterns. Participants were 37 undergraduate students who answered either high- or low-level questions using the software…
Descriptors: Undergraduate Students, Reading Comprehension, Inspection, Recall (Psychology)
Breeding, Marshall – Computers in Libraries, 2009
The downturn in the economy has taken its toll on libraries. Even in the best of times, most libraries have to work with budgets that are barely adequate to support their essential activities. In these recent months, the recession has subtracted significant funds from the parent organizations of many libraries: city, county, and state governments;…
Descriptors: Computer Software, Libraries, Library Automation, Economic Climate
Mastel, Kristen; Huston, Dave – Computers in Libraries, 2009
Game-design programs are relatively new in the world of academia, as the author of this article discovered when she worked as Brown College's librarian and learning resource center coordinator. With that newness comes the challenge of determining a "core" collection of materials to support the discipline. This kind of core collection is…
Descriptors: Video Games, Learning Resources Centers, Educational Resources, Computer Software
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Bodea, Constanta Nicoleta; Dascalu, Mariana Iuliana – Journal of Applied Quantitative Methods, 2009
The authors propose a risks evaluation model for research projects. The model is based on fuzzy inference. The knowledge base for fuzzy process is built with a causal and cognitive map of risks. The map was especially developed for research projects, taken into account their typical lifecycle. The model was applied to an e-testing research…
Descriptors: Risk, Research Projects, Inferences, Models
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Levy, P.; Aiyegbayo, O.; Little, S. – Journal of Computer Assisted Learning, 2009
This paper explores the relationship between practitioners' pedagogical purposes, values and practices in designing for inquiry-based learning in higher education, and the affordances of the Learning Activity Management System (LAMS) as a tool for creating learning designs in this context. Using a qualitative research methodology, variation was…
Descriptors: Instructional Design, Inquiry, Active Learning, Higher Education
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Yue, Kwok-Bun; De Silva, Dilhar; Kim, Dan; Aktepe, Mirac; Nagle, Stewart; Boerger, Chris; Jain, Anubha; Verma, Sunny – Journal of Information Systems Education, 2009
This paper describes our experience of using Content Management Software (CMS), specifically Joomla, to build a real world domain-specific social network site (SNS) as a capstone project for graduate information systems and computer science students. As Web 2.0 technologies become increasingly important in driving business application development,…
Descriptors: Computer Software, Information Systems, Social Networks, Graduate Students
Dyrli, Kurt O. – District Administration, 2009
We are at the start of a revolution in the use of computers, one that analysts predict will rival the development of the PC in its significance. Companies such as Google, HP, Amazon, Sun Microsystems, Sony, IBM, and Apple are orienting their entire business models toward this change, and software maker SAS has announced plans for a $70 million…
Descriptors: Elementary Secondary Education, Computers, Educational Technology, School Districts
Hastings, Jeffrey – School Library Journal, 2009
When asked to weigh in on what might be the next best thing in educational technology, the author scanned the horizon for the next gizmo or software advance that would eventually grow legs, rise up, and utterly transform the library profession. But what he saw was more about evolution than revolution. Sure, Windows Vista will become Windows 7, USB…
Descriptors: Technology Planning, Computer Software, Computers, Libraries
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Stankovic, Nenad; Tillo, Tammam – Journal of Information Technology Education, 2009
Concurrent engineering or overlapping activities is a business strategy for schedule compression on large development projects. Design parameters and tasks from every aspect of a product's development process and their interdependencies are overlapped and worked on in parallel. Concurrent engineering suffers from negative effects such as excessive…
Descriptors: Student Projects, Learning Strategies, Engineering, Teaching Methods
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