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Bruno, F. B.; Silva, T. L. K.; Silva, R. P.; Teixeira, F. G. – Campus-Wide Information Systems, 2012
Purpose: The purpose of this paper is to propose a web-based tool that enables the development and provision of learning designs and its reuse and re-contextualization as generative learning objects, aimed at developing educational materials. Design/methodology/approach: The use of learning objects can facilitate the process of production and…
Descriptors: Foreign Countries, Instructional Materials, Material Development, Concept Mapping
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Wasson, Barbara; Vold, Vibeke – Internet and Higher Education, 2012
Today's youth thrive in informal participatory communities where they not only consume but also act as contributors or producers. Through active participation they develop new media skills encompassing cultural competencies and social skills. In a participatory culture of learning, students' active contributions to their learning are stressed and…
Descriptors: Feedback (Response), Peer Evaluation, Interpersonal Competence, Student Participation
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Shaffer, Steven C. – Online Journal of Distance Learning Administration, 2012
Assessment is an important part of distance education (DE). As class sizes get larger and workloads increase, the IT infrastructure and processes used for DE assessments become more of an issue. Using the BS ISO/IEC 23988:2007 Standard for the use of technology in the delivery of assessments as a guide, this paper describes a rational approach to…
Descriptors: Distance Education, Educational Technology, Disadvantaged, Quality Assurance
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Sondergeld, Toni A.; Beltyukova, Svetlana A.; Fox, Christine M.; Stone, Gregory E. – Mid-Western Educational Researcher, 2012
Scientifically based research used to inform evidence based school reform efforts has been required by the federal government in order to receive grant funding since the reenactment of No Child Left Behind (2002). Educational evaluators are thus faced with the challenge to use rigorous research designs to establish causal relationships. However,…
Descriptors: Research Design, Research Tools, Simulation, Educational Research
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Guven, Bulent – Australasian Journal of Educational Technology, 2012
This study examines the effect of dynamic geometry software (DGS) on students' learning of transformation geometry. A pre- and post-test quasi-experimental design was used. Participants in the study were 68 eighth grade students (36 in the experimental group and 32 in the control group). While the experimental group students were studying the…
Descriptors: Experimental Groups, Control Groups, Quasiexperimental Design, Achievement Tests
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Rummel, Nikol; Mullins, Dejana; Spada, Hans – International Journal of Computer-Supported Collaborative Learning, 2012
With the aim to promote students' mathematics learning, we extended the Cognitive Tutor Algebra (CTA), a computer-based tutoring system for high school mathematics, to a collaborative setting. Furthermore we developed a collaboration script to support students' interactions. In an experimental classroom study, we compared three conditions:…
Descriptors: Mathematics Education, Prior Learning, Interaction, Algebra
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Phan, Huy P. – Journal of Educational Research, 2012
Empirical research has provided evidence supporting the validation and prediction of 4 major sources of self-efficacy: enactive performance accomplishments, vicarious experiences, verbal persuasion, and emotional states. Other research studies have also attested to the importance and potency of self-efficacy in academic learning and achievement.…
Descriptors: Evidence, Elementary School Students, Mathematics Education, Self Efficacy
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Hahkioniemi, Markus; Leppaaho, Henry – International Journal for Technology in Mathematics Education, 2012
In this paper, we study how prospective teachers guide students' reasoning in GeoGebra-supported inquiry tasks. Twenty prospective mathematics teachers wrote about how they would react as a teacher in hypothetical situations where high school students present their GeoGebra-supported solutions to the teacher. Before writing their reactions, the…
Descriptors: Foreign Countries, Mathematics Teachers, High School Students, Mathematics Instruction
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Welsh, Katharine E.; France, Derek; Whalley, W. Brian; Park, Julian R. – Journal of Geography in Higher Education, 2012
This resource paper provides guidance for staff and students on the potential educational benefits, limitations and applications of geotagging photographs. It also offers practical advice for geotagging photographs in a range of fieldwork settings and reviews three free smartphone applications (apps) for geotagging photographs (Flickr, Evernote…
Descriptors: Educational Benefits, Educational Technology, Field Experience Programs, Field Studies
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Lin, Shu-Hui; Huang, Yun-Chen – Active Learning in Higher Education, 2012
Loneliness is a common problem for many students. Research indicates that loneliness is associated with relatively poor physical health and depression among students. Burnout in students is also an important issue since it adversely affects students' learning as well as their health and well-being. Both loneliness and learning burnout are related…
Descriptors: Self Efficacy, Measures (Individuals), Physical Health, Social Sciences
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Motz, Benjamin A.; James, Karin H.; Busey, Thomas A. – Advances in Physiology Education, 2012
Despite a profusion of popular misinformation about the left brain and right brain, there are functional differences between the left and right cerebral hemispheres in humans. Evidence from split-brain patients, individuals with unilateral brain damage, and neuroimaging studies suggest that each hemisphere may be specialized for certain cognitive…
Descriptors: Teaching Methods, Neurology, Brain, Visual Stimuli
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Subrahmaniyan, Neeraja; Krishnaswamy, Swetha; Chowriappa, Ashirwad; Srimathveeravalli, Govindarajan; Bisantz, Ann; Shriber, Linda; Kesavadas, Thenkurussi – Journal of Interactive Learning Research, 2012
Research has shown that children with learning disabilities exhibit considerable challenges with visual motor integration. While there are specialized Occupational Therapy interventions aimed at visual motor integration, computer games and virtual toys have now become increasingly popular, forming an integral part of children's learning and play.…
Descriptors: Learning Disabilities, Educational Technology, Feedback (Response), Computer Software
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Unal-Colak, Figen; Ozan, Ozlem – Turkish Online Journal of Distance Education, 2012
Animated agents are electronic agents that interact with learners through voice, visuals or text and that carry human-like characteristics such as gestures and facial expressions with the purpose of creating a social learning environment, and provide information and guidance and when required feedback and motivation to students during their…
Descriptors: Socialization, Feedback (Response), Computer Software, Academic Achievement
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Redkar, Sangram – Journal of STEM Education: Innovations and Research, 2012
This paper presents an interesting teaching experiment carried out at XXX University. The author offered a new course in computational/analytical vehicle dynamics to senior undergraduate students, graduate students and practicing engineers. The objective of the course was to present vehicle dynamics theory with practical applications using…
Descriptors: Active Learning, Student Projects, Computer Software, Undergraduate Students
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Koklu, Oguz; Topcu, Abdullah – International Journal of Mathematical Education in Science and Technology, 2012
Pre-existing misconceptions are serious impediments to learning in mathematics. Means for detecting and correcting them have received much attention in the literature of educational research. Dynamic geometry software has been tried at different grade levels. This quasi-experimental study investigates the effect of Cabri-assisted instruction on…
Descriptors: Secondary School Students, Geometry, Control Groups, Experimental Groups
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