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Cavus, Nadire – Interactive Learning Environments, 2013
Learning management systems (LMSs) contain hidden costs, unclear user environments, bulky developer and administration manuals, and limitations with regard to interoperability, integration, localization, and bandwidth requirements. Careful evaluation is required in selecting the most appropriate LMS for use, and this is a general problem in…
Descriptors: Foreign Countries, Developing Nations, Integrated Learning Systems, Computer Software Evaluation
Tang, Stephen; Hanneghan, Martin; Carter, Christopher – Electronic Journal of e-Learning, 2013
Game-based learning (GBL) combines pedagogy and interactive entertainment to create a virtual learning environment in an effort to motivate and regain the interest of a new generation of "digital native" learners. However, this approach is impeded by the limited availability of suitable "serious" games and high-level design…
Descriptors: Models, Engineering, Instructional Design, Computer Games
Gamarra, Soledad; Dudiuk, Catiana; Mancilla, Estefania; Vera Garate, Maria Veronica; Guerrero, Sergio; Garcia-Effron, Guillermo – Biochemistry and Molecular Biology Education, 2013
"Candida" spp. includes more than 160 species but only 20 species pose clinical problems. "C. albicans" and "C. parapsilosis" account for more than 75% of all the fungemias worldwide. In 1995 and 2005, one "C. albicans" and two "C. parapsilosis"-related species were described, respectively. Using…
Descriptors: Science Laboratories, Science Instruction, Molecular Biology, Science Experiments
Garver, Michael S.; Roberts, Brian A. – Marketing Education Review, 2013
This innovative system of teaching and learning includes the implementation of two effective learning technologies: podcasting ("flipping") and classroom response systems ("clicking"). Students watch lectures in podcast format before coming to class, which allows the "entire" class period to be devoted to active…
Descriptors: Teaching Methods, Handheld Devices, Educational Technology, Technology Integration
Hu, Jun; van der Vlist, Bram; Niezen, Gerrit; Willemsen, Willem; Willems, Don; Feijs, Loe – Interactive Learning Environments, 2013
We present two designs in the area of the Internet of Things, utilizing the ontology-driven Smart Objects For Intelligent Applications (SOFIA) Interoperability Platform (IOP). The IOP connects domestic objects in the physical world to the information world, allowing for coaching the behaviour of, or raising awareness in, domestic energy…
Descriptors: Internet, Computer System Design, Environmental Education, Consciousness Raising
Berk, Ronald A. – Journal of Faculty Development, 2013
Disclaimer: I have been an active "free" user of LinkedIn for 5.463 years with more than 3000 (1st degree) connections from all over the world. I have no vested interest in LinkedIn other than as a user of the services it provides. Despite the fact that LinkedIn was originally designed as a network for business professionals, not…
Descriptors: Social Networks, Educational Resources, Web 2.0 Technologies, Performance Technology
Schlotter, Nicholas E. – Journal of Chemical Education, 2013
Our ability to statistically analyze data has grown significantly with the maturing of computer hardware and software. However, the evolution of our statistics capabilities has taken place without a corresponding evolution in the curriculum for the undergraduate chemistry major. Most faculty understands the need for a statistical educational…
Descriptors: Statistics, College Mathematics, College Science, Undergraduate Students
Yao, Lei – ProQuest LLC, 2013
Computational aesthetics is a newly emerging cross-disciplinary field with its core situated in traditional research areas such as image processing and computer vision. Using a computer to interpret aesthetic terms for images is very challenging. In this dissertation, I focus on solving specific problems about analyzing the composition and style…
Descriptors: Photography, Painting (Visual Arts), Aesthetics, Interdisciplinary Approach
Daly, Tebring – ProQuest LLC, 2013
Learning the syntax, semantics, and concepts behind software engineering can be a challenging task for many individuals. This paper examines the Alice 3 software, a three-dimensional visual environment for teaching programming concepts, to determine if it is an effective tool for improving student achievement, raising self-efficacy, and engaging…
Descriptors: Computer Science Education, Programming, Computer Software, Computer Uses in Education
Al Ayubi, Soleh Udin – ProQuest LLC, 2013
Persuasive technology (PT) has the potential to support individuals to perform self-management and social support as a part of health behavior change. This has led a few researchers in the intersection of the areas of health behavior change and software engineering to apply behavior change and persuasion theories to software development practices,…
Descriptors: Information Technology, Health Promotion, Health Behavior, Behavior Change
Pagano, Matthew Wallach – ProQuest LLC, 2013
The conversion of paper-based medical records into electronic formats is set to bring many benefits to healthcare. This includes creating a more seamless exchange of electronic health records (EHRs) between providers, improving healthcare while lowering its costs, and providing patients with increased access to their EHRs. As more medical…
Descriptors: Patients, Health Services, Information Technology, Information Security
Silberman, Peter – ProQuest LLC, 2013
This study investigated how and why secondary school faculty use the learning software, Odyssey. Faculty were asked about their pedagogical beliefs and instructional practices, the perceived impact of using the software on student outcomes, and how, if at all, Odyssey-using faculty would change the software to increase utility. Data collection…
Descriptors: Secondary School Teachers, Computer Software, Teaching Methods, Instructional Effectiveness
Belbase, Shashidhar – Online Submission, 2013
A teacher's belief plays a significant role in the quality of teaching mathematics. In a fictive way, the researcher changed his role from a researcher to a research participant in an imaginative interview. His interior other (David) interviewed him as a researcher. A single interview session was held lasting for about three hours. The…
Descriptors: Geometry, Mathematics Instruction, Teacher Attitudes, Interviews
Burris, Justin T. – Teaching Children Mathematics, 2013
Technology permeates every aspect of daily life, from the sensors that control the traffic signals to the cameras that allow real-time video chats with family around the world. At times, technology may make life easier, faster, and more productive. However, does technology do the same in schools and classrooms? Will the benefits of technology…
Descriptors: Elementary School Mathematics, Mathematical Concepts, Manipulative Materials, Teaching Methods
Young, Jeffrey R. – Chronicle of Higher Education, 2013
Textbook publishers argue that their newest digital products should not even be called "textbooks." They are really software programs built to deliver a mix of text, videos, and homework assignments. But delivering them is just the beginning. No old-school textbook was able to be customized for each student in the classroom. The books never graded…
Descriptors: Higher Education, Homework, Video Technology, Computer Software

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