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Franklin, Teresa J. – Journal of Educational Technology, 2008
Higher education and in particular Colleges of Education are viewed as falling behind in the use of technology for teaching and learning (Lederman & Niess, 2000). With today's student population identified as digital natives and the evening news discussing the potential of virtual worlds as new learning environments, an examination of the…
Descriptors: Computer Simulation, Social Systems, Internet, Social Media
Gattiker, Urs E.; And Others – 1986
Computer literacy has been identified as one of the most important factors for the effective use of computer-based technology in the workplace. Managers need to know the most efficient methods available to teach computer skills to their employees in a short time. Such methods need to be suitable for all employees, whether academically gifted or…
Descriptors: Academic Ability, Business Administration Education, Classroom Techniques, Computer Assisted Instruction
Gerling, Kenneth D. – 1988
This paper describes the simulator phase of Commonwealth Edison's program for training and licensing operators of nuclear power stations. Topics covered include (1) preparing the students before starting the simulator phase; (2) the simulator schedule and the number of students that can be trained effectively in a class; (3) format and structure…
Descriptors: Classroom Techniques, Evaluation Methods, Job Training, Learning Activities
Cordell, Curtis C.; And Others – 1983
A training effectiveness evaluation of the Navy Advanced Fire Fighting Training System was conducted. This system incorporates simulated fires as well as curriculum materials and instruction. The fires are non-pollutant, computer controlled, and installed in a simulated shipboard environment. Two teams of 15 to 16 persons, with varying amounts of…
Descriptors: Computer Oriented Programs, Fire Fighters, Fire Protection, Fire Science Education
BOOCOCK, SARANE S.; AND OTHERS – 1967
AN EXPERIMENT WAS CONDUCTED TO INVESTIGATE STUDENTS' SENSE OF CONTROL OVER THEIR OWN DESTINIES, THE EFFECTS OF SIMULATION GAMES ON THESE CONTROL BELIEFS, AND THE RELATIONSHIP OF THESE ISSUES TO THE RACIAL COMPOSITION OF A SCHOOL. IT WAS HYPOTHESIZED THAT INDIVIDUALS LACKING A SENSE OF CONTROL HAD HAD LIMITED EXPERIENCE WITH SITUATIONS WHICH COULD…
Descriptors: Black Students, Control Groups, Data, Educational Experiments
CARPENTER, WILLIAM L. – 1968
CHANGE IN INFORMATION PROCESSING AND CHANNEL CAPACITY WITH INCREASE IN AGE WAS STUDIED, AND POSSIBLE ALTERING OF THIS RELATIONSHIP WITH A CHANGE IN COMPLEXITY AND DIMENSIONALITY OF THE STIMULUS PRESENTED. VISUAL STIMULI WERE PROJECTED ON A SCREEN TO FOUR GROUPS COMPOSED OF 74 COLLEGE GRADUATES, RANGING IN AGE FROM 23 TO 68 YEARS, IN A SIMULATED…
Descriptors: Age Differences, Anxiety, College Graduates, Communications
Boocock, Sarane S., Ed.; Schild, E.O., Ed. – 1968
Simulation games serve many functions, but the important one to educators is that they present the student player with a real-life situation allowing him to use his knowledge and abilities while discovering decision-making skills for himself. To provide a basic reference on simulation gaming, essays on various aspects of games were collected from…
Descriptors: Computer Assisted Instruction, Counseling, Decision Making Skills, Economics
Churchill, Geoffrey – 1975
A brief case study of the resistance to technological change is presented using DOG, a small scale deterministic business game, as the example of technology. DOG, a decision mathematics game for the purpose of providing an environment for application of mathematical concepts, consists of assignments mostly utilizing matrix algebra but also some…
Descriptors: Administrative Problems, Business Education, Case Studies, College Curriculum
Bingham County Career Education, Blackfoot, ID.
BOP, Inc., is a simulated mortgage and loan office serving students in the high schools of Bingham County, Idaho, through a mobile educational service program. The program's primary purpose is to provide work experiences for high school students who have office skills so that they can make decisions about working in an office. The teacher's manual…
Descriptors: Business Skills, Finance Occupations, Guides, Instructional Materials
University of Southern California, Los Angeles. COMEX Research Project. – 1974
The Legal Reference Manual is one of a set of twenty-one manuals used in METRO-APEX 1974, a computerized college and professional level, computer-supported, role-play, simulation exercise of a community with "normal" problems. Stress is placed on environmental quality considerations. APEX 1974 is an expansion of APEX--Air Pollution…
Descriptors: Computer Assisted Instruction, Computer Programs, Environmental Education, Environmental Influences
McCowan, Richard J.; Mongerson, M. Duane – 1969
Developed by the Campus Laboratory School of the State College at Buffalo, this program description proposes a simulated work environment which could be used to train educable and trainable retardates for hotel/motel aides more effectively and economically than on-the-job training or classroom lecture instruction. The proposed method of…
Descriptors: Curriculum Research, Hotels, Household Workers, Housekeepers
Duke, Richard D.; And Others – 1970
It is time that sociology made use of the increasingly popular teaching device of linking computer simulation and gaming. It is needed because in teaching courses in urban sociology, human ecology, and urban planning, we have found that: a) most class exercises present the community as a statis phenomenon; b) there is no quick and easy way to…
Descriptors: Computer Assisted Instruction, Ecological Factors, Educational Games, Games
Peer reviewedGreen, Gaye Leigh – Art Education, 1996
Provides an introduction and overview of installation art. Installation art challenges the accepted notion of passive viewing and comments on concepts concerning art and the environment by creating spatial environments using natural materials. Describes several student installation art projects and the issues raised by this approach. (MJP)
Descriptors: Aesthetic Values, Art Appreciation, Art Criticism, Art Education
Smith, Brian; Sharma, Priya; Hooper, Paula – Interactive Technology and Smart Education, 2006
This paper describes the forms of knowledge used by players of fantasy sports, games where players create ideal sports teams and compete to accumulate points based on professional athletes' statistical performances. Messages from a discussion forum associated with a popular fantasy basketball game were analyzed to understand how players described…
Descriptors: Fantasy, Athletes, Heuristics, Mathematical Concepts
Mukerji, Siran, Ed.; Tripathi, Purnendu, Ed. – Information Science Reference, 2010
Technology holds the key for bridging the gap between access to quality education and the need for enhanced learning experiences. This book contains case studies on divergent themes of personalized learning environments, inclusive learning for social change, innovative learning and assessment techniques, technology and international partnership…
Descriptors: Foreign Countries, Exchange Programs, Educational Quality, Social Change

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