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Strate, James W.; Brorson, Bruce – 1976
The research project focused on the utilization of the model-school store as a distributive education learning laboratory. Objectives were to: (1) Determine the competencies required of teacher-coordinators, (2) determine the instructional materials and equipment needed, (3) develop a model-school store curriculum for secondary education, and (4)…
Descriptors: Curriculum Development, Distributive Education, Distributive Education Teachers, Educational Facilities
Sargeant, Donald G. – Agr Educ Mag, 1970
Descriptors: Agricultural Education, Computer Assisted Instruction, Educational Games, Information Dissemination
Douglas, Willard B.; Carter, Thomas C., III – Business Education World, 1979
Describes Lester Hill, a simulated corporation, that students utilize in education for clerical, secretarial, or distributive services. Following job interviews, students, assigned to appropriate jobs, process computer cards (simulated merchandise) through sales, warehouse, traffic, and accounting departments. Reviews roles of management, outside…
Descriptors: Distributive Education, Employment Interviews, Experiential Learning, Job Training
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Maynes, Bill; And Others – Alberta Journal of Educational Research, 1992
Describes experiential learning instructional model and simulation for student principals. Describes interactive laser videodisc simulation. Reports preliminary findings about student principal learning from simulation. Examines learning approaches by unsuccessful and successful students and learning levels of model learners. Simulation's success…
Descriptors: Administrator Attitudes, Administrator Education, Computer Simulation, Experiential Learning
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Rieber, Lloyd P. – Educational Technology Research and Development, 1996
Explores how users interact and learn during computer-based simulations given graphical and textual forms of feedback. Graduate students were randomly assigned computer simulations with graphical feedback, textual feedback, or graphical plus textual feedback. Findings indicate that graphical feedback provides experiential learning, but that these…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Simulation, Educational Methods
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Shih, Timothy K.; Chang, Ya-Fung; Hsu, Hun-Hui; Wang, Ying-Hong; Chen, Yung-Hui – Interactive Technology and Smart Education, 2004
Distance education has been an important research issue of multimedia computing and communication. Since the instructional activities are implemented on cyberspace, how to control behaviors of students and to increase the degree of communication awareness have been a challenging issue. We propose a system based on the scaffolding theory. Behaviors…
Descriptors: Video Games, Distance Education, Computer Simulation, Educational Technology
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Jensen, Jorgen A.; Rasmussen, Ole E. – Learning Organization, 2004
People's mental models are viewed as being significant in achieving organizational outcomes, on the assumption that mental models influence people's acts. A fundamental issue in the area of organizational learning, then, is the relation between mental models, learning and performance. We contend that a fruitful line of work is to study persons as…
Descriptors: Organizational Change, Organizations (Groups), Educational Theories, Case Studies
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Bergin, Rolf; Youngblood, Patricia; Ayers, Mary K.; Boberg, Jonas; Bolander, Klara; Courteille, Olivier; Dev, Parvati; Hindbeck, Hans; Edward, Leonard E., II; Stringer, Jennifer R.; Thalme, Anders; Fors, Uno G. H. – Journal of Educational Computing Research, 2003
Interactive Simulated Patient (ISP) is a computer-based simulation tool designed to provide medical students with the opportunity to practice their clinical problem solving skills. The ISP system allows students to perform most clinical decision-making procedures in a simulated environment, including history taking in natural language, many…
Descriptors: Foreign Countries, Simulated Environment, Physical Examinations, Medical Students
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Savin-Baden, Maggi; Gourlay, Lesley; Tombs, Cathy; Steils, Nicole; Tombs, Gemma; Mawer, Matt – Educational Research, 2010
Background: The literature on immersive virtual worlds and e-learning to date largely indicates that technology has led the pedagogy. Although rationales for implementing e-learning have included flexibility of provision and supporting diversity, none of these recommendations has helped to provide strong pedagogical location. Furthermore, there is…
Descriptors: Higher Education, Staff Role, College Instruction, Literature Reviews
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Lennon, Ron; Sharland, Alex; Gonzalez, Mauricio – College Teaching Methods & Styles Journal, 2006
Negotiation skills are valuable tools especially in the international business context. However, the extent to which negotiation simulations build new skills rather than augment existing skills is unclear. This empirical study focuses on the extent to which Mexican students and U.S. students learned from a negotiation simulation. The results…
Descriptors: Foreign Countries, College Students, Business Administration Education, Marketing
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Simonson, Michael, Ed. – Association for Educational Communications and Technology, 2013
For the thirty-sixth year, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Anaheim, California. The Proceedings of AECT's Convention are published in two…
Descriptors: Educational Technology, Ethnicity, Educational Games, Specialists
Savannah Area Vocational-Technical School, GA. – 1984
This word processing administrative support secretary position simulation has been developed for use in an office applications laboratory at the postsecondary level. Its purpose is to give the student an opportunity to become familiar with the tasks and duties that may be performed by an administrative support secretary. This employer manual…
Descriptors: Business Skills, Job Skills, Learning Activities, Office Occupations Education
LOUBERT, J. DANIEL – 1967
MANY AMERICANS EMPLOYED OVERSEAS, ESPECIALLY NAVY AND MARINE PERSONNEL, NEED KNOWLEDGE OF THE CULTURES IN WHICH THEY LIVE. THERE IS CRITICISM OF TRADITIONAL WAYS OF SELECTING PERSONS AND TRAINING THEM. A NUMBER OF NEW TECHNIQUES, BASED ON EXPERIMENTAL TRAINING IN SIMULATION OF FOREIGN SOCIETIES, SEEM TO PROVIDE FOR OVERCOMING INTERNALIZATION…
Descriptors: Cross Cultural Training, Cultural Awareness, Culture Conflict, Educational Needs
University of Southern California, Los Angeles. COMEX Research Project. – 1974
The Industrialist's Manual No. 6 (Dusty Rhodes Cement Company) is one of a set of twenty-one manuals used in METRO-APEX 1974, a computerized college and professional level, computer-supported, role-play, simulation exercise of a community with "normal" problems. Stress is placed on environmental quality considerations. APEX 1974 is an…
Descriptors: Computer Assisted Instruction, Computer Programs, Environmental Education, Environmental Influences
Caro, Paul W. – 1974
Flight simulators are built as realistically as possible, presumably to enhance their training value. Yet, their training value is determined by the way they are used. Traditionally, simulators have been less important for training than have aircraft, but they are currently emerging as primary pilot training vehicles. This new emphasis is an…
Descriptors: Aircraft Pilots, Aviation Technology, Educational Programs, Flight Training
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