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Totan, Havva Nur; Korucu, Agâh Tugrul – Participatory Educational Research, 2023
The aim of this study is to examine the effect of block-based coding education on middle school students' computational thinking skills and attitudes towards coding with Blocky example. The training phase of the implementation process was planned and implemented by subject experts in 4 weeks and 2 hours a week. In the research, both quantitative…
Descriptors: Programming, Computer Science Education, Student Attitudes, Computation
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Koray, Abdullah; Bilgin, Eda – Science Insights Education Frontiers, 2023
This study was carried out to determine the effect of Scratch-based coding applications integrated into the 5E learning model used in science teaching on students' computational thinking skills and self-efficacy towards block-based programming. In addition, students' perceptions of the activity were measured after each Scratch activity, which was…
Descriptors: Programming, Learning Activities, Integrated Activities, Computation
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Hwang, Wu-Yuin; Nurtantyana, Rio; Purba, Siska Wati Dewi; Hariyanti, Uun; Suprapto – IEEE Transactions on Learning Technologies, 2023
We developed an Authentic GeometryGo (AGG) app to help students application of geometry in authentic contexts through authentic measurements and peer assessments. The study included an experimental group (EG) using an AGG app and a control group (CG) using paper-based methods. The results showed that the EG outperformed the CG in terms of…
Descriptors: Educational Technology, Geometry, Performance Based Assessment, Peer Evaluation
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Kiliç, Servet; Çakiroglu, Ünal – Technology, Knowledge and Learning, 2023
Since teaching robotics in schools is still new for teachers, studies on how to integrate computational thinking concepts in robotics courses are still rare. In this direction, teacher training sessions for teaching robotics should be visited. Accordingly, in this exploratory case study, a professional development program for teachers was…
Descriptors: Program Development, Program Implementation, Program Evaluation, Faculty Development
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Tankiz, Esra; Atman Uslu, Nilüfer – Technology, Knowledge and Learning, 2023
The purpose of this study was to examine the pre-service teachers' computational thinking (CT) skills and self-efficacy (SE) towards teaching CT, who attended a course in which educational games were developed in a block-based programming environment and lesson plans were prepared accordingly. The research was conducted with thirty seven…
Descriptors: Preservice Teachers, Computation, Thinking Skills, Self Efficacy
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Hastuti, Wiwik D.; Astati, Siti M.; Sudarjo, Sudarjo; Fathoni, Arif – Pegem Journal of Education and Instruction, 2023
Children with intellectual disabilities face obstacles in their numeracy skills development. Stick intelligence is a learning media that is aimed to help these children enhance their numeracy skills. Therefore, this study aims to identify: (1) the numeracy skills of students with intellectual disabilities before using the mathematical intelligence…
Descriptors: Intellectual Disability, Students with Disabilities, Numeracy, Mathematics Skills
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Wang, Xinyue; Cheng, Mengmeng; Li, Xinfeng – Journal of Educational Computing Research, 2023
Computational thinking (CT) is considered a fundamental skill that everyone in the 21st century should have. Game-based learning (GBL) may be used to teach CT, and it's necessary to clarify how to design and implement game-based CT teaching. The literature was systematically searched for empirical studies published between 2011 and 2021.…
Descriptors: Computation, Thinking Skills, Game Based Learning, Teaching Methods
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Hsu, Ting-Chia; Chang, Yu-Shan; Chen, Mu-Sheng; Tsai, I.-Fan; Yu, Cheng-Yen – Education and Information Technologies, 2023
There is a growing number of products for learning the interdisciplinary application of science, technology, engineering, art, and mathematics (STEAM) in K-12. However, there is no general assessment tool for those STEAM creations, so as to help parents or instructors to experience and evaluate the STEAM products created or sold by companies or…
Descriptors: Test Validity, Test Reliability, Formative Evaluation, STEM Education
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Yildiz Durak, Hatice; Atman Uslu, Nilüfer; Canbazoglu Bilici, Sedef; Güler, Bekir – Education and Information Technologies, 2023
In this study, the role of science and computational thinking (CT) in teaching self-efficacy and design thinking variables were examined to explain the technological pedagogical content knowledge (TPACK) knowledge forms needed by science teachers for integrated Science, Technology, Engineering and Mathematics (STEM) within the framework of the…
Descriptors: Predictor Variables, Pedagogical Content Knowledge, Technological Literacy, STEM Education
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Satsangi, Rajiv; Raines, Alexandra R. – Journal of Learning Disabilities, 2023
As digital technology use increases in K-12 education, greater numbers of strategies become available to support students in mathematics. One technology that provides students diverse representations of mathematical concepts is virtual manipulatives. Although instruction featuring representations with physical manipulatives possesses a large body…
Descriptors: Educational Technology, Manipulative Materials, Computation, Fractions
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Park, Woongbin; Kwon, Hyuksoo – International Journal of Technology and Design Education, 2023
The purpose of this study was to develop a program that incorporates computational thinking into technology education classrooms and to investigate its effect on students. Software (SW) education and physical computing education are frequently addressed topics in technology education, but education about computational thinking (CT) lacks interest…
Descriptors: Foreign Countries, Middle School Students, Computation, Thinking Skills
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Shayan Doroudi – Journal of the Learning Sciences, 2023
When the Learning Sciences emerged in 1991, there was an ethos of studying learning in humans and machines in conjunction with one another. This ethos reflected three decades of prior work on the interdisciplinary study of learning; however, in the three decades since the emergence of the Learning Sciences, it seems to have largely disappeared. I…
Descriptors: Interdisciplinary Approach, Educational Research, Man Machine Systems, Learning Processes
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Montoya Delgadillo, Elizabeth; Páez Murillo, Rosa; Vandebrouck, Fabrice; Vivier, Laurent – International Journal of Research in Undergraduate Mathematics Education, 2018
The three localization perspectives--punctual, local and global--initially proposed for functions, are used to study the objects of Analysis. We provide two examples of how they can support mathematical work: computing the tangent to a curve and computing the limit of a function.
Descriptors: Mathematics Instruction, Computation, Mathematical Concepts
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Boumi, Shahab; Vela, Adan Ernesto – Education Sciences, 2020
American universities use a procedure based on a rolling six-year graduation rate to calculate statistics regarding their students' final educational outcomes (graduating or not graduating). As an alternative to the six-year graduation rate method, many studies have applied absorbing Markov chains for estimating graduation rates. In both cases, a…
Descriptors: Graduation Rate, Computation, Markov Processes, Accuracy
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Buteau, Chantal; Muller, Eric; Mgombelo, Joyce; Sacristán, Ana Isabel; Dreise, Kirstin – Digital Experiences in Mathematics Education, 2020
In this article, we seek to understand how university students learn to use programming as an instrument for 'authentic' mathematical investigations. We use the instrumental approach as a framework, focusing on how the transformation of the programming language into an instrument requires that the user develops or mobilizes multiple schemes at…
Descriptors: Undergraduate Students, Programming, Mathematics Education, Mathematics Skills
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