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Pattarapol Yamwongsri; Hsiu-Ling Chen – Journal of Educational Computing Research, 2025
Inquiry-Based Learning (IBL) is known to develop advanced cognitive skills, particularly in complex subjects like geography. However, integrating Spherical Video-Based Virtual Reality (SVVR) with IBL remains underexplored. This study proposed an SVVR-based IBL approach to enhance geography education for high school students in Thailand. A…
Descriptors: Computer Simulation, Video Technology, Active Learning, Inquiry
Sankaranarayanan Paleeri; Sneha Parambath – Journal of Educational Technology, 2025
This study explored the perceptions of learners, teachers, and administrators on the role of artificial intelligence (AI) in the higher secondary school education scenario of Kerala. The study was a comprehensive survey, and sample groups included 360 students, 60 teachers, and 5 administrators. Both qualitative methods and quantitative techniques…
Descriptors: Artificial Intelligence, Computer Uses in Education, Student Attitudes, Teacher Attitudes
Engin Karadag; Murat Aydogmus; Irfan Simsek; S. Koza Ciftci; Katerina Karkali; Efthymios Goumas; Igor Vaslav Vitale; Marta Kubiak; Lidia Esther Godoy Bellas – Education and Information Technologies, 2025
Virtual reality (VR) has emerged as a promising tool for enhancing motor skill training in children with special educational needs (SEN). This qualitative case study explored the perspectives and experiences of experts regarding the integration of VR technology into motor skill training for children with SEN. This study investigated VR's perceived…
Descriptors: Computer Simulation, Computer Uses in Education, Motor Development, Psychomotor Skills
Marwa Hafour – Language Learning & Technology, 2025
Mobile apps are becoming part and parcel of our daily lives. Hence, this study examined the differential effects of app modes on listening comprehension and recognition. From a pool of Egyptian EFL sophomores, 107 students were randomly assigned into 3 groups practicing mobile-assisted listening in 3 modalities: Unimodal (n = 35), Bimodal (n =…
Descriptors: Foreign Countries, Multilingualism, English (Second Language), Second Language Learning
Sarah L. Rodriguez; Amanda Ross – Computer Science Education, 2025
Background and Context: Hispanic-serving community colleges represent promising sites for broadening participation and enhancing computing interests around AI. Objectives: This study investigated how students enrolled in an introductory AI computing course at an HSCC made meaning of their course experiences and how they described their interest in…
Descriptors: Artificial Intelligence, Computer Software, Computer Science Education, Technology Integration
Nergiz Teke; Tugba Bas – European Journal of Education, 2025
Early literacy skills, the basis of literacy skills, can be introduced to children through various stimuli and are supported by digital games with the increasing use of technology. This study aims to investigate the games children can download from the Play Store, which has high accessibility and allows them to play offline many times, regarding…
Descriptors: Emergent Literacy, Computer Games, Educational Games, Computer Oriented Programs
UNESCO-UNEVOC International Centre for Technical and Vocational Education and Training, 2025
Drawing on insights from over 4,000 respondents across 128 countries, this survey report examines how young people are navigating both the opportunities and challenges of the digital era. While 62% of youth are already using AI in real-world contexts, only 30% have received formal training -- highlighting critical gaps in access, ethics and…
Descriptors: Artificial Intelligence, Computer Use, Technological Literacy, Training
Stephanie Fredrick; Amanda Nickerson; Michelle Demaray; Chunyan Yang – John Wiley & Sons, Inc, 2025
"Cyberbullying: Helping Children Navigate Digital Technology and Social Media" is a practical resource for addressing bullying and aggressive behaviors online. Authored by school psychologists, this book offers a balanced perspective on keeping kids safe online in ways that promote positive development. Finding accurate guidance for…
Descriptors: Bullying, Computer Mediated Communication, Social Media, Child Safety
Iria Estévez-Ayres; Patricia Callejo; Miguel Ángel Hombrados-Herrera; Carlos Alario-Hoyos; Carlos Delgado Kloos – International Journal of Artificial Intelligence in Education, 2025
The emergence of Large Language Models (LLMs) has marked a significant change in education. The appearance of these LLMs and their associated chatbots has yielded several advantages for both students and educators, including their use as teaching assistants for content creation or summarisation. This paper aims to evaluate the capacity of LLMs…
Descriptors: Artificial Intelligence, Natural Language Processing, Computer Mediated Communication, Technology Uses in Education
Matisse Poupard; Florian Larrue; Hélène Sauzéon; André Tricot – British Journal of Educational Technology, 2025
Immersive technologies are assumed to have many benefits for learning due to their potential positive impact on optimizing learners' cognitive load and fostering intrinsic motivation. However, despite promising results, the findings regarding the actual impact on learning remain inconclusive, raising questions about the determinants of efficacy.…
Descriptors: Educational Technology, Academic Achievement, Cognitive Processes, Learning Motivation
Jennifer Billinson – New Directions for Student Leadership, 2025
This article analyzes how TikTok can be situated as a space for learning and analyzing critical leadership skills in the classroom and beyond. While the platform has earned criticism from a variety of angles (including fears over media effects and the pervasiveness of the algorithm), I argue the popularity of the app positions it as one of the…
Descriptors: Leadership Training, Social Media, Leadership Qualities, Computer Oriented Programs
Malte Rolf Teichmann – IEEE Transactions on Learning Technologies, 2025
Due to the rise of virtual reality and the--at least now--hypothetical construct of the Metaverse, learning processes are increasingly transferred to immersive virtual learning environments. While the literature provides few design guidelines, most papers miss an application and evaluation description of the design and development processes. As a…
Descriptors: Instructional Design, Computer Simulation, Educational Environment, Learning Processes
Sedigheh Karimpour; Ehsan Namaziandost; Hossein Kargar Behbahani – Journal of Educational Computing Research, 2025
As an integral part of dynamic assessment, computerized dynamic assessment (CDA) offers learners computer-assisted automated mediation. Accordingly, the possible efficacy of corrective feedback seems to be enhanced with new technologies, such as artificial intelligence tools, that offer automatic corrective feedback. Using technology-enhanced…
Descriptors: Computer Assisted Testing, Feedback (Response), Language Acquisition, Electronic Learning
Beyza Aksu Dunya; Stefanie Wind – International Journal of Testing, 2025
We explored the practicality of relatively small item pools in the context of low-stakes Computer-Adaptive Testing (CAT), such as CAT procedures that might be used for quick diagnostic or screening exams. We used a basic CAT algorithm without content balancing and exposure control restrictions to reflect low stakes testing scenarios. We examined…
Descriptors: Item Banks, Adaptive Testing, Computer Assisted Testing, Achievement
Hans Humenberger – International Journal of Mathematical Education in Science and Technology, 2025
Hands-on experiments with overturning some prisms (partially filled with water) lead students to a conjecture which can be confirmed by using a 3D geometry programme and reinterpreting the process of "overturning of a prism" in an appropriate way. But such confirmations are not a proof and particularly cannot answer the question…
Descriptors: Geometry, Mathematics Instruction, Computer Software, Mathematical Logic

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