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Adrián Carruana Martín; Carlos Alario-Hoyos; Pedro Manuel Moreno-Marcos; Carlos Delgado Kloos – Education and Information Technologies, 2024
Hybrid learning environments saw significant growth due to the COVID-19 pandemic but persist beyond it, one example is the telepresence classroom. This classroom allows the connection of two classrooms in distance locations into a singular one. The technology in a telepresence classroom includes a camera, multiple projectors, microphones, and…
Descriptors: Blended Learning, Computer Assisted Instruction, Distance Education, Computer Mediated Communication
Joseph Crifo – ProQuest LLC, 2024
The present study was conducted to determine how implementing computational thinking (via a proxy in AP Computer Science Principles) into a school's curriculum impacted student proficiency rates on the New York State Geometry Regents. Recent research has suggested that computational thinking is a skill that transcends specific content areas and…
Descriptors: Standardized Tests, Geometry, High School Students, Mathematics Instruction
Risda Putri Indriani; Tri Handayani Kurniati; Rizhal Hendi Ristanto – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2024
High-order cognitive skills (HOCS) are required to solve problems and make decisions. ARVi or augmented reality virus is a learning medium used to enhance HOCS. Aims of this research is to find out the effect of implementing ARVi media on enhancing high-level cognitive skills of students. The research is a quasi-experiment with a pretest-posttest…
Descriptors: Thinking Skills, Problem Solving, Technology Uses in Education, Computer Simulation
Michael E. J. Stouthandel; Lena Van Beek; Joris Van de Velde; Carl Vangestel; Tom Van Hoof – Anatomical Sciences Education, 2024
For this pilot study, the use of the digital 3D anatomy application Complete Anatomy was evaluated as a non-mandatory additional study tool throughout the semester. The aim of the study was to investigate if the Complete Anatomy usage time had an effect on final exam grades and how the app was used post-COVID-19. This cross-sectional study asked…
Descriptors: College Freshmen, Physical Therapy, Allied Health Occupations Education, Visual Aids
Sara Benham; Casaundra DiDomenico; Ashton Dluzneski; Erin Howley; Brenna Curley; Katelyn Amy – Journal of Occupational Therapy Education, 2024
As rehabilitation technologies rapidly develop, the lack of evidence-based training remains a barrier to technology adoption. Continuing education (CE) may provide training opportunities for new technologies, specifically 3D printing. Current models of CE course design rely on traditional, pedagogical methods, including didactic delivery, as…
Descriptors: Computer Peripherals, Printing, Cooperative Learning, Interprofessional Relationship
Nan Wu – International Journal of Web-Based Learning and Teaching Technologies, 2024
Higher education is becoming increasingly competitive and all educational institutions are concentrating on improving quality and changing traditional higher education teaching methods. New-type classroom instruction has embraced a unique advancement opportunity with the arrival of the fifth generation (5G) era. It is critical to develop a…
Descriptors: Instructional Effectiveness, Internet, Computer Literacy, Artificial Intelligence
M. Esther Del Moral-Pérez; Nerea López-Bouzas; Jonathan Castañeda-Fernández – Journal of New Approaches in Educational Research, 2024
Transmedia skill, derived from the process of converting films into educational games using augmented reality and artificial intelligence, involves employing various languages and mediums to adapt an original narrative to another format. This transmedia practice presents an opportunity to cultivate diverse skills in teacher training by…
Descriptors: Media Adaptation, Educational Games, Computer Simulation, Artificial Intelligence
Hong-Thu Thi Nguyen – Interactive Learning Environments, 2024
This article investigates the impact of LMS-based integrated online assessment implementation (LbIOA) on fostering learning motivation and academic performance from tertiary students' experiences and instructors' perspectives. A total of 156 students and seven teachers from the English department at a university in Vietnam participated in the…
Descriptors: Learning Management Systems, Computer Assisted Testing, Motivation, Performance
Reg Leichty – State Education Standard, 2024
Elementary and secondary schools increasingly face an onslaught of ransomware and other cyberattacks, which jeopardize sensitive data and the integrity of their digital infrastructure. The consequences of these attacks can be severe and costly, eroding community trust, disrupting learning, and permanently damaging equipment. The alarming scope and…
Descriptors: Elementary Secondary Education, Computer Security, State Boards of Education, Role Theory
Fatma Outay; Nafaa Jabeur; Fahmi Bellalouna; Tasnim Al Hamzi – Smart Learning Environments, 2024
To measure the effectiveness of learning activities, intensive research works have focused on the process of competency building through the identification of learning stages as well as the setup of related key performance indictors to measure the attainment of specific learning objectives. To organize the learning activities as per the background…
Descriptors: Competence, Learning Activities, Individual Characteristics, Computer Simulation
Salome H. Maro; Aron W. Kondoro; Joel S. Mtebe; Jamie Proctor; Aneth Komba; Björn Haßler – International Review of Research in Open and Distributed Learning, 2024
In low-income countries, the use of technology to enhance teacher continuous professional development (TCPD) activities has been increasing significantly. However, most technology initiatives related to TCPD require the installation of complex information and communications technology (ICT) infrastructure in schools or availability of reliable…
Descriptors: Foreign Countries, Faculty Development, Educational Technology, Developing Nations
Randy Emmanuel Kommey; Madeline C. Fombad – Knowledge Management & E-Learning, 2024
This article investigates technologies used for knowledge sharing among rice farmers in the Eastern Region of Ghana and suggests ways by which the use of technologies may be enhance rice farming. The research was underpinned by the pragmatic paradigm where a concurrent triangulation mixed method design was adopted. The data was drawn from 101…
Descriptors: Sharing Behavior, Agricultural Occupations, Foreign Countries, Extension Agents
Tribikram Budhathoki; Araz Zirar; Eric Tchouamou Njoya; Achyut Timsina – Studies in Higher Education, 2024
The public release of ChatGPT in November 2022 brought excitement and concerns regarding students' use of language models in higher education. However, little research has empirically investigated students' intention to adopt ChatGPT. This study developed a theoretical model based on the Unified Theory of Acceptance and Use of Technology (UTAUT)…
Descriptors: Adoption (Ideas), Anxiety, Computer Attitudes, Artificial Intelligence
Oumaima Derouech; Hamid Hrimech; Mohamed Lachgar; Mohamed Hanine – Journal of Information Technology Education: Research, 2024
Aim/Purpose: The purpose of this research is to evaluate the available literature on Collaborative Virtual Environments (CVEs). It aims to investigate the impacts, guiding principles, and problems of CVEs, giving light to their revolutionary potential in a variety of sectors, such as education, healthcare, and gaming. Background: CVEs have…
Descriptors: Computer Simulation, Environment, Design, Barriers
Wendy Rowan; Stephen McCarthy; Selam Mebrahtu; Christophe Gauche; Katie O’Reilly; Damilola Odili – Journal of Information Systems Education, 2024
Sustainability refers to the achievement of present needs without compromising the ability of future generations to meet their own needs. While prior research has highlighted the potential of Information Systems (IS) to support sustainability objectives -- for instance, through supporting eco-efficient work practices and democratising healthcare…
Descriptors: Information Systems, Computer System Design, Computer Science Education, Sustainability

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