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Rachel F. Adler; Devorah Kletenik – Journal of Postsecondary Education and Disability, 2023
While more universities are including IT accessibility in their computer science programs for undergraduate and graduate students, there is little accessibility training available for K-12 teachers. We created an intervention through which postsecondary students had opportunities to experience five computer games with a simulated impairment…
Descriptors: Elementary Secondary Education, Postsecondary Education, Computer Science Education, College Students
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Marco Zappatore – Technology, Knowledge and Learning, 2024
This research aims to address the current gaps in computer-assisted translation (CAT) courses offered in bachelor's and master's programmes in scientific and technical translation (STT). A multi-framework course design methodology is proposed to support CAT teachers from the computer engineering field, improve student engagement, and promote…
Descriptors: Translation, Computational Linguistics, Computer Software, Language Skills
Sarah Maestrales – ProQuest LLC, 2024
This dissertation focuses on three manuscripts all related to bolstering science achievement through recommendations from the National Research Council (NRC) regarding the teaching and learning of science. The manuscripts address meeting the NRC's call to incorporate curriculum and assessment that lead to more in-depth knowledge that can be…
Descriptors: Foreign Countries, High School Students, Science Education, Chemistry
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Carsten Lecon – Athens Journal of Education, 2024
In this paper, we describe a teaching scenario using a virtual environment (known also in the context of the 'metaverse'). This is motivated by the challenges that arise during the pandemic. More and more teaching scenarios are transferred to online learning settings, which allow learning at any time and at any time. One of the possibilities are…
Descriptors: Electronic Learning, Virtual Classrooms, Computer Simulation, Artificial Intelligence
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Selcuk Acar; Denis Dumas; Peter Organisciak; Kelly Berthiaume – Grantee Submission, 2024
Creativity is highly valued in both education and the workforce, but assessing and developing creativity can be difficult without psychometrically robust and affordable tools. The open-ended nature of creativity assessments has made them difficult to score, expensive, often imprecise, and therefore impractical for school- or district-wide use. To…
Descriptors: Thinking Skills, Elementary School Students, Artificial Intelligence, Measurement Techniques
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Booton, Sophie A.; Hodgkiss, Alex; Murphy, Victoria A. – Computer Assisted Language Learning, 2023
Mobile touchscreen applications present new opportunities for children's language learning. This systematic review synthesizes the evidence on the impact of features of mobile applications on children's language learning. Experimental studies published from 2010 onwards with children aged 3 to 11 years old were included. Of the 1,081 studies…
Descriptors: Telecommunications, Handheld Devices, Second Language Instruction, Second Language Learning
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Miftachul Huda – Higher Education, Skills and Work-based Learning, 2024
Purpose: The massive expansion of digital platform has been responsible for the widespread progressive engagement created amongst learners and educators. The practice of requiring student feedback on online learning services ensures that teacher education continues to advance its strategic approach to online learning. This paper aims to examine…
Descriptors: Foreign Countries, College Students, Accessibility (for Disabled), Access to Computers
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Aadi Swadipto Mondal; Yuang Zhu; Kaushal Kumar Bhagat; Nasser Giacaman – Interactive Learning Environments, 2024
The aim of this study is to investigate the public opinion (i.e., the learners themselves) of apps incorporating emerging technologies Augmented Reality (AR) and Virtual Reality (VR) and find out how satisfied mobile platform users are with these technologies for educational purposes. We performed sentiment analysis of more than one million…
Descriptors: Educational Technology, Technology Uses in Education, Computer Oriented Programs, Computer Simulation
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Sharon R. Mittiga; Nerelie C. Freeman; Erin S. Leif; Brett E. Furlonger; Ellen Pattison – Education and Treatment of Children, 2024
Advances in classroom behavior management mobile applications (CBM apps) have led some teachers to use them to supplement their existing student management strategies, although little is known about their effectiveness in facilitating behavior change. This systematic review aimed to identify and appraise research on the effectiveness of CBM apps…
Descriptors: Journal Articles, Classroom Techniques, Classroom Environment, Behavior Change
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Shadi Alawneh – Discover Education, 2024
The HCS12 microcontroller and DRAGON12-Light Trainer boards are extensively utilized in microprocessor system design education. This paper details the rationale, approach, and outcomes from implementing the DRAGON12-Light Trainer board in teaching an upper-level undergraduate microprocessors course at Oakland University. The course's primary goal…
Descriptors: Computer Science Education, Programming Languages, Computer Software, Teaching Methods
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Sara Ricci; Simon Parker; Jan Jerabek; Yianna Danidou; Argyro Chatzopoulou; Remi Badonnel; Imre Lendak; Vladimir Janout – IEEE Transactions on Education, 2024
Demand for cybersecurity professionals from industry and institutions is high, driven by an increasing digitization of society and the growing range of potential targets for cyber attacks. However, despite this pressing need a significant shortfall in the number of cybersecurity experts remains and a discrepancy has emerged between the skills…
Descriptors: Information Security, Computer Security, Classification, Barriers
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Mary-Ann Isaacs; Jo Tondeur; Sarah Howard; Magdalena Claro; Johan van Braak – Technology, Pedagogy and Education, 2024
Digital storytelling (DST) is an educational strategy that has been shown to be capable of developing a wide range of skills. The focus of this review is to examine the relationship between this strategy and the development of 21st-century skills, a highly relevant notion in today's educational systems. The findings combine qualitative evidence…
Descriptors: Story Telling, Computer Assisted Instruction, Computer Uses in Education, 21st Century Skills
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Ana Lidia Franzoni Velázquez; Esperanza Huerta; Scott Jensen – Discover Education, 2024
This two-part study describes a learning exercise including a video and a worksheet designed to raise students' awareness of the need to evaluate the completeness of references generated by ChatGPT. The first part of the study assesses the completeness and relevance of academic references generated by ChatGPT using four prompts and three versions…
Descriptors: Artificial Intelligence, Students, Instructional Material Evaluation, Computer Assisted Instruction
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YungYu Zhuang; Yu-Hsuan Lin; Mahesh Liyanawatta; Andito Haryo Saputro; Yuniati Dwi Utami; Jen-Hang Wang – Interactive Learning Environments, 2024
Computer programming is essential nowadays but still challenging to learn due to its invisible thinking. Current programming environments are mostly designed for operating on computers directly to learn concrete programming, but this approach lacks the support for clarifying learners' thinking processes. On the other hand, using paper and pens…
Descriptors: Educational Environment, Thinking Skills, Programming, Computer Science Education
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Samantha Burns; Elaine Hoan; Scott Hreno; Esther Yu; Leah Brathwaite; Joel P. Wiebe; Linda A. White; Elizabeth Dhuey; Michal Perlman – Educational Review, 2024
Early educational settings such as early childhood education and care and kindergarten (i.e. formal schooling) are important contexts to foster children's peer collaboration, an important skill for the twenty-first century. The prevalence of technology in early educational settings has continued to increase rapidly in ways that can support the…
Descriptors: Educational Technology, Technology Uses in Education, Early Childhood Education, Cooperative Learning
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