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Da Teng; Xiangyang Wang; Yanwei Xia; Yue Zhang; Lulu Tang; Qi Chen; Ruobing Zhang; Sujin Xie; Weiyong Yu – Education and Information Technologies, 2025
The swift advancement of artificial intelligence, especially large language models (LLMs), has generated novel prospects for improving educational methodologies. Nonetheless, the successful incorporation of these technologies into pedagogical methods, such as flipped classrooms, continues to pose a challenge. This study investigates the…
Descriptors: Artificial Intelligence, Intelligent Tutoring Systems, Flipped Classroom, Technology Uses in Education
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David W. Jackson; Helen Zhang; Fahd Abdus-Sabur – TechTrends: Linking Research and Practice to Improve Learning, 2025
During young adolescence, many youth develop strong identities in relation to science, technology, engineering and mathematics with computing (STEM + C). One way to design for student engagement in STEM + C is to create project-based units that leverage students' interests. We created one such unit, called the "smart greenhouse project".…
Descriptors: Instructional Design, Computer Uses in Education, STEM Education, Student Projects
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Ngocvan Bui; Jessica Collier; Yunus Emre Ozturk; Donggil Song – TechTrends: Linking Research and Practice to Improve Learning, 2025
The popularity of generative AI chatbots, such as ChatGPT, has sparked numerous studies investigating their use in educational contexts. However, it is important to note that chatbots are not a new phenomenon; researchers have explored conversational agents across diverse fields for decades. Conversational agents engage users in natural language…
Descriptors: Computer Mediated Communication, Artificial Intelligence, Technology Uses in Education, Technology Integration
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Yin-Chan Liao; G. Sue Kasun; Nozipho Moyo – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2025
This study examined the impact of a U.S. federal teacher professional learning (PL) Fulbright program on computational literacy and artificial intelligence (AI) education for K-12 teachers (n = 21) from resource-constrained countries. Occurring shortly after the rise of generative AI in November 2023, the program may have further accentuated AI's…
Descriptors: Artificial Intelligence, Computer Literacy, Computer Science Education, Teacher Attitudes
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Heba Abou-El-Sood – Accounting Education, 2025
The surge in technology adoption has transformed students into 'digital natives' who require innovative teaching methods to enhance their engagement and learning. This paper investigates the impact of integrating QuickBooks®, an accounting mobile app, on students' learning, engagement, and interest in the course. It utilizes a survey questionnaire…
Descriptors: Accounting, Educational Technology, Technology Uses in Education, Telecommunications
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Zhuolei Li – Studies in Applied Linguistics & TESOL, 2025
This study investigates the interactional functions of the "Slightly Smiling Face" (SSF) emoji in Chinese WeChat conversations through the lens of Conversation Analysis (CA). Drawing on 50 naturally occurring chat excerpts involving 12 participants across various relationship types, the study identifies three core uses of the SSF emoji:…
Descriptors: Discourse Analysis, Nonverbal Communication, Cues, Computer Mediated Communication
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Chunsong Jiang; Xuan Chen; Aiping Yu; Guiqin Liang – Education and Information Technologies, 2025
Assignments and tests are the main forms of evaluation in the educational process, students usually lose interest in boring exercises during course learning. In spired of elements from human-computer battle game, a course test system is designed to encourage students to take tests more frequently and actively to achieve better learning effect,…
Descriptors: Computer Games, Educational Games, Game Based Learning, Competition
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Rayed AlGhamdi – Learning and Teaching in Higher Education: Gulf Perspectives, 2025
Purpose: This study examines how Discord facilitates peer-to-peer learning in a university-level computer graphics course. It explores how the platform supports student engagement, peer feedback and mentorship in a technical, project-based setting. By analyzing survey responses and server engagement metrics, the study highlights Discord's role in…
Descriptors: Peer Teaching, College Students, Computer Graphics, Learner Engagement
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Longwei Zheng; Anna He; Changyong Qi; Haomin Zhang; Xiaoqing Gu – British Journal of Educational Technology, 2025
In the field of education, the think-aloud protocol is commonly used to encourage learners to articulate their thoughts during the learning process, providing observers with valuable insights into learners' cognitive processes beyond the final learning outcomes. However, the implementation of think-aloud protocols faces challenges such as task…
Descriptors: Protocol Analysis, Learning Experience, Computational Linguistics, Computer Software
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Rasha Noureddine; David Boote; Laurie O. Campbell – Education and Information Technologies, 2025
A meta-analytic study was conducted of the "Unified Theory of Acceptance and Use of Technology" to understand higher education instructors use of technology in teaching and learning. Through broad searches of the years 2003-2023, 117 records were identified for initial review. After reviewing the studies and removing those studies that…
Descriptors: College Faculty, Teacher Attitudes, Technological Literacy, Computer Literacy
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Roberta Di Palma; Simon Beausaert; Dominik Mahr; Jonas Heller; Tim Hilken – Journal of Computer Assisted Learning, 2025
Background: Despite the recognised potential of Virtual Reality (VR) in education, the role of VR in enhancing presentation skills remains uncertain. Mixed findings, coupled with low adoption rates in educational settings, highlight the need to investigate how current VR applications are designed to facilitate effective learning outcomes for…
Descriptors: Computer Simulation, Computer Uses in Education, Public Speaking, Communication Skills
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Seyma Yildirim-Erbasli; Okan Bulut; Carrie Demmans Epp; Ying Cui – Educational Technology Research and Development, 2025
Conversational agents have been designed to improve instruction quality and support student learning. In addition to their instructional use, they can be incorporated into assessment--conversation-based assessment (CBA). This study primarily introduces a CBA with selected-response and constructed-response tests as a formative assessment tool for…
Descriptors: Higher Education, Artificial Intelligence, Computer Mediated Communication, Technology Uses in Education
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Pranjli Khanna; Kaleb Mathieu; Kole Norberg; Husni Almoubayyed; Stephen E. Fancsali – International Educational Data Mining Society, 2025
Recent research on more comprehensive models of student learning in adaptive math learning software used an indicator of student reading ability to predict students' tendencies to engage in behaviors associated with so-called "gaming the system." Using data from Carnegie Learning's MATHia adaptive learning software, we replicate the…
Descriptors: Computer Software, Computer Uses in Education, Reading Difficulties, Reading Skills
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Juanjuan Wu; Shiman Li; Scott Spicer; Charlie Heinz – Marketing Education Review, 2025
The development of the VR ecosystem presents an unprecedented opportunity for the future of retail. Cultivating the foundational knowledge and skills necessary for retail students to thrive in this environment is essential. This study explores the potential of one such intervention through a Virtual Reality Retailing course that integrates a…
Descriptors: Business Education, Retailing, Computer Simulation, Computer Literacy
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Akshay Mendhakar; Katarzyna Sierak; Kirren Chana; Helmut Leder – AILA Review, 2025
Most reading technologies claim to provide experiences similar to reading on print paper. This study compared reading across different digital platforms and print books. Digital reading mediums used in this study were reading on a PC screen, a handheld e-reader and an iPad. A total of eighty participants enrolled in various university courses took…
Descriptors: College Students, Learning Modalities, Electronic Books, Handheld Devices
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