NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 3,286 to 3,300 of 139,360 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Nardie Fanchamps; Emily van Gool; Lou Slangen; Paul Hennissen – Education and Information Technologies, 2024
Learning basic concepts of programming resulting in a development on computational thinking (CT) can be reached by means of digital programming environments. As a counterpart, the application of unplugged programming activities seems also to have promising potential regarding the impact on CT. The main characteristic of unplugged programming is…
Descriptors: Computation, Thinking Skills, Programming, Computer Peripherals
Peer reviewed Peer reviewed
Direct linkDirect link
Gülgün Afacan Adanir; Ibrahim Delen; Yasemin Gulbahar – Education and Information Technologies, 2024
Computational thinking is a relatively new field for teachers and educational researchers, where new pedagogical approaches emerge to teach various aspects of computational thinking that covers various thinking abilities and techniques for solving problems. Computational thinking concept received great attention from researchers and instructors…
Descriptors: Early Childhood Education, Elementary Education, Computation, Thinking Skills
Peer reviewed Peer reviewed
Direct linkDirect link
Kai Guo; Yuchun Zhong; Zamzami Zainuddin; Samuel Kai Wah Chu – Education and Information Technologies, 2024
Given the crucial role of writing in both academic and workplace settings, teachers should constantly seek effective ways to improve their students' writing skills. The use of games or their elements to support the teaching and learning of writing has gained much attention in language education studies. Despite the increasing number of empirical…
Descriptors: Game Based Learning, Educational Games, Writing Instruction, Teaching Methods
Peer reviewed Peer reviewed
Direct linkDirect link
Rikke Amalie Agergaard Jensen; Peter Musaeus; Kamilla Pedersen – Advances in Health Sciences Education, 2024
Virtual patients are increasingly used in undergraduate psychiatry education. This article reports on a systematic review aimed at providing an overview of different approaches in this context, describing their effectiveness, and thematically comparing learning outcomes across different undergraduate programs. The authors searched PubMed,…
Descriptors: Undergraduate Study, Psychiatry, Computer Simulation, Counselor Client Relationship
Peer reviewed Peer reviewed
Direct linkDirect link
Yu-Min Wang; Wan-Ching Chiu; Hsin-Hui Lin; Yi-Shun Wang; Yu-Yin Wang; I-Fan Chen – Innovations in Education and Teaching International, 2024
This study investigates the individual difference antecedents of students' behavioural intention to use VR-based learning systems, especially from an integrated perspective of Big Five personality traits and perceived physiological vulnerability to IT use (PPVITU). Data collected from 149 respondents are tested against the research model using the…
Descriptors: College Students, Computer Simulation, Human Body, Pain
Peer reviewed Peer reviewed
Direct linkDirect link
Evelina Jaleniauskiene; Kallia Katsampoxaki-Hodgetts – Communication Teacher, 2024
Students' engagement in multimodal remediation of learning material in the form of slideshow presentations dominates universities. Yet, diversification of learning artifacts through the creation of more diverse types of multimodal content is scarce. The current article therefore proposes an innovative project during which students summarize…
Descriptors: Multimedia Materials, Journal Articles, Research Methodology, Visual Aids
Peer reviewed Peer reviewed
Direct linkDirect link
Faramarz Asanjarani; Gokmen Arslan; Mehdi Ghezelseflo; Farhad Akbari – Educational and Developmental Psychologist, 2024
Objective: Cyberbullying, which is defined as an intentional, aggressive, and repetitive behaviour where a person or group uses electronic devices (primarily the Internet and smartphones), is a new concept specifically for the Iranian educational system. We examined the Bullying and Cyberbullying Scale for Adolescents' (BCS-A) psychometric…
Descriptors: Bullying, Computer Mediated Communication, Adolescents, Psychometrics
Peer reviewed Peer reviewed
Direct linkDirect link
Niloofar Mansoor; Cole S. Peterson; Michael D. Dodd; Bonita Sharif – ACM Transactions on Computing Education, 2024
Background and Context: Understanding how a student programmer solves different task types in different programming languages is essential to understanding how we can further improve teaching tools to support students to be industry-ready when they graduate. It also provides insight into students' thought processes in different task types and…
Descriptors: Biofeedback, Eye Movements, Computer Science Education, Programming Languages
Peer reviewed Peer reviewed
Direct linkDirect link
Chandell Gosse; Victoria O'Meara; Jaigris Hodson; George Veletsianos – Higher Education: The International Journal of Higher Education Research, 2024
Academic labor has expanded beyond the walls of academic institutions. Academics are expected to communicate with students online, use digital tools to complete their work, and share their research with broad audiences--often through online spaces like social media. Academics also face technology-facilitated violence and abuse (TFVA) in these same…
Descriptors: Computer Mediated Communication, Bullying, Social Discrimination, College Faculty
Peer reviewed Peer reviewed
Direct linkDirect link
Xiaohang Dong; Hui Liang; Xianghua Ding; Yawen Zhang – Education and Information Technologies, 2024
Serious game-based learning is a high-fashioned topic in educational technology which helps children learn and train their skills. Most existing literature focuses on the improvement of children's specific abilities or skills, such as reading comprehension, attention, memory, etc. However, for cognitively impaired children, it is necessary to…
Descriptors: Game Based Learning, Educational Games, Cognitive Development, Intellectual Disability
Denise Swanson; Gerald Tindal – Behavioral Research and Teaching, 2024
This technical report provides an authoritative bibliographic resource of all the studies conducted on "easyCBM"® and published on the main website for Behavioral Research and Teaching under Publications (https://brtprojects.org). The "easyCBM"© software is a direct descendent of "Curriculum-based Measurement" (CBM)…
Descriptors: Bibliographies, Computer Software, Test Construction, Test Reliability
Peer reviewed Peer reviewed
Direct linkDirect link
Linus Geewe; Mirela Vinerean; Ala Sarah Alaqra; John Sören Pettersson – International Journal for Technology in Mathematics Education, 2024
First-year engineering students show difficulties in connecting basic vector algebra with manipulations using the graphical representation. Experiencing vectors in real applications can improve the process of learning vectors. Thus, we introduce a unique approach for using digital technologies, namely augmented reality. We utilized a video…
Descriptors: College Freshmen, Engineering Education, Computer Simulation, Algebra
Priti Oli – ProQuest LLC, 2024
This dissertation focuses on strategies and techniques to enhance code comprehension skills among students enrolled in introductory computer science courses (CS1 and CS2). We propose a novel tutoring system, "DeepCodeTutor," designed to improve the code comprehension abilities of novices. DeepCodeTutor employs scaffolded self-explanation…
Descriptors: Reading Comprehension, Tutoring, Scaffolding (Teaching Technique), Automation
Brian Khoa Ngac – ProQuest LLC, 2024
Curriculum development is currently being done in a variety of ways: individually, with peers, through an academic committee that may or may not have an industry representative, or through workshops. But the current ways of developing curriculum have challenges and inefficiencies, specifically when using groups and committee (logistical…
Descriptors: Expertise, Cooperation, Curriculum Development, Computer Security
Peer reviewed Peer reviewed
Direct linkDirect link
I-Hsiung Chang; Pi-Chun Hsu; Ru-Si Chen – Education and Information Technologies, 2024
This study investigates how trust influences parents' satisfaction with parenting apps. The study demonstrates that social ties and perceived value act as mediators between trust and user satisfaction. A questionnaire was conducted in Taiwan to test parents' perceptions of parenting apps, focusing particularly on user satisfaction and related…
Descriptors: Foreign Countries, Satisfaction, Trust (Psychology), Parent Attitudes
Pages: 1  |  ...  |  216  |  217  |  218  |  219  |  220  |  221  |  222  |  223  |  224  |  ...  |  9291