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Sahin, Muhittin; Ifenthaler, Dirk – International Association for Development of the Information Society, 2022
Within digitally-supported learning environments, learners need to observe themselves so that they can reflect on their strengths and weaknesses and take a step toward autonomous learning. Within the scope of this research, a technology and analytics enhanced assessment environment in which students can assess themselves was implemented and…
Descriptors: Foreign Countries, College Students, Behavior Patterns, Learning Processes
Yaming Jin – International Journal of Distance Education Technologies, 2025
With the development of big data technology, higher education is transitioning towards intelligence and ecology. University English teaching, constrained by traditional models, faces challenges such as unmet student needs, inefficient resource allocation, and insufficient teacher-student interaction. Big data, through data collection, real-time…
Descriptors: Universities, English (Second Language), Second Language Learning, Second Language Instruction
Yiming Liu; Xiao Hu; Jeremy Tzi Dong Ng; Zhengyang Ma; Xiaoyan Lai – Education and Information Technologies, 2025
Collaborative problem solving (CPS) has emerged as a crucial 21st century competence that benefits students' studies, future careers, and general well-being, prevailing across disciplines and learning approaches. Given the complex and dynamic nature of CPS, teacher-facing learning analytics dashboards (LADs) have increasingly been adopted to…
Descriptors: Learning Analytics, Learning Management Systems, Student Evaluation, Cooperation
Yury Rishko; Diana Boboshko; Evgeniya Eliseeva; Aleksandr Malkin; Dmitrii Treistar – SAGE Open, 2025
Discussion of the effectiveness of distance learning as a means of delivering higher education programs at classical universities has been ongoing for the past decade. The article presents the findings of a study of changes in academic performance of university students, covering the period from fall 2018 to fall 2023. This period included a rapid…
Descriptors: Outcomes of Education, Educational Change, Electronic Learning, Online Courses
Nachamma Sockalingam; Kenneth Lo; Judy Teo; Cheah Chin Wei; Danny Chow Jiun Jiet; Dorien Herremans; Melvin Lee Ming Jun; Oka Kurniawan; Yixiao Wang; Pey Kin Leong – Discover Education, 2025
Singapore University of Technology and Design (SUTD) is embarking on an educational innovation program called SUTD campusX to support its future of education. SUTD campusX aims to innovate new educational models, technology tools, and pedagogies for a new form of learning called "Cyber-Physical Learning", where the concept is that both…
Descriptors: Educational Trends, Educational Innovation, Educational Practices, Teaching Methods
Rafael Molina Carmona, Editor; Carlos J. Villagrá Arnedo, Editor; Patricia Compañ Rosique, Editor; Francisco García Peñalvo, Editor; Alicia García-Holgado, Editor – Lecture Notes in Educational Technology, 2025
This volume comprises of the proceedings of The Twelfth International Conference on Technological Ecosystems for Enhancing Multiculturality (TEEM). It reflects outstanding advances, with a multidisciplinary perspective, in the technological ecosystems that support Knowledge Society building and development. This book covers broad-scope research…
Descriptors: Cultural Pluralism, Technology Uses in Education, Gamification, Educational Games
Savi, Alexander O.; Deonovic, Benjamin E.; Bolsinova, Maria; van der Maas, Han L. J.; Maris, Gunter K. J. – Journal of Educational Data Mining, 2021
In learning, errors are ubiquitous and inevitable. As these errors may signal otherwise latent cognitive processes, tutors--and students alike--can greatly benefit from the information they provide. In this paper, we introduce and evaluate the Systematic Error Tracing (SET) model that identifies the possible causes of systematically observed…
Descriptors: Learning Processes, Cognitive Processes, Error Patterns, Models
Xu, Zhuojia; Yuan, Hua; Liu, Qishan – IEEE Transactions on Education, 2021
Contribution: This article explored blended learning by implementing a student-centered teaching method based on the flipped classroom and small private online course (SPOC). The impact of general online learning behavior on student performance was analyzed. This work is practical and provides enlightenment for learning analysis and individualized…
Descriptors: Academic Achievement, Blended Learning, Prediction, Performance Factors
Wang, Dongqing; Han, Hou – Journal of Computer Assisted Learning, 2021
With the development of a technology-supported environment, it is plausible to provide rich process-oriented feedback in a timely manner. In this paper, we developed a learning analytics dashboard (LAD) based on process-oriented feedback in iTutor to offer learners their final scores, sub-scale reports, and corresponding suggestions on further…
Descriptors: Learning Analytics, Educational Technology, Feedback (Response), Intelligent Tutoring Systems
Piotrkowicz, Alicja; Wang, Kaiwen; Hallam, Jennifer; Dimitrova, Vania – International Journal of Artificial Intelligence in Education, 2021
The paper presents a multi-faceted data-driven computational approach to analyse workplace-based assessment (WBA) of clinical skills in medical education. Unlike formal university-based part of the degree, the setting of WBA can be informal and only loosely regulated, as students are encouraged to take every opportunity to learn from the clinical…
Descriptors: Workplace Learning, Performance Based Assessment, Clinical Experience, Medical Education
Hriez, Raghda Fawzey; Al-Naymat, Ghazi – Journal of Computing in Higher Education, 2021
Depicting the reason for the mismatch between instructor expectations of students' performance in advanced courses and their actual performance has been a challenging issue for a long time, which raises the question of why such a mismatch exists. An implicit reason for this mismatch is the student's weakness in prerequisite course skills. To solve…
Descriptors: Required Courses, Advanced Courses, Graphs, Outcomes of Education
Wu, Hao; Molnár, Gyöngyvér – European Journal of Psychology of Education, 2021
The purpose of this study is to examine cross-national differences in students' exploration strategies in a computer-simulated CPS (complex problem-solving) environment and to identify similarities and qualitative differences in the way Hungarian and Chinese students explore a CPS environment. In a sample of 187 Chinese and 835 Hungarian students…
Descriptors: Cross Cultural Studies, Problem Solving, Computer Simulation, Teaching Methods
Worsley, Marcelo; Anderson, Khalil; Melo, Natalie; Jang, JooYoung – Journal of Learning Analytics, 2021
Collaboration has garnered global attention as an important skill for the 21st century. While researchers have been doing work on collaboration for nearly a century, many of the questions that the field is investigating overlook the need for students to learn how to read and respond to different collaborative settings. Existing research focuses on…
Descriptors: Learning Analytics, Cooperative Learning, 21st Century Skills, College Students
Deane, Paul; Wilson, Joshua; Zhang, Mo; Li, Chen; van Rijn, Peter; Guo, Hongwen; Roth, Amanda; Winchester, Eowyn; Richter, Theresa – International Journal of Artificial Intelligence in Education, 2021
Educators need actionable information about student progress during the school year. This paper explores an approach to this problem in the writing domain that combines three measurement approaches intended for use in interim-assessment fashion: scenario-based assessments (SBAs), to simulate authentic classroom tasks, automated writing evaluation…
Descriptors: Vignettes, Writing Evaluation, Writing Improvement, Progress Monitoring
Rosenheck, Louisa; Cheng, Meng-Tzu; Lin, Chen-Yen; Klopfer, Eric – Educational Technology Research and Development, 2021
Games can be rich environments for learning and can elicit evidence of students' conceptual understanding and inquiry processes. Illuminating students' content-specific gameplay decisions, or methods of completing game tasks related to a certain domain, requires a context that is open-ended enough for students to make choices that demonstrate…
Descriptors: Game Based Learning, Decision Making, Learning Analytics, Genetics

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