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Lou, Anna J.; Jaeggi, Susanne M. – Journal of Research in Science Teaching, 2020
There have been many practical obstacles for teachers to implement evidence-based educational technology, especially in STEM classrooms. By implementing learning principles related to Cognitive Load Theory, we developed an innovative Technology-Assisted Guided Learning (TAGL) approach and its web-based instructional tool, combining expertise from…
Descriptors: Prior Learning, Achievement Gap, Computer Assisted Instruction, Chemistry
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Zgheib, Ghania E.; Dabbagh, Nada – Online Learning, 2020
This study explored how experienced faculty are using social media to support student learning. It analyzed the types of social media learning activities (SMLAs), their design, the cognitive processes that they support, and the types of knowledge that students engage in when completing SMLAs. Data gathered from five different cases of six faculty…
Descriptors: Teaching Methods, Social Media, Learning Activities, Program Design
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Zorluoglu, Seraceddin Levent; Bagriyanik, Kübra Elif; Sahintürk, Ayse – International Journal of Progressive Education, 2019
Students who are getting education in our country are subject to various exams in order to be placed in a higher education. Since 2013-2014 academic year, Transition from Primary Education to Secondary Education (TEOG) exam has started to be applied for secondary education. TEOG exam questions are prepared in such a way to include teaching program…
Descriptors: Taxonomy, Correlation, Science Education, Technology Education
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Brom, Cyril; Dobrovolný, Viktor; Dechterenko, Filip; Stárková, Tereza; Bromová, Edita – Frontline Learning Research, 2019
Game-based learning is supposed to motivate learners. However, to what degree does motivation driven by interest in playing an instructional game affect learning outcomes compared to motivation driven by interest in the very learning process? This is not known. In this study with a unique design and intervention, young adults (N = 128; a…
Descriptors: Teaching Methods, Educational Games, Motivation, Role Playing
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Yu, Zhonggen – International Journal of Distance Education Technologies, 2019
Studies on gender differences in mobile English learning are in their initial stages. College English IV, designed by a number of professors and engineers in a university in China, serves as a mobile English learning platform. This study aims to determine gender differences in cognitive loads, attitudes, and academic achievements in English…
Descriptors: Foreign Countries, Gender Differences, Cognitive Processes, Difficulty Level
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Duncan, Amie; Tamm, Leanne; Birnschein, Allison M.; Becker, Stephen P. – Autism: The International Journal of Research and Practice, 2019
Adolescents with autism spectrum disorder frequently experience social communication difficulties, executive functioning deficits, and anxiety and depressive symptoms, which are similar to the symptoms and correlates of sluggish cognitive tempo. Although sluggish cognitive tempo is related to, but distinct from, the inattentive and…
Descriptors: Adolescents, Autism, Pervasive Developmental Disorders, Executive Function
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He, Jie; Guo, Dong; Zhai, Shuyi; Shen, Mowei; Gao, Zaifeng – Child Development, 2019
Social working memory (WM) has distinct neural substrates from canonical cognitive WM (e.g., color). However, no study, to the best of our knowledge, has yet explored how social WM develops. The current study explored the development of social WM capacity and its relation to theory of mind (ToM). Experiment 1 had sixty-four 3- to 6-year-olds…
Descriptors: Preschool Children, Short Term Memory, Brain Hemisphere Functions, Theory of Mind
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Javora, Ondrej; Hannemann, Tereza; Stárková, Tereza; Volná, Kristina; Brom, Cyril – British Journal of Educational Technology, 2019
Little is known about what design elements in digital learning games enhance learning; especially in the case of child audiences. This study examines the effects of a learning game's visual design on perceived attractiveness and learning outcomes. We developed two visual designs for the game: one with supposedly high esthetic value and another…
Descriptors: Computer Games, Video Games, Design, Audiences
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Heusdens, Wenja; Baartman, Liesbeth; de Bruijn, Elly – Scandinavian Journal of Educational Research, 2019
How students develop vocational knowledge is a rather under-researched topic in the context of vocational education and training. Vocational knowledge is perceived as the kind of knowledge required to perform in occupational practice. From an activity-theoretical approach to learning, supplemented with ideas borrowed from inferentialism, this…
Descriptors: Cognitive Processes, Student Attitudes, Vocational Education, Hospitality Occupations
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Bialek, Michal; Fugelsang, Jonathan – Journal of Multilingual and Multicultural Development, 2019
Bilinguals who consider moral problems in their foreign language tend to endorse causing harm to others if that leads to good outcomes more than they do in their native language. Cavar and Tytus [2018. "Moral Judgement and Foreign Language Effect: When the Foreign Language Becomes the Second Language. Journal of Multilingual and Multicultural…
Descriptors: Bilingualism, Second Language Learning, Moral Values, Decision Making
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van Heijst, Hennie; de Jong, Frank P. C. M.; Van Aalst, Jan; De Hoog, Natascha; Kirschner, Paul A. – International Journal of Computer-Supported Collaborative Learning, 2019
This study describes the socio-cognitive dynamics of collaborative online knowledge-building discourse among Dutch Master of Education students from the perspective of openness. A socio-cognitive openness framework consisting of four social and four cognitive components was used to analyze contributions to online collective knowledge building…
Descriptors: Foreign Countries, Cooperative Learning, Educational Technology, Technology Uses in Education
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Moberly, Aaron C.; Reed, Jessa – Journal of Speech, Language, and Hearing Research, 2019
Purpose: Speech recognition relies upon a listener's successful pairing of the acoustic--phonetic details from the bottom-up input with top-down linguistic processing of the incoming speech stream. When the speech is spectrally degraded, such as through a cochlear implant (CI), this role of top-down processing is poorly understood. This study…
Descriptors: Adults, Assistive Technology, Hearing Impairments, Acoustics
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Guo, Hongwen; Zhang, Mo; Deane, Paul; Bennett, Randy E. – Journal of Educational and Behavioral Statistics, 2019
We used an unobtrusive approach, keystroke logging, to examine students' cognitive states during essay writing. Based on data contained in the logs, we classified writing process data into three states: text production, long pause, and editing. We used semi-Markov processes to model the sequences of writing states and compared the state transition…
Descriptors: Writing Processes, Cognitive Processes, Essays, Keyboarding (Data Entry)
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Tse, Choi Yeung Andy; Lee, Hong Paul; Chan, Ka Shing Kevin; Edgar, Veronica Bordes; Wilkinson-Smith, Alison; Lai, Wing Him Elvis – Autism: The International Journal of Research and Practice, 2019
Sleep disturbance and executive dysfunction have been widely reported in children with autism spectrum disorder. While the positive impacts of physical activity on sleep quality and cognition are documented in children with typical development, similar studies in children with autism spectrum disorder are scarce. The objective of this study was to…
Descriptors: Sleep, Physical Activity Level, Executive Function, Autism
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Annansingh, Fenio – Education and Information Technologies, 2019
The use of a virtual learning environment is increasingly gaining popularity with universities among students and instructors. VLEs is said to increase flexibility and promote independent learning. However, the pedagogical effects and the contribution of instructors in student's experience of cognitive active learning in these online classrooms is…
Descriptors: Active Learning, Student Attitudes, Teacher Attitudes, Virtual Classrooms
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