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Yang, Chengsong; Zhang, Lawrence Jun; Parr, Judy M. – Reading and Writing: An Interdisciplinary Journal, 2020
The reactivity of think-alouds (TAs) (i.e., their effects on thinking) has remained an inevitable concern whenever their use is considered or evaluated. This paper reports findings from a study that involved 85 Chinese sophomores, who, having received some instruction in diction, and then written a narrative in English as a baseline task,…
Descriptors: Protocol Analysis, Writing Research, English (Second Language), Writing (Composition)
Lang, Fabian; Kammerer, Yvonne; Oschatz, Kerstin; Stürmer, Kathleen; Gerjets, Peter – International Journal of Science Education, 2020
Laypeople are increasingly confronted with scientific controversies, as science concerns many aspects of everyday life. In the present study, we investigated how epistemic beliefs regarding the uncertainty of knowledge (i.e. uncertainty beliefs) and invested mental effort during task processing contribute to how individuals evaluate scientific…
Descriptors: Beliefs, Cognitive Processes, Eye Movements, Evaluative Thinking
McMillan, James H.; Moore, Stephanie – Clearing House: A Journal of Educational Strategies, Issues and Ideas, 2020
An important element of the classroom assessment event and student performance occurs when students are wrong, which is often denigrated in our success-oriented secondary schools where only being right is valued and reinforced. This article argues that being wrong (sometimes) is an essential experience that enhances learning and motivation.…
Descriptors: Student Evaluation, Student Motivation, Learning Processes, Academic Failure
Plass, Jan L., Ed.; Mayer, Richard E., Ed.; Homer, Bruce D., Ed. – MIT Press, 2020
This book offers a comprehensive introduction to the latest research on learning and instruction with computer games. Unlike other books on the topic, which emphasize game development or best practices, Handbook of Game-Based Learning is based on empirical findings and grounded in psychological and learning sciences theory. The contributors, all…
Descriptors: Game Based Learning, Computer Games, Educational Improvement, Instructional Effectiveness
Mingjie Zou; Binhai Ren – Journal for the Psychology of Language Learning, 2024
Flow, a subjective state of optimal engagement and immersion, is characterized by a balance of perceived challenges and skills, interest, attention, and a sense of control (Csikszentmihalyi, 1990). Investigating flow in language learning can provide valuable insights into effective learning processes and contexts (Egbert, 2003). Self-regulated…
Descriptors: Metacognition, Learning Strategies, English (Second Language), Second Language Learning
Julian Fraillon, Editor – International Association for the Evaluation of Educational Achievement, 2024
This book presents the first results from the third cycle of the IEA International Computer and Information Literacy Study (ICILS 2023). This study investigated how young people are prepared for life in a world where the capacity to use computers and digital information responsibly, safely, and effectively is essential. The study reports on data…
Descriptors: Foreign Countries, Digital Literacy, 21st Century Skills, Computer Literacy
Inoue, Chihiro; Lam, Daniel M. K. – ETS Research Report Series, 2021
This study investigated the effects of two different planning time conditions (i.e., operational [20 s] and extended length [90 s]) for the lecture listening-into-speaking tasks of the "TOEFL iBT"® test for candidates at different proficiency levels. Seventy international students based in universities and language schools in the United…
Descriptors: Foreign Countries, English (Second Language), Language Tests, Second Language Learning
Bouchard, Karen; Smith, J. David; Woods, Heather – Journal of Early Adolescence, 2021
Previous research indicates that victimized youth are reluctant to address their friends' victimizing behaviors and are likely to remain in a victimizing friendship despite experiencing significant distress. Research investigating the complex factors underlying this commitment to victimizing friendships is required. To this end, a qualitative…
Descriptors: Context Effect, Early Adolescents, Adolescent Attitudes, Bullying
Chitalkina, Natalia; Puurtinen, Marjaana; Gruber, Hans; Bednarik, Roman – International Journal of Music Education, 2021
During music reading, performers create expectations of the upcoming music. When these expectations are violated due to changes in the notation, performers have to adjust their reading and adapt their motor responses to match this new information. In this study, we examine how selected background, outcome, and process measures reflect the…
Descriptors: Music Reading, Music Education, Psychomotor Skills, Singing
Dolgunsoz, Emrah – International Journal of Curriculum and Instruction, 2021
Emotions and cognitive processes are intertwined terms and can frame how we behave and learn. The main aim of this research was to investigate the effect of emotion on attention during L2 subtitle processing and to scrutinize emotional intensity as a factor on delayed L2 vocabulary recall tasks. In this experimental study, quantitative method was…
Descriptors: Emotional Response, Cognitive Processes, Eye Movements, Nonverbal Communication
Mafugu, Tafirenyika – International Journal of Higher Education, 2021
The study examined the impact of coursework-only assessment, as made necessary at the onset of the COVID-19 pandemic, adopting a quantitative research approach with 1013 students. The data obtained were analysed using SPSS version 27.0 to obtain descriptive and inferential statistics. The results revealed significant differences between the 2019-…
Descriptors: Foreign Countries, COVID-19, Pandemics, Student Evaluation
Heinrich, Antje – International Journal of Behavioral Development, 2021
Listening to speech in a noisy background is difficult for everyone. While such listening has historically been considered mainly in the context of auditory processing, the role of cognition has attracted considerable interest in recent years. This has been particularly true in the context of life-span research and the comparison of younger and…
Descriptors: Schemata (Cognition), Acoustics, Speech Communication, Auditory Perception
Soboleva, Elena V.; Suvorova, Tatyana N.; Zenkina, Svetlana V.; Bocharov, Mikhail I. – European Journal of Contemporary Education, 2021
The problem that the given paper aims to solve is associated with the need to resolve the contradiction between the requirements of the digital economy for a high level of computational thinking of specialists of the future and an insufficiently developed methodological base for training graduates that meets these requirements. The purpose of the…
Descriptors: Computer Games, Computer Science Education, Computer Software, Specialists
Designing Computer-Based Tests: Design Guidelines from Multimedia Learning Studied with Eye Tracking
Dirkx, K. J. H.; Skuballa, I.; Manastirean-Zijlstra, C. S.; Jarodzka, H. – Instructional Science: An International Journal of the Learning Sciences, 2021
The use of computer-based tests (CBTs), for both formative and summative purposes, has greatly increased over the past years. One major advantage of CBTs is the easy integration of multimedia. It is unclear, though, how to design such CBT environments with multimedia. The purpose of the current study was to examine whether guidelines for designing…
Descriptors: Test Construction, Computer Assisted Testing, Multimedia Instruction, Eye Movements
Wasfy, Nourhan F.; Abed, Rabab Abdel Raoof; Gouda, Enas Mohamed; Ghaly, Mona Sayed; El-Wazir, Yasser Mohamed – Advanced Education, 2021
Purpose: Cognitive load theory (CLT) is receiving increased recognition in medical education and it was cited as an important theoretical framework for simulation-based medical education. Simulated learning environments can place a high demand on the cognitive resources of the learners, hence, we aimed to design an instructional framework to…
Descriptors: Instructional Design, Instructional Effectiveness, Medical Education, Medical Students

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