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Peer reviewedSchulthes, Diane; Wolosky, Jamie – Gifted Child Today Magazine, 1998
Describes a middle school program that focuses on creating educational experiences that foster life-long learning for all students. The Discovery Program provides a range of differentiated teaching/learning activities, including research competitions, language-arts studies, social-action projects, art exhibitions, mathematics projects, and…
Descriptors: Ability Identification, Art Activities, Creativity, Curriculum Development
Catchings, Marilyn H.; MacGregor, Kim – Learning & Leading with Technology, 1998
Investigating the effects of computer paint programs, the authors observed two groups of first and fourth graders--one using crayons and word processors, the other using a paint program and word processors. Discusses student collaboration, visual/verbal literacy, creativity, advantages and disadvantages, and paint programs in the classroom. A…
Descriptors: Comparative Analysis, Computer Assisted Instruction, Computer Software Evaluation, Cooperation
Peer reviewedMasten, William G.; Plata, Maximino; Wenglar, Karen; Thedford, Joe – Roeper Review, 1999
A study examined differences between teacher ratings of 87 Anglo-American and 63 Hispanic fifth-grade students based on the students' ethnic status and acculturation level. Anglo-American students were rated higher on characteristics relating to learning, motivation, creativity, and leadership. Highly acculturated Hispanic students received higher…
Descriptors: Ability Identification, Acculturation, Creativity, Cultural Awareness
Peer reviewedBoyatzis, Chris J. – New Directions for Child and Adolescent Development, 2000
Presents a longitudinal case study of one girl's artistic development from age 2 to 6 years to illustrate the interplay between the child's symbolic development and the social context in which she draws. Considers the observer-researcher as a "co-constructor" of artistic development, highlighting the need for models of development that integrate…
Descriptors: Adult Child Relationship, Art Expression, Case Studies, Childrens Art
Peer reviewedde Villiers, M. R. – South African Journal of Higher Education, 1998
Reviews current directions and developments in cognitive theory and instructional design, highlighting cognitive science, constructivism, component-based instruction, customization, and creativity. In a practical implementation, a computerized interactive learning environment which has been developed for university freshmen in theoretical computer…
Descriptors: Cognitive Psychology, College Freshmen, Computer Assisted Instruction, Computer Science Education
Peer reviewedJohnson, Andrew P. – Rural Educator, 2001
Gifted elementary students from four rural school districts in northwest Wisconsin meet weekly in combined classes for instruction. Nontraditional methods are used to identify participants, local artists teach the sessions, expenses and expertise are shared by the districts, and students can interact with like-minded peers from other districts.…
Descriptors: Art Education, Consortia, Creative Writing, Creativity
Manzo, Kathleen Kennedy – Education Week, 2005
In this article, the author talks about Moore Square Museums Magnet Middle School, where educators are blending technology more heavily into the teaching of arts and music than most other schools. Arts teachers are integrating computer software with traditional instruction in dance, music, theater and visual arts to spark students' creativity. It…
Descriptors: Educational Technology, Computer Software, Music, Conventional Instruction
Scott, Ginamarie; Leritz, Lyle E.; Mumford, Michael D. – Journal of Creative Behavior, 2004
Prior meta-analytic studies have provided evidence for the effectiveness of creativity training. In the present study, 156 training programs were obtained and a content analysis was used to appraise these programs with respect to: a) cognitive processes, b) training techniques, c) media, and d) types of practice exercises. A cluster analysis was…
Descriptors: Creativity, Program Effectiveness, Multivariate Analysis, Content Analysis
Merchant, Guy – E-Learning, 2004
In the world of work and in the social lives of many, new technology plays an important role in establishing and maintaining relationships and exchanging information. The school system varies in its response to this new technology and particularly to the popular communication of email and mobile phone users. In schools and classrooms, policies,…
Descriptors: Popular Culture, Instructional Materials, Computer Assisted Instruction, Writing Assignments
Dovemark, Marianne – European Educational Research Journal, 2004
Sweden's present school curricula emphasise personal flexibility, creativity, responsibility for learning and suggest new understandings of quality in learning, where individual freedom of choice is meant to help produce creative, motivated, alert, inquiring, self-governing and flexible users and developers of knowledge. These curriculum changes…
Descriptors: Curriculum Development, Creativity, Research Methodology, Foreign Countries
Schwitzer, Alan M.; Boyce, Debra; Cody, Patricia; Holman, Angela; Stein, Jackie – Journal of Creativity in Mental Health, 2005
The use of clinical supervision is central to mental health work. In this article, the authors propose using practice cases drawn from characters found in literature, popular fiction, biographies, television, and movies as one method for clinical supervision and professional development in the mental health skill areas of client assessment, case…
Descriptors: Supervision, Clinical Experience, Mental Health, Counselor Training
Hui, Anna; Lau, Sing – Thinking Skills and Creativity, 2006
This paper presents a field experiment examining the effect of drama education on the psychological development of grades 1 and 4 students. The drama curriculum was delivered after school for one day each week for 16 weeks. Students in the experimental group attended drama education classes, whereas students in the control group took part in the…
Descriptors: Theater Arts, Art Education, Elementary School Students, Grade 1
Chen, Chi-Kuang; Jiang, Bernard C.; Hsu, Kuang-Yiao – European Journal of Engineering Education, 2005
The objective of this paper is to examine the effectiveness of a creativity-fostering program in industrial engineering and management (IE&M) curriculum reform. Fostering creativity in students has become a crucial issue in industrial engineering education. In a survey of previous studies, we found few on IE&M curriculum reform. In…
Descriptors: Curriculum Development, Engineering Education, Required Courses, Creativity
Ranker, Jason – Language Arts, 2006
An eight-year-old boy, Adrian, draws subject matter and formats for his writing from a new, digital medium: the video game. (Contains 2 tables and 5 figures.)
Descriptors: Video Games, Writing (Composition), Correlation, Story Telling
Sternberg, Robert J. – College and University, 2006
Is it possible simultaneously to enhance the academic quality of the student body and to increase its diversity? Assessments of creative and practical skills were given to college freshmen at thirteen varied institutions to supplement the SAT. Prediction of freshman-year GPA roughly doubled, and ethnic-group differences were substantially…
Descriptors: College Freshmen, Grade Point Average, Success, Academic Achievement

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