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Tracy Ediger; Olga Glebova; Michael Waterson; Matthew Nusnbaum – Journal of College Science Teaching, 2024
During the COVID-19 pandemic, it was suddenly necessary to shift college courses online. Many instructors without experience teaching online were faced with decisions about how to structure their courses and support students during the pandemic. In the three introductory STEM courses described in this article, instructors chose to include online…
Descriptors: COVID-19, Pandemics, School Closing, Online Courses
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Orly Barzilai; Sofia Sherman; Moshe Leiba; Hadar Spiegel – Journal of Information Systems Education, 2024
Data Structures and Algorithms (DS) is a basic computer science course that is a prerequisite for taking advanced information systems (IS) curriculum courses. The course aims to teach students how to analyze a problem, design a solution, and implement it using pseudocode to construct knowledge and develop the necessary skills for algorithmic…
Descriptors: Statistics Education, Problem Solving, Information Systems, Algorithms
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Andrea C. Bardales; Quynh Vo; Dmitry M. Kolpashchikov – Journal of Chemical Education, 2024
It has been shown that active learning strategies are effective in teaching complex STEM concepts. In this study, we developed and implemented a laboratory experiment for teaching the concepts of Boolean logic gates, molecular beacon probes, molecular computing, DNA logic gates, microRNA, and molecular diagnosis of hepatocellular carcinoma, which…
Descriptors: Active Learning, STEM Education, Scientific Concepts, Concept Formation
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Katie N. Smith – AERA Open, 2024
Despite the growing popularity of computing bachelor's programs, women remain vastly underrepresented in these fields. Using Social Cognitive Career Theory and intersectionality as guiding theories, this qualitative study explores how postsecondary institutions shape women's experiences choosing and entering computing bachelor's programs.…
Descriptors: Undergraduate Students, Females, Disproportionate Representation, Computer Science Education
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Judith Galezer; Smadar Szekely – Informatics in Education, 2024
Spark, one of the products offered by MyQ (formerly Plethora), is a game-based platform meticulously designed to introduce students to the foundational concepts of computer science. By navigating through logical challenges, users delve into topics like abstraction, loops, and graph patterns. Setting itself apart from its counterparts, Spark boasts…
Descriptors: Learning Management Systems, Game Based Learning, Computer Science Education, Teaching Methods
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Fan Xu; Ana-Paula Correia – Journal of Computing in Higher Education, 2024
As online learning has become an inevitable trend in the post-peak era of the COVID-19 pandemic, distributed pair programming (DPP) is gaining momentum in both education and industry. DDP serves as a collaborative programming approach and also benefits the development of computational thinking, a fundamental skill in today's world. This study…
Descriptors: Programming, Computer Science Education, Cooperative Learning, Learning Activities
Daryl Monear – Washington Student Achievement Council, 2024
Science, technology, engineering, and math (STEM) are vital to Washington's economy. Because of this, it's essential for our state to align education and career training with workforce needs. The STEM Education Innovation Alliance advises the State of Washington's Governor on policies to align and advance STEM education. The STEM Alliance brings…
Descriptors: STEM Education, Educational Innovation, Educational Policy, Postsecondary Education
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Humayun Zafar; Carole L. Hollingsworth; Tridib Bandyopadhyay; Adriane B. Randolph – Journal of Cybersecurity Education, Research and Practice, 2024
This research article examines conversations happening between cybersecurity academics and industry leaders with a goal to improve the development of cybersecurity professionals. We specifically focus on efforts in the Southeast region of the United States. The discussion features insights from a panel consisting of an academic cybersecurity…
Descriptors: Computer Security, Career Pathways, Computer Science Education, Industry
Kevin Michael Smaldone – ProQuest LLC, 2024
This dissertation investigates the issue of gender stratification within engineering and other STEM-related fields. The dissertation is divided into three articles that address different aspects of the problem and propose potential solutions. Article 1 explores the persistent gender imbalance within STEM fields, particularly in engineering and…
Descriptors: STEM Careers, Gender Issues, Engineering, Computer Science
Tiffany L. Wright – ProQuest LLC, 2024
This study aimed to examine the impact of cultural capital (Bourdieu, 1973; Bourdieu & Passeron, 1977) on the access and equity of C-STEM learners of color under the following four tenets of Yosso's (2005) Community Cultural Wealth model: aspirational, familial, social, and navigational capital. A theoretical framework of Critical Race Theory…
Descriptors: Cultural Capital, Access to Education, Equal Education, Females
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Yan Lin; Hongjian Liao; Suxian Weng; Wanqi Dong – Education and Information Technologies, 2024
Children's preschool years are crucial for the development of computational thinking (CT) skills. However, debate continues regarding whether CT should be developed through plugged-in or unplugged activities. This study investigated the similarities and differences between plugged-in and unplugged activities with similar learning content and…
Descriptors: Learning Activities, Computer Science Education, Teaching Methods, Thinking Skills
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Shmallo, Ronit; Ragonis, Noa – Education and Information Technologies, 2021
The paper presents research that aims to expose students' understanding of the "this" reference in object-oriented programming. The study was conducted with high school students (N = 86) and college engineering students (N = 77). Conceptualization of "this" reflects an understanding of objects in general and involves aspects of…
Descriptors: Computer Science Education, Programming, High School Students, College Students
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Peña, Joslenne; Hanrahan, Benjamin V.; Rosson, Mary Beth; Cole, Carmen – ACM Transactions on Computing Education, 2021
Many initiatives have focused on attracting girls and young women (K-12 or college) to computer science education. However, professional women who never learned to program have been largely ignored, despite the fact that such individuals may have many opportunities to benefit from enhanced skills and attitudes about computer programming. To…
Descriptors: Computer Science Education, Professional Education, Females, Programming
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Bellino, Alessio; Herskovic, Valeria; Hund, Michael; Munoz-Gama, Jorge – ACM Transactions on Computing Education, 2021
A common belief among students is that computing is a boring subject that lacks a connection to the real world. The first class (one 80-minute session) in an introductory computer science course may be an appropriate instance to combat such a belief. Previous studies have used course-wide interventions, e.g., games and physical/tangible devices to…
Descriptors: Student Motivation, Computer Science Education, Programming, Introductory Courses
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Bowman, Nicholas A.; Jarratt, Lindsay; Culver, K. C.; Segre, Alberto M. – ACM Transactions on Computing Education, 2021
Active and collaborative learning has shown considerable promise for improving student outcomes and reducing group disparities. As one common form of collaborative learning, pair programming is an adapted work practice implemented widely in higher education computing programs. In the classroom setting, it typically involves two computer science…
Descriptors: Programming, Cooperative Learning, Student Attitudes, Academic Achievement
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