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Shuqi Wang; Chenyi Zhang; Juan Li; Yilin Miao; Huayi Xu – Elementary School Journal, 2025
This study examines early social skills from a bioecological perspective, analyzing perceptions of teachers and parents within early childhood classroom and home settings. Fifty-three preschool teachers and 519 parents in Wenzhou City, Zhejiang Province, China, completed an online survey to evaluate their children's social skills for elementary…
Descriptors: School Readiness, Preschool Teachers, Parents, Preschool Children
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Youngmi Kim; Shinyu Oh; Tae-Young Kim – English Teaching, 2025
This study explored factors affecting variability in second language (L2) learning motivation among Korean university students and how they appraised their L2 learning experience. In this study, 85 undergraduate students majoring in English or English education from three universities in Seoul, South Korea, reflected on their past English learning…
Descriptors: Second Language Learning, Learning Motivation, Learning Experience, Foreign Countries
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Liang-Ting Tsai; Cheng-Chieh Chang – Environmental Education Research, 2025
This study investigated the trends and correlations between ocean literacy (OL), marine science learning interest (MSLI), and marine science learning motivation (MSLM) in Taiwanese high school students in a three-wave longitudinal survey, with an OL scale used to assess students' MSLI and MSLM. A total of 428 valid responses were collected. The…
Descriptors: High School Students, Student Interests, Learning Motivation, Marine Education
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Ching-Huei Chen; Kun Huang; Po-Hsien Hu; Hannah Krautinger – Education and Information Technologies, 2025
Although proponents of digital game-based learning (DGBL) argue that educational games engage students and afford better learning outcomes, the impact of specific game elements on computational thinking (CT) outcomes and motivation remains unclear. Research suggests that different game elements in DGBL may elicit varying levels of motivation and…
Descriptors: Rewards, Computer Games, Educational Games, Computation
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Pengyun Yan; Yueyue Zhu; Dianze Wu; Jiawei Wang; Shiqian Li – Journal of Education and Learning, 2025
This study explores the impact of project-based learning (PBL) on enhancing core competencies in educational psychology courses, specifically learning motivation, critical thinking, and collaborative problem-solving skills among undergraduate students. The research sample comprised 42 undergraduate students enrolled in an educational psychology…
Descriptors: Active Learning, Student Projects, Educational Psychology, Learning Motivation
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Jessica R. Gladstone; Noah L. Schroeder; Steffi Heidig; Shan Zhang; Chris Palaguachi; Marcin Pitera – Educational Psychology Review, 2025
The use of pedagogical agents (PAs) as learning tools within digital learning environments is rising. Previous research shows that PAs can aid learning across various domains and age groups, but their impact on learner motivation is unclear. As PAs become more integrated into learning systems, building an in-depth and theory-driven understanding…
Descriptors: Teaching Methods, Student Motivation, Learning Motivation, Technology Integration
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Yen-Fen Lee; Gwo-Jen Hwang; Pei-Ying Chen – Educational Technology Research and Development, 2025
Self-regulated learning (SRL) is an approach to learning which aims to improve learners' learning outcomes. In the SRL cycle, the quality of students' reflections is a critical factor in SRL performance that can improve learning outcomes. The feedback provided by teachers often has a significant impact on the quality of students' reflections.…
Descriptors: Independent Study, Reflection, Feedback (Response), Artificial Intelligence
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Jijia Yang; Yan Chen; Yunsong Wang – European Journal of Education, 2025
Critical thinking (CT) is widely recognised as a core competency in 21st-century higher education, particularly within English as a Foreign Language (EFL) learning contexts. This study examines the extent to which motivation and engagement contribute to the development of CT skills among Chinese EFL university students. A sample of 626…
Descriptors: Learning Motivation, Learner Engagement, Critical Thinking, Second Language Learning
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Andreas Lachner; Heike Russ; Nicolas Hübner; Leonie Sibley; Katharina Scheiter – Educational Psychology Review, 2025
Non-interactive teaching, in which students explain previously learned content to a non-present peer, is a generative learning activity that has gained increasing attention in recent years. While meta-analyses indicate small-to-moderate benefits, findings have been inconsistent, suggesting that its effectiveness depends on contextual factors.…
Descriptors: Learning Processes, Student Characteristics, Teaching Methods, Learning Activities
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Xiaofeng Ma; Lin Chen – Educational Psychology Review, 2025
Feedback guidance is a common approach to influencing strategy choice, primarily aimed at correcting students' false metacognitive beliefs and promoting behavioral change. However, interventions that focus solely on cognitive perspectives may result in a gap between "knowing" and "doing," where students understand the guidance…
Descriptors: Feedback (Response), Guidance, Rewards, Expectation
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Ravi Sankar Pasupuleti; Deevena Charitha Jangam; Anitha Bhimavarapu; Venkata Reddy Gunnam; Venkata Ramana Sikhakolli; Deepthi Thiyyagura – Electronic Journal of e-Learning, 2025
This research explores adoption of the Deepseek, an artificial intelligence (AI) platform among higher education students in India by integrating the Technology Acceptance Model (TAM) with learning motivation factors. Given the rapid rise of AI-based platforms in educational sector, understanding their adoption is not only timely but also…
Descriptors: Foreign Countries, Artificial Intelligence, Technology Uses in Education, College Students
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Hatice Cansu Özpir; Mehtap Yildirim – European Journal of Education, 2025
This research investigates how the flipped learning model and gamified STEM activities influence fifth-grade students' motivation to learn science and develop 21st-century skills. During the spring semester of 2021-2022, STEM activities on 'Diffusion of Light' and 'Human and Environment' were implemented for 50 fifth graders. A mixed-methods…
Descriptors: Grade 5, STEM Education, Science Education, Gamification
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Andrea Stötzer; Éva Farkas; Márton Bagyura – Educational Process: International Journal, 2025
Background/purpose. This study presents the development of a novel questionnaire to assess medical students' motivation to learn English for Medical Purposes (EMP), addressing a gap in existing tools tailored to specific language contexts. Based on Dörnyei's L2 Motivational Self System, the questionnaire uniquely contextualizes its items to…
Descriptors: Foreign Countries, Premedical Students, English for Special Purposes, Second Language Learning
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Vijaya Sengodan; Siti Mistima Maat; Muhammad Sofwan Mahmud – Educational Process: International Journal, 2025
Background/purpose: Student interest in mathematics plays a significant role in supporting their motivation and academic achievement. However, research in this area remains scattered and lacks a clear direction. This study was conducted to identify the development, trends, and research gaps in mathematics interest research between 2021 and 2025.…
Descriptors: Literature Reviews, Bibliometrics, Student Interests, Mathematics
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Kaouthar El Ouaddane; Nadir El Morabit; Ilham Oumaira; Mohammed Chekour – Educational Process: International Journal, 2025
Background/purpose: In the context of the digital era, students' motivation and engagement have become increasingly influenced by their level of digital skills. This systematic review was conducted to explore how digital competencies impact motivation in e-learning environments, particularly in educational settings. The purpose of the study was to…
Descriptors: Literature Reviews, Digital Literacy, College Students, Learning Motivation
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