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Geoffroy P. J. C. Noel; Isabella Xiao; Maher Chaouachi; Alexandru Ilie; Jeremy O'Brien; Sean C. McWatt – Anatomical Sciences Education, 2025
Mixed reality (MR) offers a way to visualize and manipulate complex digital objects in three dimensions, which is particularly beneficial for human anatomy. However, implementing MR effectively requires a deep understanding of its effects on cognitive processes. The purpose of this study was to evaluate cognitive markers of students' engagement…
Descriptors: Cognitive Processes, Difficulty Level, Medical Students, Trainees
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Yuqin Yang; Linbaiyu Chen; Wenmeng He; Daner Sun; Sdenka Zobeida Salas-Pilco – International Journal of Artificial Intelligence in Education, 2025
This paper provided a review of 210 studies on AI-enhanced special education from 2013 to 2023. Through bibliometric analysis, this review aimed to explore trends, focus areas, developments, and evolving themes of the field of AI for enhancing special education. Several noteworthy findings emerged from our analysis. The trend analysis of…
Descriptors: Artificial Intelligence, Technology Uses in Education, Special Education, Trend Analysis
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Nivine Aziz; Rayya Younes – Contemporary Educational Technology, 2025
Today's generation exhibits a strong affinity for video games, presenting an opportunity to harness this interest for educational purposes. Integrating gaming elements into education has the potential to captivate students while improving information retention. Virtual reality (VR), in particular, offers a transformative approach by creating…
Descriptors: Teacher Attitudes, Technology Integration, Technology Uses in Education, Computer Simulation
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Karim Ragab; Enrique Martínez-Jiménez; Elvira Fernandez-Ahumada – Contemporary Educational Technology, 2025
This study explores students' perceptions of their engagement with interactive technologies in STEM classes at an applied technology school in the United Arab Emirates (UAE). Specifically, the interactive technology (IT) involves artificial intelligence and virtual reality, along with collaborative digital platforms that incorporate AI elements…
Descriptors: Student Attitudes, Technology Uses in Education, STEM Education, Artificial Intelligence
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Svetlana Tomiczková – Computers in the Schools, 2025
The geometric design of roofs is a key element in the design and construction of buildings. Roofs play an important role in protecting buildings from the weather and providing esthetic appearance and functionality. Theoretically, to design a roof over a given plan means to construct the projections of the intersections of the roof planes. All this…
Descriptors: Computer Uses in Education, Computer Software, Building Design, Structural Elements (Construction)
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Taemin Ha – Journal of Physical Education, Recreation & Dance, 2025
This article explores the integration of extended reality (XR) in physical education teacher education (PETE) by defining XR and its key characteristics, proposing practical applications for teacher training, and presenting a vision for advancing XR development and implementation in the field. While XR technologies may still be unfamiliar to many…
Descriptors: Physical Education Teachers, Preservice Teacher Education, Computer Simulation, Technology Uses in Education
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Silvia Osman – International Association for Development of the Information Society, 2025
In the rapidly evolving digital landscape, artificial intelligence (AI) is fundamentally redefining English for Specific Purposes (ESP) education across disciplines such as Political Studies, International Relations, Sociology, and Psychology. This paper explores how AI-powered tools enhance personalized, immersive, and authentic learning…
Descriptors: Artificial Intelligence, Technology Uses in Education, English for Special Purposes, Second Language Instruction
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Irwanto Irwanto; Tiranika Lintangnicita; Ucu Cahyana; Jeongho Cha – Discover Education, 2025
This study investigated the effect of immersive virtual reality (VR) on 11th-grade students' creative thinking disposition (CTD) and academic achievement in chemistry. A quasi-experimental pretest-posttest non-equivalent control group design was employed, involving 86 students (36 males and 50 females) aged 16-18 years from a public senior high…
Descriptors: Computer Simulation, Grade 11, High School Students, Creative Thinking
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Samuel Taylor – JALT CALL Journal, 2025
Location-based Augmented Reality (AR) technology has the potential to transform language education by enabling situated, authentic, and collaborative learning. Yet, while some research has found that AR facilitates learning, other research has found that AR increases cognitive load, is distracting, and provides too much information during learning…
Descriptors: Computer Simulation, Technology Uses in Education, Second Language Instruction, English (Second Language)
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Rotkin, Vladimir; Yavich, Roman; Malev, Sergey – Journal of Education and e-Learning Research, 2018
An important feature of the currently used artificial intelligence systems is their anthropomorphism. The tool of inductive empirical systems is a neural network that simulates the human brain and operates in the "black box" mode. Deductive analytical systems for representation of knowledge use transparent formalized models and…
Descriptors: Artificial Intelligence, Simulation, Electronic Learning, Educational Technology
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Broadfoot, Courtney K.; Estis, Julie M. – Teaching and Learning in Communication Sciences & Disorders, 2020
Advancements in medical technology have contributed to increased rates of preterm birth. Prematurity places infants at high risk for feeding difficulties, however. Early identification and assessment of preterm infant dysphagia is critical to maximize nutrition and hydration, feeding safety, and growth and development. The purpose of this study…
Descriptors: Premature Infants, At Risk Persons, Nutrition, Physical Disabilities
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Cullen, Hayley J.; Monds, Lauren A. – Applied Cognitive Psychology, 2020
Jury simulation research has been the subject of longstanding criticism in regards to ecological validity. One additional factor that has received little attention that may also impact the generalizability of this research relates to excluding participants based on their memory of, or their attention paid to, the case. In order to determine how…
Descriptors: Court Litigation, Simulation, Memory, Validity
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Chandrakar, Milan; Bhagat, Kaushal Kumar – Physics Teacher, 2020
Recent years have seen an immense development in the field of X Reality (augmented, virtual, and mixed reality), empowering healthcare, education, and entertainment, and the trend predicts an exponential increase in the upcoming years. Augmented reality is a technology in which real-world environments can be enhanced by adding computer-generated…
Descriptors: Computer Simulation, Motion, Technology Uses in Education, Educational Trends
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Asiain, Joaquín; Braun, Malena; Roussos, Andrés J. – British Journal of Guidance & Counselling, 2022
Virtual Reality (VR) has been defined as the use of technological interfaces to simulate the behaviour of 3D entities that interact in real time with a user immersed via sensorimotor channels. The aim of this study is to explore the possibilities and limitations in the use of VR systems in mental health treatment and research. We conducted a…
Descriptors: Computer Simulation, Psychotherapy, Anxiety Disorders, Mental Disorders
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Ummihusna, Annisa; Zairul, Mohd – Journal of Applied Research in Higher Education, 2022
Purpose: This study intends to review the existing studies on the application of immersive learning technology (ILT) in architecture education field. A systematic literature review (SLR) was conducted on the characteristics and implementation of ILT, research purpose, approach and outcome of research. Design/methodology/approach: The PICO concept…
Descriptors: Educational Technology, Intervention, Architectural Education, Literature Reviews
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