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Lee, Chang Boon Patrick – International Journal of Mental Health and Addiction, 2011
The objectives of this study were to determine the perceptions and accessibility of online help for problem gambling among Chinese youths. A group of undergraduates participated in a survey cum laboratory exercise to search for help for problem gambling in Macao, Hong Kong, and China. Online search engines were used. During the search process,…
Descriptors: Foreign Countries, Addictive Behavior, Undergraduate Students, Help Seeking
Uzun, Ahmet Murat; Ünal, Erhan; Tokel, Saniye Tugba – Online Submission, 2014
Internet addiction is regarded to be as a psychological issue with potential sociological effects. Considering this reality in mind, the purpose of this research is to investigate the existence of internet addiction among pre-service ICT teachers. The study also aimed at examining relationships among academic procrastination, general…
Descriptors: Addictive Behavior, Internet, Preservice Teachers, Study Habits
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Stewart, Roger A.; Coll, Kenneth M.; Osguthorpe, Richard – College Student Journal, 2013
Teacher education has not historically focused on the social and emotional development of teachers even though there is evidence that such variables influence student success (Jennings & Greenberg, 2009). We believe such a focus is important and we explored variables in teacher education students' families of origin that underpin social and…
Descriptors: Preservice Teachers, Family Relationship, Family Environment, Interaction
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Adachi, Paul J. C.; Willoughby, Teena – Journal of Youth and Adolescence, 2013
The majority of research on the link between video games and aggression has focused on the violent content in games. In contrast, recent experimental research suggests that it is video game competition, not violence, that has the greatest effect on aggression in the short-term. However, no researchers have examined the long-term relationship…
Descriptors: Competition, Addictive Behavior, Adolescents, Aggression
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Kim, Pyoung Won; Kim, Seo Young; Shim, Miseon; Im, Chang-Hwan; Shon, Young-Min – Computers & Education, 2013
Addiction to Massive Multiple Online Role-Playing Games (MMORPGs) among juveniles has become a serious problem in Korea and has led to legislation prohibiting juveniles from playing games after midnight. One key factor in gaming addiction is the so-called narrative, or story, gamers create for themselves while playing. This study investigated how…
Descriptors: Foreign Countries, Addictive Behavior, Computer Games, Writing Instruction
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Cowan, Jennifer A.; Devine, Carol M. – Journal of Nutrition Education and Behavior, 2013
Objective: To determine the effect of an educational and environmental intervention on diet, body mass index, and waist circumference of men in substance addiction treatment. Methods: One hundred three racially/ethnically diverse men in 6 urban substance addiction residential treatment facilities in Upstate New York participated in weekly…
Descriptors: Addictive Behavior, Substance Abuse, Intervention, Food
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Beranuy, Marta; Carbonell, Xavier; Griffiths, Mark D. – International Journal of Mental Health and Addiction, 2013
Online gaming addiction is a relatively under-researched area and there have been few studies examining online gamers in treatment. This paper reports the findings from a qualitative interview study of nine players undergoing treatment for their addictive playing of Massively Multiplayer Online Role Playing Games (MMORPGs). A face-to-face…
Descriptors: Addictive Behavior, Grounded Theory, Friendship, Computer Games
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Bradley, Joff P. N. – Educational Philosophy and Theory, 2015
This paper examines the affective disorders plaguing many young people and the problem of attention-deficit hyperactivity disorder in particular. It aims to define the limits of the critique of British educationalist Sir Ken Robinson in terms of his philosophy of "creativity" through a consideration of the ideas of French philosopher…
Descriptors: Philosophy, Postmodernism, Attention Deficit Hyperactivity Disorder, Creativity
James, William H.; Randolph, Dwight E. – Online Submission, 2015
This study investigated the use of the Massachusetts Youth Screening Instrument (MAYSI-2) to screen for co-occurring disorders in an adolescent outpatient treatment program and to provide a preliminary assessment of those needs. The MAYSI-2 identified youth with co-occurring disorders and the results support existing recommendations for distinct…
Descriptors: Qualitative Research, Risk, Screening Tests, Comorbidity
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Hing, Nerilee; Nuske, Elaine – International Journal of Mental Health and Addiction, 2011
Governments now recognise gambling as a social and public health issue that invites a collaborative approach to responsible gambling and help-seeking involving the gambling industry, gambling help agencies and the wider community. In this paper, we report on findings from interviews with 23 counsellors working in Queensland Gambling Help agencies…
Descriptors: Addictive Behavior, Counselors, Help Seeking, Foreign Countries
Hunka, Patricia L. – ProQuest LLC, 2014
This study was completed to understand whether or not work addiction or work addiction intensity could be predicted from mobile technology use. The study further investigated whether or not gender, workspace, income, or education level would moderate the relationship. The sample used was drawn from service industry employees who are not in the…
Descriptors: Work Attitudes, Addictive Behavior, Information Technology, Handheld Devices
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Amy Elizabeth Williams – William & Mary Educational Review, 2014
The present study is a qualitative exploration of the conceptualizations of substance use, abuse, dependence, and treatment from the perspectives of Italian and American counselors-in-training. The researcher conducted semi-structured interviews with two Italian and two American graduate-level counseling students. Thematic elements identified…
Descriptors: Foreign Countries, Counselor Training, Graduate Students, Alcohol Abuse
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Koh, Hyeseung; Mackert, Michael – Journal of American College Health, 2016
Objective: This study attempted to identify critical predictors of intention to both send and read texts while walking based on Theory of Planned Behavior in order to provide resources for practitioners and campaign designers to inform college students of the perils of texting while walking and dissuade them from such a risky behavior.…
Descriptors: College Students, Social Media, Mass Media Use, Mass Media Effects
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Rebisz, Slawomir; Sikora, Ilona – Practice and Theory in Systems of Education, 2016
The possibilities offered by the use of the Internet increasingly intensify the problem of Internet addiction, which has become more prevalent in the last decade, marked by the growing availability of mobile devices and new media and their exacerbation of the problem. Research on Internet addiction, initiated by Kimberly Young at the end of the…
Descriptors: Foreign Countries, Internet, Social Media, Addictive Behavior
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Stephens, Gregory – CEA Forum, 2016
This essay develops a theory of "digital liminality" as a way to analyze the role of technology in the classroom and in students' lives. It is also a report on the English as a Second Language (ESL) classroom as a site of intercultural exchange between instructors and Muslim students. The role of digital media in higher education was a…
Descriptors: Influence of Technology, Information Technology, Handheld Devices, Telecommunications
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