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Shu-Hao Wu; Morris Siu-Yung Jong; Chin-Chung Tsai – Education and Information Technologies, 2025
Spherical video-based virtual reality (SVVR) offers teachers an accessible means to use virtual reality. However, research into the effects of learning materials in teacher-developed SVVR activities on student learning remains limited. This study recruited 33 elementary school teachers and the 841 students in their classes. This study classified…
Descriptors: Learner Engagement, Hierarchical Linear Modeling, Computer Simulation, Technology Uses in Education
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Becky Wai-Ling Packard; Hilary Ng Wunt Sang – Journal of College Science Teaching, 2025
Research focused on undergraduate science, technology, math, engineering and math (STEM) student success has demonstrated the positive contribution of active learning strategies. Using a sociopolitical lens, which recognizes that students arrive with varied social identities and historical legacies, this study examines the role that faculty play…
Descriptors: STEM Education, Undergraduate Students, Active Learning, College Students
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Qing Li; Jieyu Yue; Jianwen Sun; Sijing Chen; Sannyuya Liu; Zhen Li; Xin Yuan; Tianhui Hu – Science & Education, 2025
The purpose of this study was to investigate the frontier, science, and public engagement of educational science research. This paper conducted a systematic literature review of 101 educational science research articles published in "Nature" and "Science" in 1982-2021 based on the Web of Science database and analyzed the…
Descriptors: Science Education, Scientific Research, Periodicals, Journal Articles
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David Antonio Rosas; Natalia Padilla-Zea; Daniel Burgos – Smart Learning Environments, 2025
This paper advances in the understanding of motivation in terms of flow in groups from a physiological perspective. We use wearable devices to monitor the heart rate variation during a set of sessions of face-to-face STEAM project-based learning. By using Action Research with mixed-methods design, we observed a set of 28 students in real-world…
Descriptors: Modeling (Psychology), Physiology, STEM Education, Art Education
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Ying-Lien Lin; Wei-Tsong Wang; Chih-Chen Kuo; Pi-Hsin Chen – Education and Information Technologies, 2025
This study explores the factors influencing students' online game-based learning (OGBL) performance. At present, motivating students to engage in learning actively represents a significant challenge faced by teachers and other stakeholders. Additionally, the findings of a variety of OGBL studies have been inconsistent or contradictory,…
Descriptors: Formative Evaluation, Incentives, Game Based Learning, Electronic Learning
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I Made Ratih Rosanawati; Warto Warto; Djono Djono; Hieronymus Purwanta – Educational Process: International Journal, 2025
Background/purpose: The challenges in implementing Indonesia's Merdeka Curriculum highlight the urgency for innovative educational approaches to address gaps in historical knowledge and develop 21st-century skills. This study explores the integration of the Among System into the Merdeka Curriculum framework to foster critical thinking,…
Descriptors: History Instruction, Teaching Methods, Student Projects, Active Learning
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Georgy Petrov – Journal of Learning Development in Higher Education, 2025
This case study explores the practical application of project-based learning (PjBL) within a first-year business management module designed to address the unique challenges faced by widening participation students. It examines how embedding employability skills such as problem-solving, communication, teamwork and critical thinking directly into…
Descriptors: Employment Potential, Job Skills, Business Education, Student Needs
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Lisa Dush – Arts and Humanities in Higher Education: An International Journal of Theory, Research and Practice, 2025
Collaboration is not a core practice in humanities teaching and learning, despite convincing arguments that it should be. To encourage collaboration in classrooms and with communities, DePaul University has developed its Experiential Humanities Collaborative. The Collaborative connects faculty, community partners, and students to co-design and…
Descriptors: Humanities, Teacher Collaboration, Experiential Learning, Cooperative Learning
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Paulo Padilla-Petry; Julio Rodríguez-Rodríguez; Sara Pérez-Hernando – SAGE Open, 2025
The discourse surrounding active learning in higher education (HE) highlights its potential to improve learning outcomes, foster student engagement, and promote active student positionality. However, several studies have underscored instances of student resistance and institutional impediments to active learning. Given the substantial variability…
Descriptors: Teacher Attitudes, Student Attitudes, Legal Education (Professions), Nursing Education
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Jennifer A. Cardenas Castaneda; Pei-Chun Lin; Patrick C. K. Hung; Hua-Xu Zhong; Hao-An Tseng; Yung-Fa Huang; Rafiq Ahmad – Smart Learning Environments, 2025
Education in science, technology, engineering, and mathematics (STEM) is essential to achieving continued technological advancement. The most critical years for instilling knowledge are during childhood, and a strategic way to accomplish this is through playful materials. Therefore, there is a need to develop more inclusive solutions to achieve…
Descriptors: Instructional Design, STEM Education, Visual Impairments, Students with Disabilities
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Michael Fowler – Journal of Political Science Education, 2025
Wargames and crisis simulations can be useful pedagogical tools when deliberately used. This paper explores the spectrum of pedagogical objectives; what use are wargames for learning? What types of objectives can they explore? How do you align the learning objectives with the right type of game? The paper leverages Bloom's Taxonomy of learning as…
Descriptors: College Students, College Faculty, Educational Games, Computer Games
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Burçak Çagla Garipagaoglu; Berna Güloglu; Yelkin Diker Coskun – Research in Educational Administration & Leadership, 2025
This study combines project-based learning with mentorship. Utilizing a sustainable development project (i.e., SEED Bank Project), this study aims to achieve multiple goals. While it attempts to promote pre-service teacher education by assigning pre-service teachers as mentors to high school students, the study critically examines the impact of a…
Descriptors: Active Learning, Student Projects, Mentors, Sustainable Development
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L. Penny Rosenblum; Tina S. Herzberg; Sara K. Larkin; Susan A. Osterhaus; Tiffany Wild – Journal of Visual Impairment & Blindness, 2025
Introduction: Individuals with visual impairments are underrepresented in science, technology, engineering, and mathematics (STEM) fields, perhaps in part because they sometimes do not have the same opportunities for hands-on learning as sighted peers. Methods: Twelve braille readers aged 11-16 years participated in a synchronous online hands-on…
Descriptors: STEM Education, Braille, Hands on Science, Active Learning
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Cornelia Stiller; Matthias Wilde – Journal of Experimental Education, 2025
Scientific inquiry is an inquiry-based learning approach that emphasizes student investigation of research questions and the utilization of scientific methods to address those research questions. One such method is experimentation, which is viewed as an open-ended problem-solving process that is mostly perceived by students as a complex procedure.…
Descriptors: Scaffolding (Teaching Technique), Inquiry, Active Learning, Science Experiments
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Helen Boylan; Alison L. DuBois; Brian Petrus – Journal of STEM Education: Innovations and Research, 2025
In recent years, employers have expressed concerns that Science, Technology, Engineering, and Mathematics (STEM) graduates, though proficient in their academic disciplines, lack the critical skills necessary for success in the workplace (Karimi & Pina, 2021). Additionally, many non-STEM majors do not develop the basic STEM competencies that…
Descriptors: Student Projects, Active Learning, Teamwork, Undergraduate Students
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