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Adrienne Lamberti – Composition Forum, 2024
The COVID-19 pandemic has generated new pressures for students and exacerbated their pre-pandemic stressors. One example is the impact of increased technology use upon students' mental health. Interest in contemplative pedagogy has recently grown as instructors seek methods to alleviate the worries that students carry. This piece describes a…
Descriptors: COVID-19, Pandemics, Writing Instruction, Instructional Design
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Atezaz Ahmad; Jan Schneider; Dai Griffiths; Daniel Biedermann; Daniel Schiffner; Wolfgang Greller; Hendrik Drachsler – Journal of Computer Assisted Learning, 2024
Background: During the past decade, the increasingly heterogeneous field of learning analytics has been critiqued for an over-emphasis on data-driven approaches at the expense of paying attention to learning designs. Method and objective: In response to this critique, we investigated the role of learning design in learning analytics through a…
Descriptors: Instructional Design, Learning Analytics, Data Use, Literature Reviews
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Ana E. Redstone; Tian Luo – TechTrends: Linking Research and Practice to Improve Learning, 2024
This article focuses on the practical implementation of Universal Design for Learning (UDL) in an online computer science course, articulating the collaborative efforts between the instructional designer (the first author) and the faculty member to redesign the course using UDL principles. Specific instances of redesigned learning modules and…
Descriptors: Electronic Learning, Computer Science, Student Empowerment, Higher Education
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Gi Woong Choi; Soo Hyeon Kim; Daeyeoul Lee; Jewoong Moon – TechTrends: Linking Research and Practice to Improve Learning, 2024
Recently, generative AI has been at the center of disruptive innovation in various settings, including educational sectors. This article investigates ChatGPT, which is one of the most prominent generative AI in the market, to explore its usefulness and potential for instructional design. Four researchers used a set of prompts to generate a course…
Descriptors: Artificial Intelligence, Instructional Design, Information Technology, Course Content
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Laura Ascenzi-Moreno – Reading Teacher, 2024
This article puts forth a multilingual perspective on reading to counter the prevailing monolingualism that dominates reading instruction. First, it brings theories together to develop a cohesive understanding of teaching reading with emergent bilinguals at the center. Second, it illuminates ways educators can design reading instruction, which is…
Descriptors: Reading Instruction, Multilingualism, Bilingualism, Monolingualism
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Na Li; Henk Huijser; Shujuan Zhang; Tao Zhang; Xiaojun Zhang – Education and Information Technologies, 2024
Learning design has become increasingly important in the context of expanding and dynamic digital learning environments. More traditional teaching approaches are no longer sufficient to engage learners in these changing learning environments. Teachers and aspiring learning designers therefore increasingly need learning design expertise, which…
Descriptors: Educational Objectives, Instructional Design, Electronic Learning, Taxonomy
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Marcelo Werneck Barbosa – Interactive Learning Environments, 2024
In Blended Learning, students receive a combination of traditional face to face instruction in class and are also required to complete activities outside of the classroom. BL increases opportunities for faculty members to design more effective teaching and learning environments. In order to do so, Instructional Design might be used to support…
Descriptors: Student Attitudes, Blended Learning, Program Implementation, Instructional Design
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William Furman – Journal of the Scholarship of Teaching and Learning, 2024
The rubric, a canonical matrix of criteria presented to students as the road map to academic success. An "Ah-ha" moment, "that is what I'm looking for" utopia for the instructor. While rubrics provide the possibility for solving the complexity of some teaching problems, we have come to know them as a tool that is as useful as…
Descriptors: Instructional Design, Teachers, Scoring Rubrics, Evaluation Methods
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Tobar-Muñoz, Hendrys; Baldiris, Silvia; Fabregat, Ramon – Technology, Knowledge and Learning, 2023
Augmented Reality Game-Based Learning (ARGBL) is becoming increasingly relevant in Technology-Enhanced Learning. Games with AR characteristics, or even AR applications structured with rules and game elements, are proving to be effective and successful learning experiences. There is a need to include teachers in the design process. In this paper,…
Descriptors: Computer Simulation, Simulated Environment, Educational Games, Game Based Learning
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Muljana, Pauline Salim; Luo, Tian – Research in Learning Technology, 2023
The instructional design and technology field is dynamic, requiring instructional designers to stay abreast through timely professional learning. Social media offers characteristics to collapse the time, geographical, and financial limitations of informal professional learning, but challenges exist. Continuous professional learning requires…
Descriptors: Instructional Design, Social Media, Independent Study, Professional Continuing Education
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Tolman, Steven; Calhoun, Daniel W.; Sergi McBrayer, Juliann; Patel, Nikheal; Cain, Elise J. – Impacting Education: Journal on Transforming Professional Practice, 2023
As faculty of an educational leadership doctoral program (EdD) aligned with the Carnegie Project on the Education Doctorate (CPED) principles, we acknowledge the importance of inquiry to develop scholarly practitioners. Applying the tenet of Inquiry as Practice, our EdD faculty critically examined the doctoral curriculum to explore ways to…
Descriptors: Inquiry, Instructional Design, Doctoral Programs, Student Research
Heather L. D. Tobin – ProQuest LLC, 2023
The purpose of this study is to identify the motivational elements of formal online instructional design processes that are being implemented at traditional institutions of higher education (IHEs) in the United States (U.S.). For this study, I conducted a comprehensive literature review identifying emerging issues of practice for instructional…
Descriptors: Online Courses, Instructional Design, Student Motivation, Higher Education
Byrge, James A. – ProQuest LLC, 2023
Although research into gamification describes the pedagogy as contextual-based, there is minimal research into analyzing the context when implementing gamification. This research study aimed to examine how professional instructional designers experience analyzing higher education course rooms before implementing gamification into a higher…
Descriptors: Instructional Design, Gamification, Higher Education, Educational Environment
Seitz, Stacey L. – ProQuest LLC, 2023
MCL unclearly defined for the teachers asked to implement it in the classroom. This study sought to determine how teacher's implement MCL through the data collection of a mind map, which instructional components teachers used, the ideas that MCL has advanced and the idea that MCL made sense of. This qualitative case study analyzed six teacher's…
Descriptors: Individualized Instruction, Cognitive Mapping, Teacher Attitudes, Instructional Design
Kevin Michael Jennings – ProQuest LLC, 2023
This study aimed to discover the lived experiences of Serious Game designers. More specifically, how they incorporate higher-order thinking skills, as defined by Revised Bloom's Taxonomy (2001), and assessing these skills. The main research questions are: "Which Serious Game design principles allow for the incorporation of higher-order…
Descriptors: Games, Design, Experience, Educational Games
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