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Bennedsen, Jens – Computer Science Education, 2006
Pedagogical patterns have been around since 1995, but several authors claim their impact is limited. However, these claims are based on authors' own observations and not on methodical evaluations of the use and dissemination of pedagogical patterns. This claim is in contrast to the vision of the creators of pedagogical patterns--they think…
Descriptors: Familiarity, Science Teachers, Computer Science Education, Questionnaires
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Berglund, Anders; Eckerdal, Anna – Computer Science Education, 2006
This paper explores what students taking an international project-based course in computer systems strive to learn. Through empirical, phenomenographic work we have identified three different motives that the students strive for: academic achievement; project and team working capacity; and social competence. What a student strives to learn largely…
Descriptors: Computer Science Education, Student Educational Objectives, Foreign Countries, Phenomenology
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Holmstrom, Inger; Sanner, Margareta A. – Advances in Health Sciences Education, 2004
Medical students will influence future health care considerably. Their professional orientation while at medical school will be related to their future professional development. Therefore, it is important to study this group's view of the role of medical doctors, especially because Swedish health care is currently undergoing major changes and…
Descriptors: Medical Education, Medical Students, Medical Schools, Computer Science
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Jadud, Matthew C. – Computer Science Education, 2005
Syntactically correct code does not fall from the sky; the process that leads to a student's first executable program is not well understood. At the University of Kent we have begun to explore the "compilation behaviours" of novice programmers, or the behaviours that students exhibit while authoring code; in our initial study, we have…
Descriptors: Introductory Courses, Programming, Student Behavior, Educational Technology
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Chalup, Stephan K.; Mellor, Drew; Rosamond, Fran – Computer Science Education, 2005
Hex is a challenging strategy board game for two players. To enhance students' progress in acquiring understanding and practical experience with complex machine intelligence and programming concepts we developed the Machine Intelligence Hex (MIHex) project. The associated undergraduate student assignment is about designing and implementing Hex…
Descriptors: Undergraduate Students, Student Attitudes, Programming, Questionnaires
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Shamsudin, Sarimah; Nesi, Hilary – Computer Assisted Language Learning, 2006
This paper will describe an ESP approach to the design and implementation of computer-mediated communication (CMC) tasks for computer science students at Universiti Teknologi Malaysia, and discuss the effectiveness of the chat feature of Windows NetMeeting as a tool for developing specified language skills. CMC tasks were set within a programme of…
Descriptors: Foreign Countries, Language Skills, English for Special Purposes, Oral Language
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Wang, Shiang-Kwei – Journal of Interactive Online Learning, 2008
Literature suggests that developing a community of learners is the key to a successful online-learning experience. In this study, the instructor of a multimedia authoring course adopted a synchronous communication tool (Yahoo Messenger) to interact with learners orally on a weekly basis and, thereby, to establish a sense among the learners that…
Descriptors: Synchronous Communication, Computer Mediated Communication, Electronic Learning, Online Courses
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Lam, Wing – Journal of Information Systems Education, 2007
Increasingly, organizations find that they need to integrate large number of information systems in order to support enterprise-wide business initiatives such as e-business, supply chain management and customer relationship management. To date, organizations have largely tended to address information systems (IS) integration in an ad-hoc manner.…
Descriptors: Financial Services, Information Systems, Foreign Countries, Systems Approach
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Ballenger, Robert M. – Journal of Information Systems Education, 2007
This case provides a real-world semester long project-oriented case study for students enrolled in an electronic commerce course that has a significant development component. The case provides the technical framework in the form of functional requirements for students to design and build a fully functional transaction processing e-commerce Web…
Descriptors: Programming, Databases, Case Method (Teaching Technique), College Students
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Toral, S. L.; Barrero, F.; Martinez-Torres, M. R. – Computers & Education, 2007
This paper presents an exploratory study about the development of a structural and measurement model for the technological acceptance (TAM) of a web-based educational tool. The aim consists of measuring not only the use of this tool, but also the external variables with a significant influence in its use for planning future improvements. The tool,…
Descriptors: Educational Environment, Computer Assisted Instruction, Internet, Higher Education
National Science Foundation, Arlington, VA. Directorate for Education and Human Resources. – 1994
These proceedings report the efforts of National Science Foundation researchers to disseminate innovations in undergraduate education. Section 1 contains forewords and keynote addresses by Robert F. Watson, Neal F. Lane, and Luther S. Williams. Section 2 contains overviews on dissemination and publishing including "Full-Scale Implementation: The…
Descriptors: Biology, Chemistry, College Curriculum, College Instruction
Ogozalek, Virginia Z.; And Others – 1994
This paper describes a multimedia workshop at Worcester State College (Massachusetts) organized by computer science students to give their older classmates the opportunity to gain "hands on" experience with multimedia computers. A questionnaire on the effectiveness of multimedia systems was completed by 35 older students, whose average…
Descriptors: Adult Students, College Students, Computer Literacy, Computer Oriented Programs
Jo, Miheon L. – 1995
The purpose of this study was to investigate the present status of computer use and educators' attitudes toward computers in South Korean schools. The questionnaire, mailed to 300 urban and rural elementary, middle, and high schools (response rate: 61 percent) consisted of: (1) demographic data on respondents; (2) computer-using teachers'…
Descriptors: Access to Information, Case Studies, Computer Attitudes, Computer Literacy
Ahmed, Aqeel M. – 1992
Teaching of computer programming in elementary and secondary schools has become a very popular activity. The purpose of this paper is to review and analyze the empirical research on the benefits of learning computer programming on students' cognition abilities. The paper focuses on the question: Do the skills of computer programming transfer to…
Descriptors: Cognitive Ability, Cognitive Development, Computer Science Education, Computer Uses in Education
Waxman, Jerry – 1996
This paper presents a high-level course in computing for non-majors offered at Queens College (New York). The course focuses on the acquisition and presentation of data and information. For data acquisition, the course will give the students high-level mastery of the Internet. For the presentation of information, the students will learn multimedia…
Descriptors: Authoring Aids (Programming), Computer Science Education, Computer Software, Electronic Publishing
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