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Tian, Xuetao; Liu, Feng – IEEE Transactions on Learning Technologies, 2021
Massive open online courses (MOOCs) have been an important learning tool in education. In order to reduce the high dropout rate and improve learners' satisfactions, it is urgent for MOOCs platform to provide course recommendation and tutoring service. To achieve it, it is necessary to determine and trace learners' learning state. Cognitive…
Descriptors: Online Courses, Item Response Theory, Course Selection (Students), Artificial Intelligence
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Sánchez-López, Iván; Bonilla-del-Río, Mónica; Soares, Ismar de Oliveira – Comunicar: Media Education Research Journal, 2021
Daily media use by an entire generation shows the distance that exists between the reality experienced by young people and the institutions responsible for their education. Formal education is still closely linked to the passive role of literary receivers, ignoring the potential of connected communication for student empowerment. At the same time,…
Descriptors: Student Empowerment, Creativity, Computer Uses in Education, Media Literacy
Haring, Dana; Kelner, Tom – Educational Leadership, 2021
In this article, Dana Haring and Tom Kelner describe how an NPR article motivated them to look at the issue of computer-based note-taking more closely. This topic piqued their interest because of work they were doing with the 7th graders in their English and social studies classes. One collaborative project their classes work on together…
Descriptors: Action Research, Computer Uses in Education, Notetaking, Middle School Students
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Köse, Hasan; Güner-Yildiz, Nevin – Education and Information Technologies, 2021
In this study, general information about augmented reality (AR) technology is given to be a resource for special education researchers and teachers who are interested in using AR as a learning/teaching material. Additionally, the researches that use AR as a learning material in the education of individuals with special needs are examined and the…
Descriptors: Special Education, Computer Simulation, Simulated Environment, Computer Uses in Education
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Noh, Nur Hidayah Md; Amron, Mohd Talmizie – Asian Journal of University Education, 2021
The COVID-19 pandemic has altered nearly every aspect of life, including education. Technology has replaced face-to-face teaching and learning nearly totally. This health disaster has accelerated digitization in the world of education, which was previously only available without a repulsive factor. Cloud computing technology has been widely used…
Descriptors: Higher Education, Computer Uses in Education, Readiness, Foreign Countries
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Ralph, Michael – International Journal of Mathematical Education in Science and Technology, 2021
Synthesis and diffusion of a pigment molecule can be simulated using deterministic equations in computer software. These lesson materials describe how tiger stripes emerge from manipulations in this code, and how students can engage in mathematical inquiry by exploring these reaction-diffusion equations.
Descriptors: Equations (Mathematics), Mathematical Models, Science Instruction, Mathematics Instruction
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Shamsuzzoha, Ahm; Toshev, Rayko; Vu Tuan, Viet; Kankaanpaa, Timo; Helo, Petri – Interactive Learning Environments, 2021
This study evaluates the use of virtual reality (VR) platforms, which is an integrated part of the digital factory for an industrial training and maintenance system. The digital factory-based VR platform provides an intuitive and immersive human-computer interface, which can be an efficient tool for industrial training and maintenance services.…
Descriptors: Computer Simulation, Industrial Training, Computer Uses in Education, Man Machine Systems
Gusev, Dmitri A. – Association Supporting Computer Users in Education, 2021
A wide variety of modern chess software products is available to the modern professional and amateur chess players alike, helping them improve their chess skills and prepare for online and traditional tournaments. These products include chess user interfaces (UIs), traditional Alpha-Beta (AB) and emergent Neural Network (NN) chess engines, game…
Descriptors: Games, Computer Software, Open Source Technology, Competition
Keller, Brian T. – Grantee Submission, 2021
In this paper, we provide an introduction to the factored regression framework. This modeling framework applies the rules of probability to break up or "factor" a complex joint distribution into a product of conditional regression models. Using this framework, we can easily specify the complex multivariate models that missing data…
Descriptors: Regression (Statistics), Models, Multivariate Analysis, Computation
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Glogger-Frey, Inga; Treier, Anne-Katrin; Renkl, Alexander – Instructional Science: An International Journal of the Learning Sciences, 2022
A worked-out or an open inventing problem with contrasting cases can prepare learners for learning from subsequent instruction differently regarding motivation and cognition. In addition, such activities potentially initiate different learning processes during the subsequent ("future") learning phase. In this experiment (N = 45…
Descriptors: Preservice Teachers, Motivation, Learning Processes, Learning Strategies
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Michalovich, Amir – International Journal of Social Research Methodology, 2022
Computer-Assisted Qualitative Data Analysis (CAQDAS) is becoming increasingly prevalent in the social and health sciences and an expected skill for many researchers. CAQDAS is much less structured than the use of quantitative analysis software. However, actual CAQDAS practices and challenges have been insufficiently studied, especially among…
Descriptors: Qualitative Research, Data Analysis, Computer Software, Graduate Students
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Bramley, Neil R.; Ruggeri, Azzurra – Developmental Psychology, 2022
We explore how children and adults actively experiment within the physical world to achieve different epistemic goals. In our experiment, one hundred one 4- to 10-year-old children and 24 adults either passively observed or used a touchscreen interface to actively interact with objects in a dynamic physical microworld with the goal of inferring…
Descriptors: Active Learning, Computer Uses in Education, Courseware, Physics
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Owusu, Acheampong; Nettey, Joshua Nii Akai – Education and Information Technologies, 2022
Information and Communication Technology (ICT) advancement has led to the digitization of school selection and placement systems in a developing economy such as Ghana. As a result, the Ghana Education Service (GES) in 2005 introduce the Computerized School Selection and Placement System (CSSPS) to improve selection and placement transparency and…
Descriptors: Computer Uses in Education, School Choice, Student Placement, Foreign Countries
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Salah M. Ali; Kamariah Yunus; Turky Alshaikhi; Abdussalam Marie Aliia – E-Learning and Digital Media, 2025
The aim of the study is to investigate the use of digital technology in English as a foreign language (EFL) classroom using various digital tools through computers and cell phones. These tools and their effect on self-perceived knowledge, learning, and English use were analyzed at the University of Tabuk. The study was conducted on a sample of 605…
Descriptors: Educational Technology, English (Second Language), Second Language Learning, Self Concept
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Namsoo Shin; Kevin Haudek; Joseph Krajcik – Community for Advancing Discovery Research in Education (CADRE), 2025
In this brief, authors Namsoo Shin, Kevin Haudek, and Joseph Krajcik explore how artificial intelligence (AI) can serve as a transformative learning partner in K-12 STEM education. They describe theoretical foundations of using AI in STEM education and the importance of fostering an integrated understanding of STEM content. The brief examines AI's…
Descriptors: Artificial Intelligence, STEM Education, Computer Uses in Education, Elementary Secondary Education
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