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Oriol, Nancy E.; Hayden, Emily M.; Joyal-Mowschenson, Julie; Muret-Wagstaff, Sharon; Faux, Russell; Gordon, James A. – Advances in Physiology Education, 2011
In the natural world, learning emerges from the joy of play, experimentation, and inquiry as part of everyday life. However, this kind of informal learning is often difficult to integrate within structured educational curricula. This report describes an educational program that embeds naturalistic learning into formal high school, college, and…
Descriptors: Student Attitudes, Problem Solving, Physiology, Teaching Methods
Gagnon, Michel – Physics Education, 2011
Mainly used in the 1960s, bubble chambers played a major role in particle physics. Now replaced with modern electronic detectors, we believe they remain an important didactic tool to introduce particle physics as they provide visual, appealing and insightful pictures. Sadly, this rare type of detector is mostly accessible through open-door events…
Descriptors: Simulation, Mechanics (Physics), Computer Software, Science Instruction
Keskitalo, Tuulikki – Teachers and Teaching: Theory and Practice, 2011
This research article focuses on virtual reality (VR) and simulation-based training, with a special focus on the pedagogical use of the Virtual Centre of Wellness Campus known as ENVI (Rovaniemi, Finland). In order to clearly understand how teachers perceive teaching and learning in such environments, this research examines the concepts of…
Descriptors: Computer Simulation, Problem Based Learning, Experiential Learning, Foreign Countries
Mawdesley, M.; Long, G.; Al-jibouri, S.; Scott, D. – Computers & Education, 2011
Computer based simulations and games can be useful tools in teaching aspects of construction project management that are not easily transmitted through traditional lecture based approaches. However, it can be difficult to quantify their utility and it is essential to ensure that students are achieving the learning outcomes required rather than…
Descriptors: Foreign Countries, Computer Simulation, Educational Games, Computer Assisted Instruction
Watcharasukarn, Montira; Krumdieck, Susan; Green, Richard; Dantas, Andre – Simulation & Gaming, 2011
This article describes a virtual reality role-playing game that was developed as a survey tool to collect travel behavior data and explore and monitor travel behavior adaptation. The Advanced Energy and Material Systems Laboratory has designed, developed a prototype, and tested such a game platform survey tool, called Travel Activity Constraint…
Descriptors: Feedback (Response), Travel, Computer Simulation, Role Playing
Paino, Maria; Chin, Jeffrey – Simulation & Gaming, 2011
In this article, the authors demonstrate how they modified a well-known game to use it as an educational simulation to help students understand difficult material, specifically critical theory. The goals for the simulation focus on improving the comprehension levels of critical theory for students in a course on the Sociology of Deviance, although…
Descriptors: Critical Theory, Sociology, Social Justice, Social Systems
Gekara, Victor Oyaro; Bloor, Michael; Sampson, Helen – Journal of Vocational Education and Training, 2011
Vocational education and training (VET) concerns the cultivation and development of specific skills and competencies, in addition to broad underpinning knowledge relating to paid employment. VET assessment is, therefore, designed to determine the extent to which a trainee has effectively acquired the knowledge, skills, and competencies required by…
Descriptors: Marine Education, Occupational Safety and Health, Computer Assisted Testing, Vocational Education
Psycharis, Sarantos – Computers & Education, 2011
Contemporary instructional approaches expect students to be active producers of knowledge. This leads to the need for creation of instructional tools and tasks that can offer students opportunities for active learning. This study examines the effect of a computational experiment as an instructional tool-for Grade 12 students, using a computer…
Descriptors: Computer Simulation, Physics, Discovery Learning, Active Learning
Charsky, Dennis; Ressler, William – Computers & Education, 2011
Does using a computer game improve students' motivation to learn classroom material? The current study examined students' motivation to learn history concepts while playing a commercial, off-the-shelf computer game, Civilization III. The study examined the effect of using conceptual scaffolds to accompany game play. Students from three ninth-grade…
Descriptors: Control Groups, Concept Mapping, Play, Student Motivation
Berge, Zane L. – Quarterly Review of Distance Education, 2008
Berge's Instructor's Roles Model categorized the instructor's roles as pedagogical, social, managerial, and technical. Developed more than a decade ago, this model described changing roles for instructors as they transitioned from in-person classrooms to teaching online. Today, as virtual worlds emerge and are being used as educational platforms,…
Descriptors: Teacher Role, Models, Change, Computer Simulation
Moya, Lisa Jean; McKenzie, Frederic D.; Nguyen, Quynh-Anh H. – Simulation & Gaming, 2008
Human behavior representation (HBR) models simulate human behaviors and responses. The Joint Crowd Federate [TM] cognitive model developed by the Virginia Modeling, Analysis, and Simulation Center (VMASC) and licensed by WernerAnderson, Inc., models the cognitive behavior of crowds to provide credible crowd behavior in support of military…
Descriptors: Visualization, Simulation, Program Validation, Military Training
Gray, R.; Geri, G. A.; Akhtar, S. C.; Covas, C. M. – Journal of Experimental Psychology: Human Perception and Performance, 2008
The use of visual occlusion as a cue to altitude maintenance in low-altitude flight (LAF) was investigated. The extent to which the ground surface is occluded by 3-D objects varies with altitude and depends on the height, radius, and density of the objects. Participants attempted to maintain a constant altitude during simulated flight over an…
Descriptors: Simulation, Visual Perception, Aviation Technology, Role
Finch, Holmes – Journal of Educational Measurement, 2008
Missing data are a common problem in a variety of measurement settings, including responses to items on both cognitive and affective assessments. Researchers have shown that such missing data may create problems in the estimation of item difficulty parameters in the Item Response Theory (IRT) context, particularly if they are ignored. At the same…
Descriptors: Simulation, Item Response Theory, Researchers, Computation
Stroud, Scott R. – Journal of Aesthetic Education, 2008
Narrative is said to be an important way that humans come to understand their world as it is and as it can be. If this is true, then literary narrative must possess significant value since it has historically and cross-culturally received much attention and appreciation. This study gives an account of the cognitive value of literature in terms of…
Descriptors: Narration, Literature, Identification, Simulation
Salvucci, Dario D.; Taatgen, Niels A. – Psychological Review, 2008
The authors propose the idea of threaded cognition, an integrated theory of concurrent multitasking--that is, performing 2 or more tasks at once. Threaded cognition posits that streams of thought can be represented as threads of processing coordinated by a serial procedural resource and executed across other available resources (e.g., perceptual…
Descriptors: Cognitive Processes, Mathematical Models, Prediction, Task Analysis

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