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Rajsic, Jason; Swan, Garrett; Wilson, Daryl E.; Pratt, Jay – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2017
In this article, we demonstrate limitations of accessibility of information in visual working memory (VWM). Recently, cued-recall has been used to estimate the fidelity of information in VWM, where the feature of a cued object is reproduced from memory (Bays, Catalao, & Husain, 2009; Wilken & Ma, 2004; Zhang & Luck, 2008). Response…
Descriptors: Short Term Memory, Recall (Psychology), Visual Perception, Cues
Bolman, Lee; Deal, Terrence E. – Journal of Management Education, 2017
The authors write that the longer they study and work in organizations, the more they discover power to be one of the central issues which researchers and students must understand. Researchers who ignore power run the risk of spurious, irrelevant findings. Students who assume administrative positions without a proper understanding of power and how…
Descriptors: Simulation, Power Structure, Political Power, Replication (Evaluation)
Politis, Yurgos; Olivia, Louis; Olivia, Thomas; Sung, Connie – International Journal of E-Learning & Distance Education, 2017
This paper presents the development phase of the of the Virtual World that is going to be used by the Virtual Learning for People with Autistic Spectrum Disorder (VL4ASD) project, which aims to create training materials on conversation skills. This project is geared towards addressing the communication deficits of ASD populations, by exploring the…
Descriptors: Program Development, Autism, Pervasive Developmental Disorders, Communication Problems
Heyvaert, Mieke; Moeyaert, Mariola; Verkempynck, Paul; Van den Noortgate, Wim; Vervloet, Marlies; Ugille, Maaike; Onghena, Patrick – Journal of Experimental Education, 2017
This article reports on a Monte Carlo simulation study, evaluating two approaches for testing the intervention effect in replicated randomized AB designs: two-level hierarchical linear modeling (HLM) and using the additive method to combine randomization test "p" values (RTcombiP). Four factors were manipulated: mean intervention effect,…
Descriptors: Monte Carlo Methods, Simulation, Intervention, Replication (Evaluation)
Fosnacht, Kevin; Sarraf, Shimon; Howe, Elijah; Peck, Leah K. – Review of Higher Education, 2017
Surveys play an important role in understanding the higher education landscape. About 60 percent of the published research in major higher education journals utilized survey data (Pike, 2007). Institutions also commonly use surveys to assess student outcomes and evaluate programs, instructors, and even cafeteria food. However, declining survey…
Descriptors: Higher Education, Surveys, Response Rates (Questionnaires), Simulation
Fernández-Díaz, Elia; Rodríguez-Hoyos, Carlos; Salvador, Adelina Calvo – International Review of Research in Open and Distributed Learning, 2017
This study has been carried out within the context of the ECO European Project (E-learning, Communication Open-Data: Massive Mobile, Ubiquitous, and Open Learning) which is being financed by the European Union over four years (2014-17). It analyses the pedagogic architecture of MOOC on pedagogic/educational subjects in Spanish over one academic…
Descriptors: Spanish, Qualitative Research, Video Technology, Questionnaires
Wang, Shuo; Wang, Jing; Gao, Yanjing – Journal of Chemical Education, 2017
An open-source electrochemistry simulation package has been developed that simulates the electrode processes of four reaction mechanisms and two typical electroanalysis techniques: cyclic voltammetry and chronoamperometry. Unlike other open-source simulation software, this package balances the features with ease of learning and implementation and…
Descriptors: Open Source Technology, Computer Simulation, Chemistry, Graduate Students
Druliolle, Vincent – Journal of Political Science Education, 2017
Simulations are traditionally divided into three phases, namely preparation, interaction, and debriefing. This article argues that the first phase has been neglected. The preparation phase is indeed widely seen as necessary but merely instrumental to the interaction phase of simulations rather than as a self-contained activity that may also…
Descriptors: Simulation, Active Learning, Policy Formation, Proposal Writing
Backman, Matthew D.; Delmas, Robert C.; Garfield, Joan – Statistics Education Research Journal, 2017
Cognitive transfer is the ability to apply learned skills and knowledge to new applications and contexts. This investigation evaluates cognitive transfer outcomes for a tertiary-level introductory statistics course using the CATALST curriculum, which exclusively used simulation-based methods to develop foundations of statistical inference. A…
Descriptors: Introductory Courses, Statistics, Mathematics Instruction, Simulation
Zitzelsberger, Hilde; Coffey, Sue; Graham, Leslie; Papaconstantinou, Efrosini; Anyinam, Charles – Journal of Education and Practice, 2017
Simulation-based learning (SBL) is rapidly becoming one of the most significant teaching-learning-evaluation strategies available in undergraduate nursing education. While there is indication within the literature and anecdotally about the benefits of simulation, abundant and strong evidence that supports the effectiveness of simulation for…
Descriptors: Teaching Methods, Undergraduate Study, Nursing Education, Foreign Countries
Andrews, Jessica J.; Kerr, Deirdre; Mislevy, Robert J.; von Davier, Alina; Hao, Jiangang; Liu, Lei – Journal of Educational Measurement, 2017
Simulations and games offer interactive tasks that can elicit rich data, providing evidence of complex skills that are difficult to measure with more conventional items and tests. However, one notable challenge in using such technologies is making sense of the data generated in order to make claims about individuals or groups. This article…
Descriptors: Simulation, Interaction, Research Methodology, Cooperative Learning
Hilliard, Ann; Kargbo, Harriett F. – International Journal of Education and Practice, 2017
In our schools and universities today, learners have been exposed to a lot of technology applications. Therefore, the natural order of learning could be enhanced by the use of games. Using games through the application of technology provides the learner with lots of hands-on activities. Game-based learning activities are highly engaging and it…
Descriptors: Educational Games, Computer Games, Learner Engagement, Learning Motivation
Denlea, Gregory Richard – ProQuest LLC, 2017
This study took place at a Wake Technical Community College, a multi-campus institution in Raleigh, North Carolina. An evaluation of the return on investment in high fidelity simulation used by an associate degree of nursing program was conducted with valid and reliable instruments. The study demonstrated that comparable student outcomes are…
Descriptors: Community Colleges, Simulation, Associate Degrees, Nursing Education
Stanton, Lorraine May – ProQuest LLC, 2017
Virtual worlds are innovative teaching and learning methods that can provide immersive and engaging learning experiences (Lu, 2010). Though they have potential benefits, students sometimes experience a steep learning curve and discomfort with the technology (Warburton, 2009). This study explored how students in two American Studies classes using…
Descriptors: Undergraduate Students, Self Efficacy, Learning Experience, Computer Simulation
Ensmann, Suzanne Y. – ProQuest LLC, 2017
Systemic sustainable change does not happen overnight but begins with the diffusion of knowledge and changing of attitudes (Rogers, 2010). Additionally, games can educate while adjusting attitudes (Gee, 2008; Jones, 2008). For these reasons, this project designed a Digital Game-Based Learning (DGBL) prototype to teach about the basic human rights…
Descriptors: Student Empowerment, Educational Games, Computer Games, Civil Rights

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