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Root, Jenny R.; Cox, Sarah K.; Davis, Kathryn; Gonzales, Sarah – Remedial and Special Education, 2022
Young adults with autism spectrum disorder (ASD) need both academic and social skills required to apply acquired knowledge and skills in real-world settings. This study evaluated the effects of a multicomponent intervention incorporating both Modified Schema-Based Instruction (MSBI) and video-based instruction delivered via augmented reality (AR)…
Descriptors: Autism Spectrum Disorders, Program Effectiveness, Evidence Based Practice, Mathematics Instruction
Elme, Liisalotte; Jørgensen, Maria L. M.; Dandanell, Gert; Mottelson, Aske; Makransky, Guido – Educational Technology Research and Development, 2022
The goal of the current study was to investigate the effects of an immersive virtual reality (IVR) science simulation on learning in a higher educational setting, and to assess whether using self-explanation has benefits for knowledge gain. A sample of 79 undergraduate biology students (40 females, 37 males, 2 non-binary) learned about…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, STEM Education
Russo, Joe; Vermeer, Michael J. D.; Woods, Dulani; Jackson, Brian A. – RAND Corporation, 2022
The transition from prisons or jails back into the community can be challenging, and many returning citizens reengage with the criminal justice system. Preparing incarcerated individuals for successful reintegration is a critical mission of corrections agencies and their community-based partners. To accomplish this goal, the corrections sector is…
Descriptors: Recidivism, Correctional Institutions, Institutionalized Persons, Technology Uses in Education
Scott Sutherland – ProQuest LLC, 2022
The purpose of this study was to determine how a particular technology program, Gizmos, would impact English language learner students in demonstrating their verbal and written comprehension of science content at a proficient level. Gizmos were incorporated as an intervention to facilitate the teaching of two different topics, convection cells and…
Descriptors: English Language Learners, English (Second Language), Academic Achievement, Middle School Students
Nicole C. Harris; Sarah K. Nielsen; Marilyn G. Klug – Journal of Occupational Therapy Education, 2022
The purpose of this study was to examine students' perceptions and performance outcomes of a virtual fieldwork using Simucase® in conjunction with supplemental activities and debriefing opportunities. The simulation replaced Level I clinic-based fieldwork experiences that were cancelled due to COVID-19. Quantitative and qualitative data were…
Descriptors: Performance, Outcomes of Education, Student Attitudes, Field Instruction
Marzieh Pashmdarfard; Afsoon Hassani Mehraban; Narges Shafaroodi; Kamran Soltani Arabshahi; Soroor Parvizy; Akram Azad; Samaneh Karamali Esmaeili – Journal of Occupational Therapy Education, 2022
Fieldwork education is an integral part of the educational process in occupational therapy and assessing student competency at the end of fieldwork is important. The aim of this study was to design and conduct an Objective Structured Clinical Examination (OSCE) based on the Occupational Therapy Practice Framework (OTPF) for occupational therapy…
Descriptors: Occupational Therapy, Allied Health Occupations Education, Test Construction, Test Validity
Wan, Tong; Doty, Constance M.; Geraets, Ashley A.; Saitta, Erin K. H.; Chini, Jacquelyn J. – International Journal of STEM Education, 2023
Background: In college science laboratory and discussion sections, student-centered active learning strategies have been implemented to improve student learning outcomes and experiences. Research has shown that active learning activities can increase student anxiety if students fear that they could be negatively evaluated by their peers. Error…
Descriptors: College Science, Science Laboratories, Student Centered Learning, Learning Strategies
Jong, Morris Siu-Yung – Journal of Computing in Higher Education, 2023
Flipped classroom (FC) is a "blended" instructional approach that requires students to complete pre-lecture individual learning tasks in preparation for participating in related in-lecture peer learning activities. One of the critical problems of FC has been students' lack of motivation to complete the assigned online pre-lecture tasks…
Descriptors: Flipped Classroom, Student Motivation, Assignments, Video Technology
Matovu, Henry; Ungu, Dewi Ayu Kencana; Won, Mihye; Tsai, Chin-Chung; Treagust, David F.; Mocerino, Mauro; Tasker, Roy – Studies in Science Education, 2023
The advanced visualisation and interactive capabilities make immersive virtual reality (IVR) attractive for educators to investigate its educational benefits. This research reviewed 64 studies published in 2016-2020 to understand how science educators designed, implemented, and evaluated IVR-based learning. The immersive design features (sensory,…
Descriptors: Computer Simulation, Science Instruction, Teaching Methods, Science Education
Jabbari, Nasser; Eslami, Zohreh R. – Language Learning & Technology, 2023
This study investigated negotiations for meaning as conditions for second language (L2) learning in the context of a massively multiplayer online role-playing game, World of Warcraft (WoW) (Blizzard Entertainment, 2004). Varonis and Gass's (1985) and Smith's (2003a) models were used to identify negotiation episodes during on-task and off-task…
Descriptors: Computer Simulation, Role Playing, Video Games, Second Language Learning
O'Banion, Matthew S.; Lewis, Nicholas S.; Boyce, Michael W.; Laughlin, Jordan; Majkowicz, Deborah C. – Journal of Geography in Higher Education, 2023
This experiment utilized advanced visualization technology for the delivery of an introductory remote sensing lesson in an undergraduate geography course. Given the numerous immersive visualization solutions available, it is now possible to leverage the capabilities of augmented, mixed, and virtual reality (AR, MR, and VR) technology in a…
Descriptors: Geographic Information Systems, Geography Instruction, Undergraduate Students, Visual Aids
Gokbulut, Bayram; Durnali, Mehmet – Psychology in the Schools, 2023
A good deal of research has stressed that teaching staff are expected to continuously improve their profession. However, we observed that there is a need for more practical-based research investigating the practices being adopted by teaching staff. Therefore, the present research aimed to explore the effect of a 9-day practical-based training on…
Descriptors: Training, Faculty Development, Teacher Competencies, Technological Literacy
Christian Moro; Kaushal Khumar Bhagat; Vineesha Veer; Gadiraju Chinmay Varma; Aishika Das; James Birt – Journal of University Teaching and Learning Practice, 2023
Accessible and equitable education is a national priority recently highlighted by the Indian and Australian Governments. New developments in web-based architecture allow augmented reality (AR) lessons to be delivered via smartphone. Although educational technology is commonplace in the Australian curriculum, it is unclear if Indian tertiary…
Descriptors: Foreign Countries, Web Sites, Physical Environment, Simulated Environment
Jung-ho Byeon; Yong-Ju Kwon – Journal of Baltic Science Education, 2023
The outdoor inquiry has a significant meaning in learning biology, but it has a problem that is difficult to be frequently implemented in the school garden due to causes. On the other hand, alternative activities using the virtual world have been proposed, but due to a lack of reality and passive use, the continuity of the activities is low, and…
Descriptors: Outdoor Education, Science Education, Biology, Active Learning
Iraal, Xavier Levon – ProQuest LLC, 2023
Stakeholders at DoD language training organizations seek to improve foreign language learner test scores. The method selected for the researched organization was to add foreign language immersive virtual reality games into the learning environment at the current institute. Earlier studies provided evidence of other organizations pursuing similar…
Descriptors: Second Language Programs, Second Language Learning, Second Language Instruction, Armed Forces

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