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Lee, Hee-Sun; Gweon, Gey-Hong; Lord, Trudi; Paessel, Noah; Pallant, Amy; Pryputniewicz, Sarah – Journal of Science Education and Technology, 2021
A design study was conducted to test a machine learning (ML)-enabled automated feedback system developed to support students' revision of scientific arguments using data from published sources and simulations. This paper focuses on three simulation-based scientific argumentation tasks called Trap, Aquifer, and Supply. These tasks were part of an…
Descriptors: Artificial Intelligence, Automation, Feedback (Response), Persuasive Discourse
Moon, Jewoong; Ke, Fengfeng – Interactive Learning Environments, 2021
This mixed-method study explored the treatment integrity of virtual reality (VR)-based social skill training for children with high-functioning autism (HFA). In this study, we designed a VR-based social skills training environment using Opensimulator. Data were collected through screen recordings and behavioral observations of HFA children's…
Descriptors: Autism, Pervasive Developmental Disorders, Computer Simulation, Program Effectiveness
Ozdemir, Ertugrul; Ustun, Ulas – Journal of Computers in Mathematics and Science Teaching, 2021
Virtual experiments are beneficial and effective learning activities providing the opportunity to investigate the relationship between the experimental findings and the theories. There exist several advantages of using virtual experiments, including, among other things: 7/24 availability, opportunity of unlimited iterations, and working with an…
Descriptors: Computer Uses in Education, Visual Aids, Science Experiments, Credibility
Wen, Yun – Educational Technology Research and Development, 2021
Augmented Reality (AR) has been applied to education in a variety of subjects, but in comparison to AR in STEM education, research on integrating pedagogical designs with AR in language learning is less mature. This study presents an AR-supported Chinese character learning game designed for young learners and investigates its effects on learners'…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Grade 2
Fernandes, Henrique S.; Cerqueira, Nuno M. F. S. A.; Sousa, Sergio F. – Journal of Chemical Education, 2021
Visualization can be a motivating way to teach students about molecules. Nowadays, the available experimental data and accurate computational results allow students to build realistic and accurate molecular models. These models include the representation of complex systems such as proteins, membranes, or nanotubes. However, the visualization of…
Descriptors: Computer Simulation, Virtual Classrooms, Internet, Handheld Devices
Reis, Helena Macedo; Alvares, Danilo; Jaques, Patrícia A.; Isotani, Seiji – Informatics in Education, 2021
Emotions can influence cognitive development and are key elements to the teaching-learning process. Positive emotions (e.g., engagement) can improve the ability to solve problems, store information, and make decisions. On the other hand, negative emotions (e.g., boredom) reduce the capacity to process information at a deeper level, preventing…
Descriptors: Emotional Response, Teaching Methods, Algebra, Mathematics Instruction
Lee, Carrie; Lee, Tammy; Dickerson, Daniel; Castles, Ricky; Vos, Paul – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2021
Structures such as rehearsals have been designed within mathematics education to engage teacher candidates in deliberate practice of specific teaching episodes before enacting within classroom settings. Current research has analyzed traditional rehearsals that involve peers acting as K-12 students as the teacher candidate facilitates an activity;…
Descriptors: Cooperative Learning, Computer Simulation, Thinking Skills, Mathematics Education
Yegorina, Darya; Armstrong, Inna; Kravtsov, Alexey; Merges, Kevin; Danhoff, Christine – Review of Education, 2021
Augmented reality (AR) technology has been gaining a meaningful position in the education sector with multiple subjects' application to support teaching and learning experiences. Thanks to the advancement of hardware and technological platforms it is becoming easier to adopt AR technology at schools. This study represents a systematic literature…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, STEM Education
Coramik, Mustafa; Ürek, Handan – Physics Education, 2021
In this study, the kinetic friction coefficient for a block moving on an inclined plane was determined with the help of three different methods (a smartphone application, "Phyphox," a video analysis program, "Tracker" and a simulation program, "Algodoo") which can be performed easily using simple materials by the…
Descriptors: Science Instruction, Kinetics, Scientific Concepts, Physics
Bobowski, Jake Stanley – Physics Teacher, 2021
Due to the COVID-19 outbreak, academic institutions across the globe have been forced to move to online learning environments. It has been particularly challenging for the experimental sciences to develop and deliver authentic lab-based experiences. Some of the strategies that have been adopted for first-year physics labs include: providing a…
Descriptors: Science Instruction, Online Courses, COVID-19, Pandemics
Engel, Susan; Mayersen, Deborah; Pedersen, David; Eidenfalk, Joakim – Journal of Political Science Education, 2021
Model United Nations (MUN) simulations are an increasingly popular approach to teaching international relations, in both secondary and tertiary education. There is some evidence, however, that these simulations disadvantage female participants. Studies by Rosenthal et al. and Coughlin found that female students participate less in simulations than…
Descriptors: Gender Differences, Simulation, Grades (Scholastic), Teaching Methods
Boffelli, Albachiara; Kalchschmidt, Matteo; Shtub, Avraham – Higher Education Studies, 2021
The University of Bergamo switched from regular classes to online classes due to the COVID-19 pandemic during March 2020, without leaving to the students the chance to meet their teachers in the traditional setting even once. As such, this context represents a unique opportunity to compare the traditional courses, held in the years before, with…
Descriptors: Simulation, Training Methods, Active Learning, Distance Education
Çoban, Atakan – Physics Education, 2021
During the periods of sudden transition to online education, the opportunity to make applications that might attract students' attention to the course has decreased even more. Although this deficiency tried to be eliminated with videos and simulations, it was not possible to ensure the active participation of students in some cases. In this study,…
Descriptors: Physics, Science Instruction, Teaching Methods, Computer Uses in Education
Coramik, Mustafa – Physics Education, 2021
Teaching materials used in distance education are generally obtained from the internet as ready-made by teachers. Materials such as simulation, animation and presentation are usually limited to the frame drawn by the creator and do not allow changes outside this limit. In addition, many of these types of materials do not have a feedback mechanism.…
Descriptors: Secondary School Science, College Science, Science Instruction, Physics
Henderson, Nathan; Min, Wookhee; Emerson, Andrew; Rowe, Jonathan; Lee, Seung; Minogue, James; Lester, James – International Educational Data Mining Society, 2021
Recent years have seen significant interest in multimodal frameworks for modeling learner engagement in educational settings. Multimodal frameworks hold particular promise for predicting visitor engagement in interactive science museum exhibits. Multimodal models often utilize video data to capture learner behavior, but video cameras are not…
Descriptors: Museums, Audiences, Participation, Exhibits

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