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Gómez-Galán, José; Lázaro-Pérez, Cristina; Martínez-López, José Ángel – Journal of New Approaches in Educational Research, 2021
The use of video games has increased significantly in the last decade. The young population has always been more inclined to use them. However, the risks of addiction to them are growing with the access to the Internet and new digital devices, the lower cost of them, and the lack of parental control. On the other hand, a weird circumstance as the…
Descriptors: Video Games, Addictive Behavior, College Students, COVID-19
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Guner, Halim – Educational Process: International Journal, 2021
Background/purpose: COVID-19 emerged at a time when many different psychological factors can negatively affect the human psychology, and thereby making life even more difficult over and above the physical health impact. As known, with the development of modern-day technology, Internet usage has become a part of everyday life. However, this…
Descriptors: Foreign Countries, COVID-19, Pandemics, Fear
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Singh, Anjali; Srivastava, Dinesh Kumar – International Journal of Information and Communication Technology Education, 2021
The aim of the study is to understand the effect of Internet addiction on student's academic engagement. There are numerous studies explaining the negative relationship between Internet addiction and academic performance still very few studies could explain how the excessive use of the internet disrupts students' academic engagement. This study…
Descriptors: Internet, Addictive Behavior, Student Behavior, Learner Engagement
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Akçay, Arif; Coskun, Burcu Karabulut – Journal of Learning and Teaching in Digital Age, 2023
Background: Individuals need to be conscious and aware not to experience the negative effects of digital games and identify the difference between dijital games and digital educational games. The use of digital educational games has four sub-dimensions. These are the "affective approach", the "perceived usefulness,"…
Descriptors: Preservice Teachers, Video Games, Computer Use, Addictive Behavior
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Alwaely, Suad Abdalkareem; Minnullina, Rosalia; Fedorova, Elena; Lazareva, Yuliya – Cogent Education, 2023
Not only children but also adults now spend much more time in front of the screen (computers, laptops, tablets, phones, TVs, Play Station, other game consoles, etc.) for various reasons: work, study, a lot of free time, communication, entertainment, information retrieval. The aim of this paper is to examine how the time spent in front of the…
Descriptors: Foreign Countries, Secondary School Students, Parents, Addictive Behavior
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Nico Botha; Zyliekha Julie Matwadia – Perspectives in Education, 2023
A person's fear of not having a mobile phone on hand may inhibit certain aspects of a person's life. This study sought to investigate nomophobia (the irrational fear of not having access to mobile devices) as a possible mental disorder in the Gauteng education sector. To address nomophobia as a possible mental health disorder in Gauteng schools,…
Descriptors: Secondary School Teachers, Secondary School Students, Handheld Devices, Telecommunications
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Chibbaro, Julia S.; Ricks, Lacey; Lanier, Bethany – Journal of School Counseling, 2019
As the integration of technology into schools is becoming prevalent, school counselors and educators must work together to identify students who may be suffering from digital addiction. As a student advocate and leader within their schools, school counselors are in an optimal position to educate school staff, students, and community members on the…
Descriptors: Addictive Behavior, Computer Use, Internet, Adolescents
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Castro-Sánchez, Manuel; Rojas-Jiménez, Mercedes; Zurita-Ortega, Félix; Chacón-Cuberos, Ramón – Education Sciences, 2019
Background: At present, new technologies provide numerous benefits in their correct use, while the need arises to study the consumption of some technologies, in this case, videogames, due to the negative consequences that they can cause in those subjects who have not yet consolidated their personality due to their excessive use. The study aimed to…
Descriptors: Foreign Countries, College Students, Self Concept, Video Games
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Kourgiantakis, Toula; Sewell, Karen M.; McNeil, Sandra; Lee, Eunjung; Logan, Judith; Kuehl, Dale; McCormick, Megan; Adamson, Keith; Kirvan, Anne – Journal of Social Work Education, 2022
Social workers have an important role in the field of mental health, and social work programs have a responsibility to prepare students for practice in the field. This scoping review mapped and synthesized the literature on mental health, addictions, and suicide in social work education and training. We found 51 articles that examined social work…
Descriptors: Social Work, Counselor Training, Mental Health, Suicide
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Seydioglu, Cüneyt; Yagci, Ihsan – Journal of Educational Issues, 2022
The aim of this study is to determine whether the level of aggression of the students of Physical Education and Sports School at Istanbul Ayvansaray University differs according to some demographic variables. For this purpose, 180 students from the Physical Education and Sport School participated voluntarily who got trainings from Istanbul…
Descriptors: Foreign Countries, Aggression, College Students, Student Behavior
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Çar, Bekir; Ahraz, Aziz Onurhan – International Journal of Progressive Education, 2022
This study is conducted so as to investigate the relationship between secondary school students` digital game awareness(SDGA) and participation motivation to physical activity (PMPA). 456 female and 241 male secondary school students studying in the Keçiören district of Ankara participated voluntarily. Personel information form, Digital Game…
Descriptors: Foreign Countries, Secondary School Students, Computer Games, Video Games
Debbie Denise Taylor – ProQuest LLC, 2022
This study with college and university emerging adult undergraduates (N = 189) aged 18-24 tested the social learning and flourishing theory hypotheses, examining to what extent the relationship between social networking addiction (SNA) and student-motivated strategies for learning are mediated by self-esteem (M1) and a sense of flourishing (M2).…
Descriptors: Undergraduate Students, Young Adults, Social Networks, Social Media
Harman, Jennifer L. – ZERO TO THREE, 2020
The opioid epidemic and related substance abuse reaches far and wide, with many newborns across the country left to endure the consequences. What follows is a unique, first-person account of a "Story From the Field" that highlights the experiences of one mother as she watched her adopted daughter suffer the effects of neonatal abstinence…
Descriptors: Drug Abuse, Addictive Behavior, Neonates, Mothers
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Gullu, Belis Feyza; Serin, Hüseyin – Journal of Education and Learning, 2020
The purpose of this research was to investigate the relationship between teachers' fear of missing out (FoMO) levels and their cyberloafing behaviour and to reveal whether teachers' FoMO and their cyberloafing behaviour differ according to their gender. The sample of the research consisted of 702 secondary school teachers working in state schools…
Descriptors: Foreign Countries, Secondary School Teachers, Teacher Behavior, Internet
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Chua, Siah Poh; YiRong, Brian Siew; Yang, Sai Zhi – International Journal of Psychology and Educational Studies, 2020
The high attrition rate among Malaysian tertiary students have drawn the attention of educators and policy makers, and poor academic adjustment is regarded as one of the factors. Therefore, it is important to find out factors that are relevant to their poor academic adjustment so that intervention programs can be designed to improve their…
Descriptors: Social Media, Student Adjustment, Resilience (Psychology), Academic Persistence
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