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Virtual Reality in Education: Global Trends, Challenges, and Impacts--Game Changer or Passing Trend?
Agariadne Dwinggo Samala; Soha Rawas; Sandi Rahmadika; Santiago Criollo-C; Ryan Fikri; Randi Proska Sandra – Discover Education, 2025
Virtual reality (VR) has emerged as a transformative technology in education, enabling immersive simulations that foster student engagement and improve knowledge retention. This study presents a bibliometric analysis of global trends, research patterns, and challenges related to the integration of VR in educational contexts. Data were collected…
Descriptors: Computer Simulation, Computer Uses in Education, Educational Trends, Educational Research
Carly Oddleifson; Ishan N. Vengurlekar; Chloe Hendrix; Temma Levis; Ellen Anderson; Katie Eklund; Stephen Kilgus – School Mental Health, 2025
Schools have become a primary context for assessing and addressing social, emotional, and behavioral difficulties in response to the youth mental health crisis. However, traditional paper-based assessments are often hindered by time constraints and rater bias, limiting their effectiveness for early identification and intervention.…
Descriptors: Technology Uses in Education, Assistive Technology, Computer Simulation, Motion
Xiao-na Hu; Jia-hua Zhang; Ling-yue Li; Min Lan; Hong-mei Li – Journal of Educational Computing Research, 2025
Virtual reality-based teaching training helps to overcome the limitations of traditional microteaching, especially in terms of the authenticity and complexity of simulated teaching scenarios. However, most of the existing related studies focus on the enhancement of trainees' teaching skills and relatively neglect the characteristics of teaching…
Descriptors: Computer Simulation, Microteaching, Training, Preservice Teachers
Gonzalo Lorenzo Lledó – Digital Education Review, 2025
Technology is the most widely used tool in daily life activities in today's society. This is primarily due to its accessibility for all types of users and its ability to quickly respond to problems that arise in everyday tasks. Its widespread use is extending into various fields of knowledge, including education. Within this domain, the use of…
Descriptors: Play, Skill Development, Autism Spectrum Disorders, Students with Disabilities
Imtiaz Ahamed; Afsana Azmari – Journal of Education and Learning, 2025
A crucial aspect of this research is determining the effectiveness of the tool developed for this study. This tool is built upon the understanding that technology continually evolves and significantly impacts higher education. It is believed that technology plays a vital role in how students learn in college today. This belief is supported by the…
Descriptors: Educational Technology, Educational History, Automation, Educational Innovation
Zuowei Wang; Tenaha O'Reilly; Michael Flor; Beata Beigman Klebanov; Kelly Bruce – Reading Research Quarterly, 2025
With only about a third of students in US public schools achieving the NAEP Proficient level, many educators believe students are not getting enough reading practice. However, how much reading practice is enough? This study quantifies the relationship between the amount of book reading and the expected number of words learned. We collected 45…
Descriptors: Novels, Childrens Literature, Reading Achievement, Recreational Reading
Abhay Pal; Subhojit Sen – Biochemistry and Molecular Biology Education, 2025
The Ouchterlony double immunodiffusion technique is used as a teaching tool for studying immune responses and exemplifying differences in antigen-antibody reactions. Although commonplace in undergraduate labs, standardized commercial kits limit learning experiences because they have fixed modalities of use, a low shelf-life, and impose budgetary…
Descriptors: Immunization Programs, College Science, Science Laboratories, Cost Effectiveness
Duane Graysay; Hillary Bermudez – Mathematics Teacher Educator, 2025
In this article, we describe the theoretical and pragmatic considerations behind our development of a set of nine protocols and training materials for engaging prospective secondary mathematics teachers in live, interactive clinical simulations. Our designs are grounded in theoretical principles from situated cognition and variation theory and…
Descriptors: Mathematics Education, Mathematics Instruction, Preservice Teachers, Preservice Teacher Education
Rose Oluwaseun Adetunji; Abejide Ade-Ibijola – Discover Education, 2025
This paper examines the possibility of combining serious games with AI-generated scenarios to improve education and training for tech startups. In the ever-changing and highly competitive field of entrepreneurship, it is crucial to adopt innovative methods to provide aspiring startups and team members with the necessary skills and knowledge to…
Descriptors: Educational Games, Technology Education, Entrepreneurship, Artificial Intelligence
Joanne M. Baird; Tracy Van Oss; Maureen Hoppe; Jean Prast; Audrey L. Zapletal; Ketki Raina – Journal of Occupational Therapy Education, 2025
Occupational therapy education programs use simulation and clinical environments to teach students clinical skills. However, students' perceptions of how these environments meet their learning needs are not known. The objective of this study was to explore entry-level occupational therapy students' perceptions of the effectiveness of simulation…
Descriptors: Occupational Therapy, Simulation, Experiential Learning, Allied Health Occupations Education
Nagihan Kadioglu; Özge Özyalçin Oskay – Pedagogical Research, 2025
The aim of this study was to determine the effect of Mobile AR (MAR) supported Flipped Learning Model (FLM) applications on the academic achievement of first year undergraduate students in General Chemistry Laboratory course and to investigate the students' views on MAR supported FLM. In the study carried out with a quasi-experimental design with…
Descriptors: Flipped Classroom, Chemistry, Science Laboratories, Science Experiments
Nurten Gündüz; Mehmet Sincar – Problems of Education in the 21st Century, 2025
Without regulations for higher education institutions in the metaverse, ethical transgressions are unavoidable. Educational metaverse systems, which integrate artificial intelligence, essentially depend on big data as their core technology, leading to considerable privacy issues. Therefore, this study examines data privacy and security issues, a…
Descriptors: Higher Education, Information Security, Privacy, Artificial Intelligence
Nadia Parsazadeh; Pei-Yu Cheng – Journal of Educational Technology Systems, 2025
This study presents a framework for integrating meaningful learning into a mobile learning context to enhance the learning achievement of natural science students through the utilization of advanced technologies and outdoor learning. An experiment was conducted on elementary school students to examine the effect of an Augmented Reality-based…
Descriptors: Telecommunications, Handheld Devices, Natural Sciences, Science Education
Jingjing Xu; Zhongling Pi; Meng Liu; Chaoqun Ye; Weiping Hu – Instructional Science: An International Journal of the Learning Sciences, 2025
Discussion has become a crucial method of interactive learning in online collaborative environments. This study aims to identify the impact of different task motivation compositions and learning scaffolding on attention, learning performance, and behavioral patterns. The 90 Chinese undergraduate and graduate students (M[subscript age]=20.38,…
Descriptors: Foreign Countries, Undergraduate Students, Graduate Students, Scaffolding (Teaching Technique)
Samuel Agostino; Massimiliano Abate Daga; Francesca Novello; Federico Abate Daga; Grazia Papotti; Franco Veglio; Alberto Milan – Anatomical Sciences Education, 2025
Point-of-care ultrasound (POCUS) is an important skill for healthcare professionals. However, adding POCUS training to medical education can be difficult because ultrasound simulators can be expensive. This study assessed whether an interactive, PowerPoint-based computer tool could be a valid alternative to an entry-level ultrasound simulator for…
Descriptors: Diagnostic Tests, Acoustics, Medical Education, Simulation

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