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Sean Rogers; Jennifer Sturtevant; Kirk Armstrong – Athletic Training Education Journal, 2024
Context: There is a prominent need to include high-quality educational content within professional athletic training programs relevant to the unique needs of lesbian, gay, bisexual, transgender, intersex, and asexual (LGBTQIA+) patients. Although the Commission on Accreditation of Athletic Training Standards for Professional Programs details the…
Descriptors: Social Influences, Health, LGBTQ People, Medical Education
Chung Sun Joo; Choi Lee Jin – TESOL Quarterly: A Journal for Teachers of English to Speakers of Other Languages and of Standard English as a Second Dialect, 2024
The aim of this study is to explore how the creation of spherical video-based virtual reality (SVVR) influences students' creativity and curiosity in project-based language learning (PBLL). Technology is widely used in various instructional contexts, and due to increasing interest in VR technologies, the current study investigated how SVVR…
Descriptors: Creativity, Personality Traits, Video Technology, Computer Simulation
Anna Flavia Di Natale; Claudia Repetto; Daniela Villani – Journal of Computer Assisted Learning, 2024
Background: Online synchronous learning in higher education frequently struggles to overcome the social presence gap, resulting in dissatisfaction and poor learning outcomes. Objectives: This study examined the effectiveness of desktop-based virtual reality (VR) social platforms compared to video conferencing (VC) platforms in enhancing students'…
Descriptors: Computer Simulation, Social Media, Computers, Teleconferencing
Xiao-Ming Wang; Dan-Dan Yu; Xiao-Han Yu; Gwo-Jen Hwang; Feiming Li – Education and Information Technologies, 2024
Augmented reality (AR) technology has potential advantages for application in STEM education. However, existing relevant studies lack a comprehensive quantitative analysis of the impact of AR on student achievement in STEM education. In this study, a meta-analysis of 33 studies published in eight SSCI journals of educational technology between…
Descriptors: Computer Simulation, STEM Education, Academic Achievement, Technology Uses in Education
Nur Nabihah Mohamad Nizar; Hutkemri Zulnaidi; Annisaa Basar; Siti Zuraida Maaruf – Contemporary Educational Technology, 2024
The increasing prevalence of mobile augmented reality (MAR) has garnered attention in contemporary times. However, its application within educational settings remains largely untapped, primarily due to its predominant utilization in entertainment domains. MAR presents opportunities for augmenting learning experiences, fostering enhanced…
Descriptors: Foreign Countries, Preservice Teachers, Physical Environment, Simulated Environment
Lilya Vany Wisma Widiana; Baskoro Adi Prayitno; Bowo Sugiharto – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2024
Development of scientific explanation abilities in students is an important aspect in science education. However, traditional learning methods such as textbooks and PowerPoint presentations are often less effective in improving skills due to lack of student interactivity and involvement in the learning process. This study aimed to analyze the…
Descriptors: Problem Solving, Science Process Skills, Science Education, Science Instruction
Sarah Ruth Morris; Alison Heape Johnson – Education Policy Analysis Archives, 2024
High school graduation is a pivotal milestone that can shape students' future, offering them opportunities for higher education and gainful employment. Because research shows grade point averages and course failures to be predictive of high school graduation, it is important for students' life outcomes that their teachers assign them equitable…
Descriptors: Grading, High School Graduates, Graduation Rate, Cost Effectiveness
Juan P. Dabdoub; Daniela Salgado; Aurora Bernal; Marvin W. Berkowitz; Aitor R. Salaverría – Journal of Moral Education, 2024
This paper presents two leadership training programs focused on redesigning schools to promote student character development and advocates for their suitability to promote character education in diverse cultural contexts. This is especially relevant for researchers, practitioners, and policy makers who are searching for replicable interventions to…
Descriptors: Values Education, Instructional Design, Teaching Methods, Leadership Training
Marina Pi-Ruano; Alexandra Fort; Pilar Tejero; Christophe Jallais; Javier Roca – Cognitive Research: Principles and Implications, 2024
Partially autonomous vehicles can help minimize human errors. However, being free from some driving subtasks can result in a low vigilance state, which can affect the driver's attention towards the road. The present study first tested whether drivers of partially autonomous vehicles would benefit from the addition of auditory versions of the…
Descriptors: Brain Hemisphere Functions, Diagnostic Tests, Task Analysis, Motor Vehicles
Bretton A. Varga; Erin C. Adams – Theory and Research in Social Education, 2024
Social studies education (SSE) commonly uses copying pedagogies (e.g., simulations) to help students develop a deeper understanding of self, others, curriculum, and society. This article argues that simulations are eminently mimetic (i.e., a theoretical orientation concerned with understanding the entangled relationships between originals and…
Descriptors: Social Studies, Imitation, Modeling (Psychology), Professional Development
Amy M. Anderson; Justina Or; Kelly R. Maguire; Scott W. Greenberger; Cheryl L. Martin; Tara E. Chavez – Community College Journal of Research and Practice, 2024
Given the rising number of refugees in the United States, it is becoming increasingly important for individuals to understand the lived experience of refugees and foster their inclusion. World Relief refugee simulations were designed to raise awareness about the refugees' rehoming process, and these immersion activities may be powerful experiences…
Descriptors: Community College Students, Values Education, Simulation, Inclusion
Angelica Vagle – ProQuest LLC, 2024
The 21st century technology has advanced to become an accessible beacon of education. The physical boundaries of the chemistry laboratory have expanded with the use of innovative virtual lab simulations despite disparate results from previous investigations of student performance comparing virtual lab simulations with traditional laboratory…
Descriptors: Computer Simulation, Educational Technology, Science Laboratories, Chemistry
Fatni Mufit; Yeka Hendriyani; Muhammad Dhanil – Journal of Turkish Science Education, 2024
This research aims to design immersive virtual reality with cognitive conflict to support practical learning of quantum physics. This type of research is design research through the stages of needs analysis, product design, validity test, and practicality test. The needs analysis used questionnaire sheets distributed with Google Forms and obtained…
Descriptors: Teaching Methods, Physics, Science Instruction, Quantum Mechanics
Roland Kiraly; Sandor Kiraly; Martin Palotai – Education and Information Technologies, 2024
Deep learning is a very popular topic in computer sciences courses despite the fact that it is often challenging for beginners to take their first step due to the complexity of understanding and applying Artificial Neural Networks (ANN). Thus, the need to both understand and use neural networks is appearing at an ever-increasing rate across all…
Descriptors: Artificial Intelligence, Computer Science Education, Problem Solving, College Faculty
Gregory M. Francom; Melissa Luckett; Stephanie M. Spearman – TechTrends: Linking Research and Practice to Improve Learning, 2024
Multi-user virtual environments (MUVEs) have great potential for supporting learning experiences with a high social and teaching presence. One particular MUVE of note is Mozilla Hubs, a system of open-source virtual worlds that allow users to join sessions and interact as avatars. To date, prior studies have not examined teaching and social…
Descriptors: Educational Technology, Computer Simulation, Interpersonal Relationship, In Person Learning

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