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Laura M. Heron; Rumi Agarwal; Joel Greenup; Nicole Attong; Shanna L. Burke – International Journal of Inclusive Education, 2024
An estimated 19% of students enrolled in postsecondary education in the US have a disability. However, students with disabilities often face barriers, including accessibility challenges, that result in lower attendance and graduation rates. It is therefore critical that universities take action to ensure campuses are fully inclusive and…
Descriptors: Attitudes toward Disabilities, Usability, Accessibility (for Disabled), Design
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Robin Spring; Shanshan Lou – Journal of Advertising Education, 2024
The 26th annual Teaching Pre-Conference organized by the Advertising Division of the Association for Education in Journalism and Mass Communication focused on the topic of innovating data storytelling and visualization with AI and ChatGPT. Five prominent speakers from leading media companies and universities shared insights with advertising…
Descriptors: Advertising, Conferences (Gatherings), Journalism Education, Mass Media
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Cheng Wei Lim; Kong Yen Liew; Sie Hui Lim; Manraj Singh Cheema; Puteri Suhaiza Sulaiman; Hanis Hazeera Harith; Hasni Idayu Saidi; Chau Ling Tham – International Journal of Educational Technology in Higher Education, 2024
The high cost of establishing a cell and tissue culture facility has denied students an opportunity to practice proper aseptic techniques during their studies. An in-house application named AsepticTech Virtual Reality (VR) was developed to simulate a cell and tissue culture facility for students to train their aseptic techniques virtually.…
Descriptors: Student Attitudes, Science Instruction, Teaching Methods, Cytology
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Sheng-Ming Wang; Muhammad Ainul Yaqin; Vu Hong Lan – IEEE Transactions on Education, 2024
Contribution: This research provides insights into the applications of virtual reality (VR) in learning spatial reasoning, which could be utilized and developed in educational frameworks and settings, especially in science, technology, engineering, arts, and mathematics (STEAM), and other aspects. Background: Spatial reasoning and VR are essential…
Descriptors: Spatial Ability, Abstract Reasoning, Thinking Skills, Computer Simulation
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Laleh Fakhraee Faruji; Samira Soleimanian; Mahdieh Shafipoor – Anatolian Journal of Education, 2024
The present study investigated the effect of computer- and mobile-mediated shadowing on Iranian impulsive and reflective English as a Foreign Language (EFL) learners' speaking ability. To collect the data, 100 intermediate participants, whose proficiency level was measured by administering Oxford Quick Placement Test (OQPT), took the pretest of…
Descriptors: Computer Mediated Communication, English (Second Language), Second Language Instruction, Speech Skills
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Diana Pacheco; Cláudia Faria – Journal of Biological Education, 2024
The app 'Roteiro Entre-Marés' offers digital itineraries for exploring intertidal zones, such as the rocky platform of the Avencas Marine Protected Area. As users travel through the intertidal area, several challenges emphasising the biodiversity and environmental issues are presented. Eighth-grade students (n=63) used this application and were…
Descriptors: Marine Biology, Scientific Literacy, Educational Technology, Computer Oriented Programs
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Laurent, Anabelle; Lyu, Xiaodan; Kyveryga, Peter; Makowski, David; Hofmann, Heike; Miguez, Fernando – Research Synthesis Methods, 2021
The on-farm research network concept enables a group of farmers to test new agricultural management practices under local conditions with support from local researchers or agronomists. Different on-farm trials based on the same experimental design are conducted over several years and sites to test the effectiveness of different innovative…
Descriptors: Data, Visual Aids, Data Analysis, Synthesis
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Luo, Yan; Chaimani, Anna; Furukawa, Toshi A.; Kataoka, Yuki; Ogawa, Yusuke; Cipriani, Andrea; Salanti, Georgia – Research Synthesis Methods, 2021
It is often challenging to present the available evidence in a timely and comprehensible manner. We aimed to visualize the evolution of evidence about antidepressants for depression by conducting cumulative network meta-analyses (NMAs) and to examine whether it could have helped the selection of optimal drugs. We built a Shiny web application that…
Descriptors: Networks, Network Analysis, Meta Analysis, Drug Therapy
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Calandra, Brendan; Renken, Maggie; Cohen, Jonathan David; Hicks, Timothy; Ketenci, Tuba – TechTrends: Linking Research and Practice to Improve Learning, 2021
In this study, the authors analyzed data from a sample of thirty-two middle school students from an urban school district in the southeastern United States who used MIT's App Inventor to design, create, and remix mobile apps during an afterschool program for one school year. This paper focuses on computer science learning outcomes as measured by…
Descriptors: Middle School Students, Urban Schools, After School Programs, Computer Science Education
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Wyne, Mudasser F.; Sood, Jigyasaa; Kempton, Christopher; Dao, Thuyet – Journal of Education and Learning, 2021
In this day and age there is a consistent rise in the usage of social media amongst all age groups thus, more people have established an online presence that makes these users more susceptible to becoming a target of cyberbullying. SafeGuard is a web-based application that monitors social media accounts and detects critical keywords such as…
Descriptors: Bullying, Social Media, Computer Mediated Communication, Risk Management
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Edwards, Susan – Learning, Media and Technology, 2021
Digital play is a pedagogical construct used in early childhood to explain young children's engagement with technologies. Digital play draws upon theories of play to explain young children's learning with technologies. This paper proposes the further development of digital play by examining how the digital aspect of digital play may also be…
Descriptors: Young Children, Play, Early Childhood Education, Computer Oriented Programs
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Hebebci, Mustafa Tevfik; Maya Hebebci, Güleser – International Society for Technology, Education, and Science, 2021
The three-dimensional design and production technologies are today widely used in many fields. Automotive, health, art and education, and especially architecture and engineering are among the prominent examples. The three-dimensional design technology can be categorized into two dimensions: design and production. The first of these dimensions,…
Descriptors: STEM Education, Spatial Ability, Geometric Concepts, Depth Perception
Virginia Morash-MacNeil – ProQuest LLC, 2021
This study examined the differential effects of a GPS based navigational app displayed on a smartwatch and a paper map on the ability of individuals with mild to moderate intellectual disabilities (ID) to independently navigate unfamiliar walking routes. A single case alternating treatment design was used to compare the effectiveness of these…
Descriptors: Adults, Intellectual Disability, Navigation, Assistive Technology
Angela Low – ProQuest LLC, 2021
Performance based training interventions are often solutions in improving organizational performance in federal organizations. The purpose of this study was to explore the application of Emergenetics® training concepts and the use of the mobile application in relation to supervisors, employees and their teams. The goal was to identify how…
Descriptors: Federal Government, Workplace Learning, Emergency Programs, Training
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Nguyen, Ha; Lopez, John; Homer, Bruce; Ali, Alisha; Ahn, June – Information and Learning Sciences, 2023
Purpose: In the USA, 22-40% of youth who have been accepted to college do not enroll. Researchers call this phenomenon summer melt, which disproportionately affects students from disadvantaged backgrounds. A major challenge is providing enough mentorship with the limited number of available college counselors. The purpose of this study is to…
Descriptors: Design, Artificial Intelligence, Man Machine Systems, Interaction
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