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Morgan, Lewis; Turner, Ian – Primary Science, 2021
"Dungeons and Dragons" is classified as a table-top role-playing game (TTRPG) and it is not surprising that TTRPGs exist for every genre and period that can possibly be imagined. TTRPGs are, as the name suggests, played around a table and benefit from not relying on some of the potential barriers players may perceive when playing…
Descriptors: Role Playing, Games, Academic Achievement, Elementary School Students
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Penaluna, Andrew; Penaluna, Kathryn – Industry and Higher Education, 2021
This paper returns to the question of whether business schools alone can meet the challenges of enhancing creativity and innovation in entrepreneurial education. Policy makers have side-stepped definitional argumentation in order to embrace a more nuanced potential for entrepreneurial competency development, using multidisciplinary practice in…
Descriptors: Business Schools, Creativity, Innovation, Entrepreneurship
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To, Siu-ming; Chun-Sing Cheung, Johnson; Liu, Xiaoyu; Lau, Cheryl Danielle; Zeng, Hera Junfei; Chan, Adam Man-yuk – Youth & Society, 2021
This study examined the moderating effect of youth-adult partnerships (YAPs) on the relationship between youth empowerment in the community and youth's creative self-efficacy (CSE). A survey was administered to 2,653 youth recruited from youth service centers in Hong Kong, which measured youth empowerment in the community, perceived YAPs in youth…
Descriptors: Empowerment, Creative Development, Creativity, Self Efficacy
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Morejón, Jorge Luis – Research in Dance Education, 2021
'Dancing Glass: Reflection of Art through Dance' was a collaborative project using artwork from the glass gallery at the Lowe Art Museum of the University of Miami, as a springboard for artistic inquiry in improvisational dance. Students enrolled in a Dance Improvisation course, guided by professors Carol Kaminsky and Jorge L. Morejón in order to…
Descriptors: Dance, Art Products, Structural Elements (Construction), Inquiry
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Kakouris, Alexandros – Industry and Higher Education, 2021
Entrepreneurship is taught in diverse settings addressed to various audiences. The role of creativity is generally thought to be beneficial for innovation; however, certain concerns may emerge depending on the context in which entrepreneurship is taught. For example, critical questions may arise in classrooms where entrepreneurship is encountered…
Descriptors: Creativity, Teaching Methods, Innovation, Entrepreneurship
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Timur, Serkan; Timur, Betül; Güvenç, Elif; Us, Ilknur; Yalçinkaya-Önder, Eylem – Acta Didactica Napocensia, 2021
In this study, it was aimed to examine the pre-service pre-school teachers' opinions about using block-based coding/Scratch in education. 28 pre-service pre-school teachers were participated studying at a public university in a Marmara province region. Within the scope of the study, pre-service teachers were trained on the block-based coding…
Descriptors: Preschool Teachers, Preservice Teachers, Coding, State Universities
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Agalday, Bünyamin; Dagli, Abidin – Research in Educational Administration & Leadership, 2021
The research aims to determine the relationship between public primary school principals' paternalistic leadership behaviours and teachers' organizational creativity and organizational dissent perception levels according to primary school teachers' perceptions. A quantitative correlational design was utilized in the research. The research sample…
Descriptors: Elementary Schools, Principals, Leadership Styles, Administrator Behavior
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Atthachakara, Sakorn – Journal of Education and Learning, 2021
The research aimed at: 1) studying practical skills of student teachers majoring in Social Studies at Mahasarakham University through blended learning management using creativity-based learning model that enhances their creative thinking ([x-bar]=4.2); 2) comparing the students' creative thinking abilities before and after 4.2 learning; 3)…
Descriptors: Blended Learning, Creativity, Creative Thinking, Thinking Skills
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Karaçam, Sedat; Arabaci, Duygu; Tosun, Fatma Nur; Aktemur, Irem; Kanat, Sibel – Journal of Science and Mathematics Education in Southeast Asia, 2021
Purpose: The aim of this study is to examine the effect of extracurricular "Science, Technology, Engineering and Mathematics" (STEM) activities on the scientific creativity of secondary school students. Method: In the study a quasi experimental design with a pre-test post-test control group, one of the quantitative research designs, was…
Descriptors: STEM Education, Extracurricular Activities, Creativity, Secondary School Students
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Procario-Foley, Carl – Journal of Catholic Higher Education, 2021
How might Catholic colleges and universities draw from their unique missions to educate and act together in response to the pressing needs of the environment? Honoring the fifth anniversary of "Laudato si," this article argues that Pope Francis's notion of ecological conversion and his bold conviction that the "cry of the earth is…
Descriptors: Competition, Catholics, Religious Colleges, Clergy
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Elmgren, Heidi – International Journal of Music Education, 2021
This article examines recognition relations between students and teachers in Finnish music schools. The research is based on written texts by music school students. The texts are analysed for difficulties in recognition relations, namely, hindrances to recognition in music schools. In the texts, some of the respondents describe situations that can…
Descriptors: Foreign Countries, Music Education, Recognition (Achievement), Teacher Student Relationship
Helen Lumgair – Jessica Kingsley Publishers, 2021
This book is an exploration of story and its importance in early childhood. It provides a thorough theoretical foundation, and considers how to practically implement the use of stories to aid children's wellbeing and holistic development. The chapters cover topics including cognitive and emotional development, creativity, play, mathematics,…
Descriptors: Early Childhood Education, Child Development, Well Being, Young Children
Hyeri Park – ProQuest LLC, 2021
Although a great deal of research has been conducted examining the relationship of domain knowledge or creative potential and creative achievement, there is still a lack of research on more comprehensive understanding on how much each of potential factors is related to individual's creative achievement. The current studies aimed to investigate…
Descriptors: Foreign Countries, Undergraduate Students, Creativity, Creative Development
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Celina Salvador-Garcia; Oscar Chiva-Bartoll; Carlos Capella-Peris; María Maravé-Vivas – Language and Education, 2025
The promotion of 21st century key skills is crucial to build 21st century citizenship. The purpose of this research was to examine teachers' and students' views on the use of Content and Language Integrated Learning (CLIL) approach in Physical Education regarding the development of 21st century skills and the syllabus covered in lessons. In-depth…
Descriptors: Physical Education, Content and Language Integrated Learning, 21st Century Skills, Second Language Learning
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Eadaoin J. Slattery; Paula Lehane; Deirdre Butler; Michael O'Leary; Kevin Marshall – Review of Education, 2025
Minecraft is a popular digital game-based learning (DGBL) tool used in learning environments around the world. With increasing emphasis on evidence-informed practice and policymaking in educational systems, this paper systematically reviews the evidence base behind the use of Minecraft in improving academic, cognitive, motivational-affective and…
Descriptors: Game Based Learning, Computer Games, Educational Games, Children
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